Let's talk about Surgery!
This was the one major part I figured that some concern would come from. Your version of Medbay isn't the original final 2013 version, you've got your own touches as well, like the patient admission cards, the paramedic off to the Port side and yes - the large multifunction operating theatre.
My intent in designing the new Medbay has always been a focus on realism and roleplay use, as well as efficiency in terms of travel paths around medbay (patient staff 'flow). There is, indeed, a question which ultimately spurs the difference between:
Option A: having a huge open room with two optables and a scanner in it + all their tools is this
Opton B: having separate operating theatres with their own storages, a pre-op preparation room between them, and a diagnostics room above with the scanner in it
What is it reasonable to expect in real life?
The answer is most assuredly not option A. For all manner of hygiene reasons, patient/staff privacy concerns, and for any other reasons you can roleplay out.
In turn, the categorical layout means less confusion, less people one place, a bit of added difficulty (games need difficulty after-all), more RPs (dem RPs, nurses and doctors running bodies on stretchers up and down corridors shouting medical things!) and more realism (realism = more undistracted immersion).
And if you oppose the separation/categorical layout based on its efficiency in the game, then you may as well ask yourself why the rest of Medbay has walls too, because the same argument can be used for almost any part of Medbay, indeed the station. Why not have the whole station in one room?
For people who like to watch surgery: It's not your right. That's why there's a button for shutters.
It's part of a process of categorical layout. For that scanner: people may have to wait longer, people may have to queue, or it may increase hastiness with which scans are completed. There are 29 beds (counting stationary and rollers) within the Medbay, so you shouldn't run out of places to put people while they wait the extra two minutes for their scan, during which time you can RP!
This categorical layout is what reshapes Medbay from being a factory floor that churns out living people in the most gamey sort of way, to a respected department with an ordered structure. It's what makes us know what is in which room, and it also means commonly used rooms are adjacent each other. Medicines are all stored in one place. Equipment is all stored in another place. Less people using the same space at the same time. More purpose behind the way the localities and structure was designed.
And of course, there's its dynamic range. It can adjust from treating one person in the examination room comfortably, to simultaneously performing two surgeries, treating two emergencies, three cryo(/cloned), three lower level triage patients (patient rooms), and anyone else on beds out in the corridor. Even then, if a virus was to break out within the medbay, the CMO can tap a button on their desk to lock down the whole of Medbay. There's nothing in the design which negatively effects patient outcomes which isn't made up for in either the multitude of positive changes, or by using the layout in the way its structure encourages you to!
And in the end, you guys are more than able to keep your own operating theatre :lol:
Aside from the fact that a Charging Station could be added to it... I'm not a coder, as such. There were no changes made to the way medical borgs function, and I'm not familiar with any differences there may be between the way they function on Paradise and on BS12 .
I for one would also be happy for them to no longer be a rolling doctor-caller.