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procdrone

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Everything posted by procdrone

  1. If you care for paperwork, you propably can already prepare your own form. If not, there are example paperwork you can use on the wiki. Also feel free to use my two templates: [center][logo][/center] [hr][b][center][large]Head of Personel desk, NSS Cyberiad[/large][/b][/center] [small]From: [sign][/small] [small]To: [field][/small] [hr] [field] [small][b]Glory to NanoTrasen,[/b][/small] [small][b]Jim Bennet, Head of Personel onboard NSS Cyberiad[/b][small] and CC version: [center][logo][/center] [hr][b][center][large]NanoTrasen Representative desk, NSS Cyberiad[/large][/b][/center] [small]From: [sign][/small] [small]To: NAS Trurl, Epsilon Erdani[/small] [hr] [field] [small][b]Glory to NanoTrasen,[/b][/small] [small][b]Mira Sky, NT Representative onboard NSS Cyberiad[/b][small] Of course, you gotta replace whos desk it is, and name accordingly.
  2. This has been an issue from a long time, dead borgs only appear unpowered (which sprite wise is nearly invisible in itself), and if they're not facing downwards, its near impossible to notice from visual queues alone. Some sort of effect would be way to go.
  3. If you have a creative idea on how to approach your objectives, regardless if highjack or not, feel free to ahelp. Also if you think your objectives are too hard, you can also ask for easier ones.
  4. DWARF would be certainly interesting. I agree speed would be way too OP.
  5. The guide you viewed probably wasn't for paradise or was outdated. You cannot do that now sadly.
  6. I've been playing a service borg quite often lately, and there are some pet peeves that annoyed me during that time, something, that, I think is within reason to add. Currently, service borg has a limited number of drinks available to his disposal. I'd say its a very limited amount compared to what bar machines can do, and often people ask me for drinks, im sadly unable to oblige given these limitations. I see no reason why not to (you'd say that would remove bartender significance. first, he has none already, second, service borgs are wildly uncommon and there is little power gained from having all the drinks available, third, janitors and janiborgs have exactly same situation and its not a problem for them) My idea is, to cut down on inventory clutter thats already large on service borg, to remove the drink items and instead add 2 items, the alcohol dispenser and soda dispenser. They would work exactly the same as bar machines, in exception they would not fill a beaker but dispense selected drinks - select which drink to dispense and click to dispense 5/10 units of that drink into clicked glass. Something like the current service RCD device that service borg already has, for glasses and snacks and stuff. It would be a good time to maybe even rework that device to have an UI, switching between that long list is also somewhat inconvenient. Maybe it would be even better to create one UI for all of it, just with different tabs. Service Items, Alcohol dispenser and Soda dispenser in one item? Whatever is more convenient to the coder. If thats not attainable simply adding the missing drink items to equipment would also work but would be a massive pain inventory managment wise. EDIT: I forgot to mention the case of upgrades. Bar machines can be upgraded using RnD components. The simple solution would be to add an upgrade module for the borg in robotics to unlock the extra drinks.
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  7. for a service borg ION thrusters could be vital, as they have no equipment that would allow them to change direction of drift. So if service borgs accidently gets spaced he is boned for life. But otherwise, complains with the AI seems like a highroad for a lowroad problem. Feels like an issue to work out with individual units. Sure, asking is a good way to start.
  8. A tier sounds a little like validhunt tier to be honest.
  9. Just flash the borgs and remove their batteries if they keep interfering with you. But otherwise yeah, unlucky day.
  10. i just personally dont see people relying on brigphys very often it at all. its a mixed bag, you never know if the brig phys upgraded his bay or not. and most people with major injuries wont go to brigbay only to find out he has no supplies or equipment to help you. you die. Everyone just defaults to medbay due to the fact they are expected to be always prepared (also medbay antags intentionally killing off patients is also extremely rare) Most of the time i see brigphys doing work on someone is healing prisoners and installing implants to sec. maybe quick sleeper to inject healing and "off you go". I wont deny that the brigbay meta exists, of course it does. Meta exists with everything. (like robotics adding a protolathe and autolathe, engineering getting an autolathe, cargo adding conveyors, etc). People enjoy upgrading. The perhaps most important thing with brigphys is checking prisoners for implants - medbay is a very long way out, and usually sec doesn't have time to babysit treking through the whole station (and have clown and greytiders make issues all the way through), and then explain everything to a doctor (and then explain 5 more times because they're bald) and waiting for procedures to complete and come back.
  11. Security has exact procedures how to deal with such situations. Uncontainable targets are to be killed rather than detained. So its really the Librarian choice if he wants to risk being an KoS. Before you say thats unfair there are other tator items that make you KoS, for example, Holoparasite. The other way you could go around it is that spells are only possible when actively holding the book.
  12. Nuh. Some explosives dont have a trigger long enough for you to press R (example cherrybombs). Game inputs are skreked and often dont catch on you pressing buttons. I dont want it blowing in my hands because my game tinylagged and didn't detect me trying to press R.
  13. They do, though the ''police database" in his "car" seems like strongly movie thing that wouldn't hurt to have. and someone who steals the "car" could check the record.
  14. I strongly disagree with this statement. Its perfectly reasonable for captain to expect his heads aren't part of a blood cult. That HoP isn't handing out all access to every cultist That CMO isn't making meme chems/viruses against crew/for cult That RD isn't making an army of mechs/bombs/armory of AeGs for the cult That CE is not sabotaging the station with power outages / making space bases / release n2 into the main atmo line. While ok, traitor people can do similiar things but the nature of things is traitors aren't very often cooperative with each other, and the scale of things is much much lower, than during team antags. Not to mention traitors aren't that openly traitory, when syndicate, while being a cultie they rarely keep a low profile. Their capabilities are truly disruptive and even one well placed cult head can overpower security (and whole crew) and give ungodly advantages to the whole cult. Not to mention its perfectly RP reasonable as well.
  15. we are everywhere. you lost.
  16. selling dead captain photo, 100 creds per copy
  17. Throwing death nettles will apply the deadly toxins they have upon impact. which makes it a very DEADLY telekinesis weapon. Of course injection protection can hamper your way. But its still a very deadly option!
  18. I think giving the IAA department under NT Rep would be more usefull. Every time NT Rep receives a complaint from the crew, he could send his "minions" to investigate said matters. Could do like Genetics right now is and share the department between two heads. SoP/complaints = NT Rep Lawyering/spesslaw=Magistrate
  19. Oil tank in primary tool storage? Seems like a logical place
  20. not to mention that Cargo/Robotics/Science/Engineering exists and each of these department more than likely have an autolathe and will provide welders/cables when asked. Though a simple can of oil would be nice. As Oil is not that widely available. (only via Chemistry or Robotics)
  21. Well to be fair, it took me almost a year to unlock vox. All I can suggest you, try to enjoy the game flow as it is without kinsies. Getting into karma gathering mindset is not one bit enjoyable. I was there. (also if you are so desperate to roleplay voxxy, you can always ask for smutagen transformation.) Yes. trying to game the karma system will only get you blacklisted from it. Karma system might not be ideal, but I don't think its inherently wrong either. Newcomers rarely catch enough eyes to accumulate karma which is correct, but if you become a person that community can recognise you will have it much easier. To have bonus things not everyone has access to and need to be unlocked? My remark to reworks was rather a displeased note to say I don't like them, but that is not the subject of this conversation. Good luck in being recognised! As for checklists, I dont agree. Karma is not about "you did your job you deserve a reward", because the system doesn't allow progression unlocks (you unlock ability for playing heads/command just for playtime), they are extras, RP roles and Unique bonus races. So it says that Paradise doesn't let you in to shiny extra bonus stuff before you're part of the recognised community and get recognised by community with karma.
  22. I just want to chime in. I remember a very very VERY similar discord conversation where said person said they haven't unlocked anything yes. but that wasn't due to lack of Karma, it was something along the lines of they were not interested in doing so. KARMA unlocks are really optional. They aren't required for normal game flow. And there is a LARGE variety (imagine vulp costing karma to unlock, half of the server would go mad) of races that you can play. And with the upcoming rework to races they wont even be that different from no karma races. Its a reward from the community, you don't really "deserve" "earn" or "should receive" karma. You just get it. Or not. Personally, I find meme characters cringey and never give any karma towards them as they appear like they were made just to attract attention in order to get karma. (but yeah i get it. sometimes they gain a lot of popularity.) If you just do your job and don't utter a word, have no character and nobody knows you, no wonder nobody ever rewards you karma. Playtime has nothing to do with it - join community of the server, and once people start to know and like your characters you wont have much issue with getting Karma. I wouldn't think I deserve any Karma and yet i somehow managed to unlock almost all jobs (part for magistrate), and IPC & Vox. And all of it just by interacting with people. Both in game, here or on discord. I don't really see a problem with the Karma system, and definitely dont think it needs fixing.
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