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Vetinarix

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Everything posted by Vetinarix

  1. CMO has a biosuit in their locker, there are five in the Secondary Storage locker, and three more down in Virology! Again - with the blood bags, sometimes a little preparation is part of the fun
  2. Well, you can always change the default start location of implements, or just put them on a different table when you first arrive on the station. I hadn't accounted for your server's uber-level of activity. I'm not familiar with your usage or playstyle, so yeah... I'll tell you right now you might need a third operating theatre, and a whole ROOM devoted to scanners. Closets are in the pre-op prep room (room between the op theatres). The grey closet is purely surgical gear, the doctors closet has another two pairs of scrubs. Two more doc closets up in equip storage. A little bit of preparation goes a long way But yeah, I can't speak to the specifics, which is why I just thought I'd make sure you and your dev/admin team knew that much work had gone underway on the Medbay since you got a hold of it
  3. It's a very fair point. I look at today's hospitals and clinics for my inspiration - where Radiology is its own department. I'd love this game to have multiple different types of scans needed to diagnose different things. It doesn't yet, so all I can do is give the scanner its own room. With IB, put the patient on blood. Patients will actually last quite a long time on infusion, with a few extra quick syringe doses of blood too. Honestly, it's up to you guys! BS12's never such a hectic environment as to have that issue, and thats who my primary audience it is. When they go from the TG medbay to my medbay, they'll be going from a congested human factory to a structured, flowing department. So that change will be welcome there - and on that server, there's no issue with the Scanner being in a different room to the optables; that's how it's always been. I definitely understand your concern, and can appreciate that it's probably a big issue on this server, given you'd be going from a close-knit speedy all-in-one operating theatre to a bunch of separate rooms and doors!
  4. Let's talk about Surgery! This was the one major part I figured that some concern would come from. Your version of Medbay isn't the original final 2013 version, you've got your own touches as well, like the patient admission cards, the paramedic off to the Port side and yes - the large multifunction operating theatre. My intent in designing the new Medbay has always been a focus on realism and roleplay use, as well as efficiency in terms of travel paths around medbay (patient staff 'flow). There is, indeed, a question which ultimately spurs the difference between: Option A: having a huge open room with two optables and a scanner in it + all their tools is this Opton B: having separate operating theatres with their own storages, a pre-op preparation room between them, and a diagnostics room above with the scanner in it What is it reasonable to expect in real life? The answer is most assuredly not option A. For all manner of hygiene reasons, patient/staff privacy concerns, and for any other reasons you can roleplay out. In turn, the categorical layout means less confusion, less people one place, a bit of added difficulty (games need difficulty after-all), more RPs (dem RPs, nurses and doctors running bodies on stretchers up and down corridors shouting medical things!) and more realism (realism = more undistracted immersion). And if you oppose the separation/categorical layout based on its efficiency in the game, then you may as well ask yourself why the rest of Medbay has walls too, because the same argument can be used for almost any part of Medbay, indeed the station. Why not have the whole station in one room? For people who like to watch surgery: It's not your right. That's why there's a button for shutters. It's part of a process of categorical layout. For that scanner: people may have to wait longer, people may have to queue, or it may increase hastiness with which scans are completed. There are 29 beds (counting stationary and rollers) within the Medbay, so you shouldn't run out of places to put people while they wait the extra two minutes for their scan, during which time you can RP! This categorical layout is what reshapes Medbay from being a factory floor that churns out living people in the most gamey sort of way, to a respected department with an ordered structure. It's what makes us know what is in which room, and it also means commonly used rooms are adjacent each other. Medicines are all stored in one place. Equipment is all stored in another place. Less people using the same space at the same time. More purpose behind the way the localities and structure was designed. And of course, there's its dynamic range. It can adjust from treating one person in the examination room comfortably, to simultaneously performing two surgeries, treating two emergencies, three cryo(/cloned), three lower level triage patients (patient rooms), and anyone else on beds out in the corridor. Even then, if a virus was to break out within the medbay, the CMO can tap a button on their desk to lock down the whole of Medbay. There's nothing in the design which negatively effects patient outcomes which isn't made up for in either the multitude of positive changes, or by using the layout in the way its structure encourages you to! And in the end, you guys are more than able to keep your own operating theatre :lol: Aside from the fact that a Charging Station could be added to it... I'm not a coder, as such. There were no changes made to the way medical borgs function, and I'm not familiar with any differences there may be between the way they function on Paradise and on BS12 . I for one would also be happy for them to no longer be a rolling doctor-caller.
  5. Greetings, Paradise Station. This is mainly aimed at your devs (Ponies, I'm lookin' atchu!) but I can't actually PM on this forum yet, so I guess you can all read this... yay! So! Your server uses a variation of the Medbay I designed (/am designing) for BayStation12. Which is wonderful; I'm simply ecstatic to see it put to use as it's just entered dev for the second time over there, and the first time it entered their dev-build it was removed for some hokeypokeyish reasons. Anyhow, I come here to inform you that your Medbay... is ancient! Well, not really. But it is lacking many (many, many, many) changes and improvements I've made over the year since I first began work on it. Most of the big differences were recently made - in the last couple months when I reinvigorated my efforts to make it become the actual medbay. And finally, it left dev hell and entered dev heaven and soon it'll be reborn onto the actual BS12 server. I digress. I'd be very happy for you guys to have the latest version of the Medical Bay! It's already on bs12 dev, so Ponies should be able to easily pull it. I just thought I'd let you know so that you weren't stuck here using the older 2013 version, when the newer 2014 version exists! But perhaps you prefer your version?! Let's do a quick comparison: Paradise Station Medbay - The 2013 Version Latest Dev Medbay - The 2014 Version The Major Design changes in the 2014 version are: Dual operating theatres. Extended virology. Medbay/Research Maintenance Corridor 2 Tile Wide Port & Starboard Medbay Corridors instead of 3 tiles. More Privacy & Lockdown Shutters. An extremely detailed Technical Guide - http://issuu.com/vetinarix/docs/asclepius_medical_bay_manual_v1.0.0?e=11071475/6947875 Massive changes to engineering layout allowed this Medbay. This Medbay will eat the current location of your Atmospherics. It doesn't have your magical, mysterious colored glass. But that's easily fixed! Anyway. It's completely up to you and your dev team, but I just thought I'd come on over to let you all know that it exists and is ready for utilisation!
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