Ansari
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Security Pod Pilot (17/37)
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I'm for this. Had a vox arrested yesterday who offered to turn King's evidence. But legally speaking no matter what leverage they offered me, it is perma or execution. I prefer more flexibility for parole and just warn / punish anyone who abuses the system for metafriending. It should be up to security's reasonable discretion whether to parole someone - even if they're caught instead of turning themselves in. EDIT: - Making this specific to antags that are caught solves the issue of people turning themselves in prematurely
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Porting components require a certain amount of skills. I don't believe anyone's attempted porting it over. I personally don't mind having the rideable component. I've always dreamed of riding on a horse and running down traitors with my couched spear.
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This is a thread where we will maintain a list of the features we want, do not want, and may want here. This thread is read-only. Before tackling something listed on this list, you are highly recommended to discuss it with a maintainer or a head beforehand. Here's an explanation for each category: Yes: - These are general ideas likely to be supported by the maintainers and heads. Before tackling a project by pledging to it, seek a maintainers approval and promise to review the PR. - We will usually only accept a pledge to a major PR if we know you are likely to be capable of doing it - We may reject the final product due to various issues, including, but not limited to code quality. Maybe: - These are PRs that we are not too sure on. We might be unsure on its implementation, or there's some other obstacles behind implementing the PR. You must contact us before trying to do so - You run the risk of rejection if you don't. No: - These PRs are extremely likely to be rejected. Attempting them is ground for being rejected instantly. This list is NON-EXCLUSIVE. You should still ask someone before committing to an idea! This is a combined wish-list of each Head of Staff and Maintainer: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Ansari: Yes: Porting over tg's object damage system for (Feel free to separate them into different PRs): Machinery Locker & Crate - Allowing them to be shot / slashed / crushed Mecha Anything else -- Contact a Maint / Ansari. Assorted gun changes to make them sounds and look cooler (Feel free to separate PR). Please consult a maint before actually committing to a PR. Muzzle flash - create a brief, coloured (if appropriate for laser), lighting effect in front of the gun when fired - We might accept sprite if it is well-drawn (e.g. not the current Bay one) Make laser / energy projectile (Exempting toxbolt etc.) actually enlighten the surrounding - If performance is OK Tg on hit effect - Bullet hole, laser pointer effect on hit, etc. Refactor all hoodie to be under its own separate typepath. Removing NODROP flags from all of them - Making it in line with tg's current implementation. Make it so that customization option in character preferences appear alphabetized. Maybe: Nearly all components on tg - We support adding in components but implementation must be discussed. No: Moodlets from /tg/ Crazylemon: Yes: Extra space ruin templates Additional modular computers integrations Some sort of "uploading" procedure for R&D designs that allow them to be more easily proliferated through the station instead of via floppy disks Porting /tg/'s Material Silos Protolathe manufacturing queue Maybe: Moving more species features to organs (More difficult to do than it seems, contact Crazy) Fox McCloud: Yes: /tg/ Kitchen Research Points + Breaking up departmental lathes + Resource Silo “Economy” (non-persistent, for a singular round) Lavaland Goon Genetics Slime Breeding Unified Hardsuits + Expansions Nanites Commissary Mapped in Removing Universal Maintenance Access Death / Dying Rework (Contact Fox for more details) Big Maybe: Moodlets from /tg/ PurpleGenie56: Yes: More cosmetic items including mantles for the heads of staff. Some improvements to turfs to that non standard floor types like grass and carpet can have visible damage A change to Smoking pipes so that they can accept dried plants Some improvised weapons, specifically things from VG like the tomahawk which does less damage and might do well to make spears less prominent. Cocaine. (Contact PurpleGenie56's dealer for more info) A cleanup of redundant items in the code such as gloves/black/ce and gloves/black/hos which are the exact same in every way yet distinct items for some reason FreeStylaLT: Yes: Bay's turf decals (Just the functionality, I can do the actual swap of map assets myself) Bay's tile-set in general Multi-Z compatibility Two / Three - floored Station Map Remapping Engineering (Cyberiad) Moving T-Comms to Station (Cyberiad), not necessarily to Engineering, but close to it. Moving over to SM full-time. Adding a proper lobby and hallway to Engineering Maybe: Multiple Engine support (SM + Tesla / Sing) Remapping Arrivals (Cyberiad) Adding an automated transfer shuttle that brings new arrivals to the station. Connecting Incinerator maint with disposal / cargo maint, turning it into a main maint block like Chapel / Sci maint. Re-shuffling all the storage units in Arrivals It has 3 tool storage locations, for example, public tool storage would make most sense to be in Engineering hallway, not arrivals Adding more lounge / general relaxation areas in Arrivals, especially contextually sensible ones around relevant storage spaces: Aquarium / Pet store should have a little Aquarium display that looks better than a closet. Office supplies should have more tables / chairs to write on, etc. Maybe: Moving a job / creating a job and placing it in / to Arrivals, potentially. Being able to write in a specific language, and not being able to read languages you don't know. Custom overlays for airlocks depending on security level. Feedback sounds: Turning lights on / off Walking on plasteel Drawing guns / weapon items from any slot / container Varied drinking / eating sounds More ambient sounds / noise / music Economy (Non-persistant, isolated to a round) Power Substations from Bay Necaladun [WIP]: Yes: Nerf X-Ray Yes, but unlikely to be possible: Skill system on a per-spawned-job basis which would affect how fast an action is done / if it can be done at all Maybe: Adding a default objective to most antags that consists of "Blending in" for a delayed amount (5-10 minutes). When the delay ends, they get their real objectives. Removing food vending machines from Cyberiad - or at least removing a large amount of them/increasing the prices. Adding a Cybernetics department job (Focused on implants and robotic organs, etc) May require remapping Science and a portion of Medbay Dog Borgs (No functional stomach thing) Big Maybe: Moodlets from /tg/ - huuuuugely depends on how they're done! No: Swapping security weapons for ballistics Generally adding more 20th/21st century weapons. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Combined (Most Maints + Heads) No: Removal of PDA slot. Removal of any species. Removal / Reduction of IPC EMP weakness. As you can see, the list is quite extensive with some overlap. Keep in mind: If there is no overlap, that does not mean that one supports it and the other does not, it is usually quite the opposite, it is just that the primary items on the wish-list are ones that people are most familiar with. This is list NOT exclusive, you are still very much able to make and PR whatever you want -- this is to give you a sense of direction the Heads / Maints want the server to take.
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Reach the highest number without an admin posting
Ansari replied to Mrs Dobbins's topic in Civilian's Days
-4 pounds to lose.. -
This is a thread for gathering suggestions / ideas / features that improve QOL of jobs, making it easier to play, smoother or reduce tedious, unnecessary repetition, etc. Try to keep it to mainly QOL thing, not any balance-related feature etc. Example includes: 1. Items having offset when placed on table (Yes, baycode don't have this) 2. Chemistry Dispenser able to remove reagent from them 3. Chemistry bag 4. Cloner automatically processing nearby biomass
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Malphystoh started following Ansari
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Almost forgot to post this: B Battle of Agincourt, 1415, Colorized. The french won by a steamroll An attempt by me in the next round to create a horse that would not roll over the English team.
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Context: Round end - On the shuttle (Zsi was opposite me)
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Welcome back to Paradise!
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Realistically speaking, your weapon would only get stuck if you hit tough material or did a half-assed chop. Applicable to cutting a wooden buckler, but a person? No.
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speshul snowfleak updated
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+1
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Does anyone remember the day of lag and 10 minutes of processing every bomb happened when ZAS was here? No one remember..
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Praxis being honest I swear it was a mispell MedChem in a nutshell
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Perhaps something along the line of scoring 20 disarm punches (as an example) will lead to you being weakened for some 5 - 7 seconds, which is enough time to cuff / restrain / disposal you if you were prepared, but afterward, the victim get an adrenaline rush (Or some sort of things like that) and could escape without the penalty of stamina damage? Granted, if someone manage to disarm punch you for twenty time, I am quite sure you can manage to call for help