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Everything posted by Nil
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"Earth, stop spinning!" "No!" -2013, probably.
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Hearing servers through the walls and after you're across station
Nil replied to jubba890's topic in Suggestions
My suggestion: make the servers sound like this to help the geneticist out- 1 reply
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Make a fake research chemical that acts on the same receptors and has similar effects. I just googled it. Should be plenty. Would it be easy? No. Are they going to have side effects? Absolutely. But as far as synthesis; not likely. You have to make something from nothing. Like, you can synthesize water. Doesn't mean it is cheap or effective. Even hundreds of years into the future; you'd have developed fine-tuned extraction methods, but not synthesis methods. A research chemical by-passes that. Any given chemical has any given effect. You merely have to mimic the effect, not the composition, necessarily. When did we take out chloral? We had chloral. If it was taken out; probably won't make its way back in. Unless you scream really loudly, and incessantly, and then maybe. But that is mob rule.
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So it just dawned on me, that many people don't actually know what a psychiatrist is, what they do, what they know, etc. In a lot of ways, they'd actually (potentially) know more than the CMO. They would probably be a senior doc, second in command, if you think about it that way. So, it would be 12 years, at least, of school/study/practicum/research/etc. That is your first 4 of normal college. 4 more to be a doctor, then 4 more of psychology study/etc. In all of that time, you would have learned everything a normal doctor would have (this includes all aspects (surgery, emergency medicine, etc)). You would have learned some chemistry. You might have even learned some genetics (because this is scifi, and there is no way of knowing what the real word equivalent would be). Okay, so, you know a little bit of everything. Or, a lot of everything. What gives? You're not payed to do shit. No patients? No problem. But what could you do, what do you actually know? Well, you studied for 12 years. Do you remember it all? Maybe you forgot. Maybe you cheated, lied, and bribed. You got options. If you aren't feeling that intensity, change the title to psychologist, or therapist or whatever the alt titles are. A psychologist is probably more geared towards researching, or being a professor. Has a PhD. A therapist might have a masters, maybe only a bachelors. A councilor might only have an associates, but might have a bachelors or a masters, maybe. The role allows for a lot of freedom. You can be super competent, and have a lot of knowledge. You could also be a total dunce that thinks everyone is ill and can't find your way out of your own chair.
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Pretty much as the title states and implies. There are a couple ways these could manifest. Neanderthals are protohumans; the larger brains allowed humans to evolve further. The remnants can be seen today in giant Europeans, like in Iceland. Huge. Yetis are the mythological creature revered as shamanic gods. They are neanderthals, but with the connotation of being reclusive and wiser. Dwarves are mythological creatures. Wise, good with crafting. Short. There are short humans regarded as shamanic spirit guides in some indigenous cultures, similar to dwarves. I don't know the name. Basically dwarves. These could be interesting species to role play as. They are human cousins. Think of Cain and Abel. Abel dealt with large animals. Cain farmed. Cain killed Abel, similar to how neanderthals simply vanished from the earth, and humans took their place. Neanderthals were larger hunters, humans were smaller gatherers. While on the topic, why not add dogs, goats, squids, fish, lobsters, rats, etc. There are already other weird animal races. Beastmen or some shit like illithids could actually be cool. Godzilla and TMNT could also be runner ups.
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So, sound doesn't travel in space. But, it'd be cool if there were giant space whales and squids, making all sorts of crazy and terrifying echos and what not. You are right about internal reverb; cool and interesting idea. The silence of the situation could drive someone mad, that'd be cool. More terrifying ambiance in general would be cool, provided that we are indeed in space, no one will in fact hear your screams, no one will recover your body if the vessel is torn open and you get sucked out. Sort of like being on a ship, or perhaps closer to being in a submarine. Sort of reminds me of sabled sun. It's been years since I've listened to them. They do dark space ambient.
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Will the real Bisllltut Makmak please stand up
Nil replied to Te.name's topic in Stories of NSS Cyberiad
Whenever I see your name; I read "Bullshit" instead of however you'd say that name. Reminds me of an Indian kid that went to my elementary school. No idea how his name was spelled, but it was pronounced "duckshit". He had a really rough time in school. Imagine the poor 1st grade teacher every morning for attendance. "Is Duckshit here? Class, settle down, don't laugh, that's mean". I imagine the same from crew. "Sup Bullshit". Or a head speaking to the HOP "Yeah, can you demote Bullshit?" or being an antag "Bullshit just tore a dudes head off!" "Arrest that clown!" "No, it wasn't a clown, Bullshit is the CE!". I imagine the same conversations from time to time, of Duckshit. I wonder how he is doing. Not like I can spell his name or google him. Thanks for reminding me of that kid. -
So I was just thinking; we have drugs already, and half of them are meme-ish at best. Like meth. Literally doesn't do anything close to what meth actually does. But, what about steroids? Here's a basic primer on roids; you can pick and choose what you think would make sense, etc. TESTOSTERONE- A hormone that is naturally produced. The more you have, the healthier and stronger you are (to a point). Increases muscular potential. Normal level: 550-700+. Roid level: 4000 or so. Low: below 550. Causes depression, lethargy, fat gain, etc. ---TEST E- long ester. Game purposes; you'd inject fewer times. The more you do so properly, the bigger and stronger you will get. Moderate use would be useful for general strength and fitness. Heavier use would be better for near-hulk levels. ---TEST C- long ester- more pins than Test E, less pins than P or suspension. ---TEST P- short ester- Still an ester; doesn't last as long. ---TEST SUSPENSION- straight test. IRL; you'd have to inject this like once an hour or some silly shit or your nuts will shut off, and you will have no test production. If you jab your ass diligently, though, it is test, and will work. HGH- human growth hormone; allows for growth and healing, and potential mass gain. This can make you huge, with diligence. It can also make all of your other organs huge, and kill you, or blow up your gut. (google slin gut, or hgh gut) DBOL- oral steroid; increases mass rapidly, gains aren't keepable, minimal strength gain. Will make you look big, but it is all water bloating. Will shut off your nuts though. Give to someone as a prank. TREN- Good for recomp, but for game purposes, just consider it the steroid for getting freakishly huge and cut. Roid rage isn't real, but if it was real, this would be the thing to cause it. It lowers your patience and heightens your aggression if you do in fact explode. Injection. INSULIN- One of the monster mass gainers. Will kill you quickly if you don't eat carbs. Injection. SARMS- Research chemicals (oral liquid or pill) for people too afraid to or do steroids. Usually legal. No one knows what they will do long term, otherwise, they act like weak versions of roids. PROHORMONES- Similar to sarms; a pill you take, the body synthesizes the chemicals held within into hormones for the body to use. Causes shit like cancer. No longer legal. The healing and strength could prevent bone breaking and allow for faster running. Maybe stronger melee attacks, breaking cuffs or doors open. Not to the extent of hulk, but similar. It could be used by the psych for prescription, or older characters that happen to be frail, etc. The possibilities are somewhat wide, it sort of depends on your understanding of roids, though. They'd probably require you to eat a massive amount of food, though. 4k to 8k+ calories a day IRL. If nothing else, we already have stupid drugs that don't do anything. Roids could actually have some effect.
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Less likely to be obnoxious, more likely to intelligently communicate.
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Which perspective are you approaching from? Biological? That would mostly be pill pushing. I don't think there would be any difference in RP that you'd find enjoyable with pill pushing. Nor would it be interesting to forcibly have to RP a disorder that someone may have zero concept of. Psychology is a little bit more complicated than giving pills until an infliction passes. Or probably anything that could feasibly be put in a game. Diagnosis of any given ailment could vary wildly depending on background and perspective. Treatment; even more so. Beyond that; role playing a psych is only fun if you treat it like anything else; fantasy, not based in reality. Like a kid playing call of duty and thinking they'd make a fine soldier and it'd be "fun". After a while of any given psych bullshit; it can weigh down significantly on anyone actually worth a damn. Seeing the same people over and over that fail to recover or improve, even with extensive and varied treatment, is extremely taxing. The only people that persist with it, seemingly; are either total pants on head, naive, or chasing after insurance money. Very rarely will you find a psych of reasonable quality that has enough legitimate knowledge, wisdom, insight, to effectively understand or address anything. Otherwise, I'm simply jaded and apathetic towards psych colleagues and much of the field in general. There is insufficient success rate or treatment for my liking. Beyond that; tolerating the people seeking treatment can be the most difficult, at times. So I am beyond biased. My pocketful of cents.
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1. The station shouldn't be going to Red alert very often to begin with. But when it does... 2. It should have what it needs to not require an additional ERT team. But when it does... 3. The armoury should be appropriately fitted for -at least- half the security staff in any given scenario. Increased hardsuits, lazers, etc. Maybe 5 or so of each item. That should be sufficient for the security force to do what they need to, not including the additional ERT forces. But when it isn't... 4. Gamma gets called because of the lack of actual lethal weapons (no, the same person I always see shooting spiders with an ion rifle, that doesn't do what I think you think it does. Tazers don't do anything, either. Nope, a disabler is not a laser that just happens to be blue. A lazer, you want a lazer. No, not a bean bag shotgun. No, a stun baton won't work. Good lord, put down the flash.) AND WHEN GAMMA ISN'T ENOUGH...? Well? I mean, at least try smoothing out the red alert armoury, first. Gamma -should- most certainly be enough to handle a dire situation of xenos or a blob, a revolution, or what have you. Gamma shouldn't be called because red alert is the new blue alert. Gamma is the new red. Delta or epsilon or whatever becomes the new gamma. It shouldn't be that way. If the armoury is properly outfitted, maybe gamma and ERTs won't be called as much. If red means reasonable lethal threats are brought to antags; maybe antags will learn to not go balls to the wall at round start, because they know they can get away with it, because security can't fight back. Maybe red alert will actually mean something, again. Right now, it is a functional blue alert that no one takes seriously. Red alert is raised 15 minutes into a round, and it stays like that until the end. Hell; this even ties into the shuttle call being reduced to 5 minutes; that's not fair to antags, just because red is the new blue alert. Seriously, when gamma, a moderate security force, and an ERT team isn't enough, something is wrong.
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You call them steamed hams despite the fact that they are obviously grilled?
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What would the scale look like? One officer to every ten assistants? More, less? Why would it be limited to merely assistants; shouldn't officers scale with total crew? For that matter; why not scale every slot accordingly? Or, simpler; have a flat estimated slot ratio. Each critical path job should fulfill roughly ten percent of the total crew. I mean, that makes sense, right? A functional ten percent of engineering to fix problems the other ninety percent caused and/or are influenced by. A functional ten percent of medical to fix up the other ninety percent of sick and hurt crew. A functional ten percent of security to, you know, actually protect the other ninety percent (from injury; preventing medical problems) as well as assets (preventing engineering problems), as would be expected of any security force. Any less than a functional ten, would really be expecting too much and pushing limits, wouldn't it? Unless; are the medical, security, and potentially engineering departments expected and designed to fail? Is medical designed to have dead and sick everywhere, or is it designed to fluidly put people back on their feet in a reasonable amount of time? Is engineering meant to not have the ability to fix any moderate problem, such as a few hull breaches, or are a few hull breaches now reasonable excuses to call an ERT (filled with the dead in medical, or dead sec officers, because there were too few to begin with to reasonably, efficiently, effectively respond to any given scenario) and declare red. Speaking of which; shouldn't declaring red alert be taken far more seriously and be way less common? Shouldn't it especially be a short lived experience? If so; then departments should be adequately staffed to prevent such occurrences. Is security meant to flounder and fall into disarray and die off almost immediately? Unless, of course, the officers power or meta; which isn't a functional design or operation for something that will inevitably keep rounds in fluid motion without too many people being removed needlessly or unreasonably. Balance; that's what I am trying to get at. Unlimited assistants would be reasonable to handle, if departments had the potential to handle a large crew size. That doesn't mean departments have to be to scale at all times; just means that there are slots and equipment, to even allow the possibility. A balance and scale would be more enjoyable for all.
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Yeah, I thought about suggesting maybe a barback, but bartender provides no real function, and it gets a shotgun. Adding one other slot would be LESS efficient, than only having one.
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Could you elaborate on how the size of the map factors in? It seems fine to me. I mean, medical could potentially get crowded; but I doubt it, if everyone is busy. Some of it is going to depend on management skills of heads of staff, though. Without any of these changes, or even on a small server with 10 people, things can get hellish with poor management skills. The map could be larger or smaller; I don't think it would matter, either way. But I'd need to understand your perspective to form an informed thought.
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Given the opportunity to fulfill a legitimate position allows for "rising to the occasion". Conceptually; if one were merely interested in hooliganism (grey tide), it is likely they will either select an assistant role, or role with access, regardless of increased job slots. Increased job slots allows for higher productivity, all considered. Since drafting this; a few edits and clarifications have been made: - This is expressly for pops beyond 70. Otherwise; the current set up is ideal for a pop of 50; thresholds being aprox. 30 and 70. - It was drafted that each department start with a borg; this should be clarified as an ideal end goal for each department to reach maximum efficiency and overall station safety, with a calculated increase to challenge for both antags and non-antags alike. Otherwise; an increase of 1 borg at start would potentially be more appropriate and better for the AI. It could be reasonable to add an additional positronic brain to robotics, and/or possibly a crafted/pre-crafted borg body. -Additional job slots will be taxing for an unprepared head of staff. For a skilled and experienced head of staff; the increased jobs should be efficiently utilized in areas that have previously been stretched thin. The added jobs will more or less mandate additional changes to SOP. The added jobs will likely paint a clearer picture of how skilled or unskilled a head is at managing. -Additional jobs are beneficial for antag and non antag alike. The tunnels are a huge advantage to would-be antags. This is dimmed by the amount of assistants roaming the tunnels at all times. By giving assistants a task within a department; it leaves tunnels largely empty. Additional benefits could be given to antags; as a hostile organization would reasonably consider doing as a response to a larger security force and overall more organized departments. -Criticism of additional blueshields is to be expected; this would largely be due to SOP and general behavior of those with the role, rather than how the role should act. Provided proper acting; additional blueshields will provide reasonable use, while still maintaining a fair and reasonable chance for antags. Note; the overall job proposal is not to reduce antag success rate. It is to allow for more legitimate jobs, including antags. -Mapping should be limited in changes; all job additions were carefully considered; with the currently provided work spaces. Additional lockers (hardsuits, if needed) and jobs slots would be the only needed changes. For the paramedic; one ambulance -could- be stored in additional medical storage, if found to be reasonably needed for the job description. An additional janitor cart is not needed.
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-This will be split into several posts for clarity; as this is an in depth suggestion dipping into several areas beyond merely adding job slots without careful deliberation. The following is an original unedited draft. This allows for an insight into linear thought progression. Asking for clarification and elaboration is advised and appreciated; it is difficult to capture in writing all of the deliberation and reasoning. Further discussion topics will likely be made to augment the topics, here.- Abstract: The pop averages around 100. Of this 100; there is a total functional work force ranging from 27-71 (critical function jobs - total jobs). This leaves potentially 29 unassigned assistants. The total break down of jobs by department is as follows: -ENGINEERING- Total: 10 (10%) -MEDICAL- total: 14 (14%) -SCIENCE- Total: 9 (9%) -SECURITY- Total: 12 (12%) -AI/BORGS- Total: 2 (2%) -MISC- Total: 7 (7%) -SERVICE- Total: 11 (11%) -SUPPLY- Total: 6 (6%) (29% assistants) Proposed: The functional staff of each department be brought up to reasonably sufficient and efficient numbers, approximately 10% of the total crew per department. This would look like the following: -ENGINEERING- -1-4 additional engineers (this leaves a sufficient number to set up and monitor power, the others to attend to repairs) -1 Engineering borg (allows for safe tunnel and space work) -MEDICAL- -3 additional doctors (this allows for dedicated positions. 1 receptionist, 1 monitoring suit sensors (dispatch), 1 in cloning, 2 dedicated surgeons, 3 dedicated to general medical treatment -1 additional EMT -1 medical borg (allows for generally quick treatment; as well as safe tunnel work) -1 additional chemist -SCIENCE- -1 additional roboticist (if borgs are added to each department; the additional roboticist isn't as critical) -1 additional scientist for RND purposes -SECURITY- -3 additional officers (allows for 1 officer to be assigned to each department, and 5 others to patrol or do other tasks) -1 additional detective (allows for more efficient evidence collection and investigation) -2 security borgs (allows for safe tunnel patrolling; keeping officers safe in assigned areas, out of the tunnels) -AI/BORGS- -6 total borgs (janitor, miner, medical, engineering, 2 security) (allows for safe tunnel work) -MISC- -2-4 additional blueshields (1 is ineffectual. Additional officers allow for dedicated command security. This is more appropriate for a corporation to do so, as well as appropriate for pop. -potentially 1 additional magistrate (allows for deliberation, more cases handled at once) -potentially 1 additional rep (potentially allows for deliberation, allows for better monitoring and reporting capabilities) -SERVICE- -2 additional chefs (allows for greater ability to feed a crew of 100) -1-2 additional janitors (allows for a cleaner station, which prevents sickness) -1-2 additional botanists (provides food, research materials(?)) -1 janitor borg (tunnel cleaning) -1 additional clown (can't be worse than assistant) `1 additional mime (can't be worse than an assistant) -SUPPLY- -an upwards of 7 additional miners (a mining and research station thrives off of miners. Mining is a simple and easy legitimate job to limit grey tide. 3 miners is appropriate for a pop of 30, not 100+) -3 additional cargo techs (1 for disposals, 2 for crate loading/unloading, 1 for reception, 1 for misc tasks (such as communicating with miners, running minerals, tracking down crates, etc) -1 mining borg -dedicated security officer on mining station (a corporation would ensure maximum efficiency of primary focus of station (mineral collection)) -dedicated doctor on mining station (a corporation would ensure maximum efficiency of primary focus of station (mineral collection)) --- Conclusion: The current breakdown of jobs is more appropriate for a pop of 50 or so. For a company (e.g: nanotrasen); social engineering and ergonomics are critical. By having a functional force of 10% total crew for each department; the rest of the station is able to operate more fluidly. Each department is able to fully support one another in tandem; to create a optimal station. para jobs proposal.doc