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Posts
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Everything posted by Jazz
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Most community wanted items are shut down anyways. Believe me I've tried.
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https://github.com/ParadiseSS13/Paradise/pull/10908 done
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done https://github.com/ParadiseSS13/Paradise/pull/10896
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I totally agree that RnD has a slightly lesser of a job since the recent medbay nerf, but I don't think that loss of 10 seconds of walking into medbay and clicking on the sleepers is removing anything from RnD. I would like to note, however, that the sleepers were the most notable upgrade that RnD could give (next to IMSs).
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Slime enhancer allows for re-use of used extracts. Also, in regards to the slime mutator being able to be used in the slime console, HELL TO THE YEA. Since It's an easy code I'll probably get a PR up for this suggestion pretty soon (super busy). As a fat xenobio enthusiast I would love to see this get added!
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Because I like being a scientist, and you can stack materials needed to get more than 1 diamond per shot. Also I get this is insanely out of role play, so any future comments saying so I am am telling you now I agree with you. Anyways, @Scrat once I started constructing the quantum pad network every single round I kept coming up with more efficient methods of getting materials necessary. The most obvious was going mining then switching to scientist, but this was a massive gamble and pain in the ass so I switched to all access borgo and that was pretty good up until RnD never had the levels. Fastest way to get bs crystals for the quantum pad network is xenobi btw. That entire anecdote is related to your comment because the moral is mining is slow, even if your the one doing it.
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K so you know how mining never gets diamonds and RnD has to turn down everybody who wants crap and can't print quad caps/femtos/bs bins? Well, with kudzu being the only other option than mining, I looked a lot into kudzu farming and got it down to an efficient science. It has got to be the hardest most annoying friggen thing to do on the station, so basically RnD is screwed without mining. So I wanted to think of another way for RnD to get diamonds. Immediately I knew any attempt at this and I would receive relentless hate from the developer community, as does any buff to this game receive. They'd shoot me down saying it would remove departmental reliance between mining and science and give science, and the most overpowered department on the station, a farther buff. So here's my counter to the inevitable oppression. Departments involved in the diamond maker machine (please comment a better name): RnD, Toxins, Xenobiology, Botany, Command, Cargo, Engineering (possibly), Chef, Medbay, and the friggen CLOWN (possibly). In order to make the diamond maker thingy, one must order the circuit board from cargo, achieve engineering 7, toxins 7, and power 7 to print the necessary parts, as well as get glowcaps from botany, charged slime cores from xenobio, and other misc garbage stock parts. If yall want this, I could also make it so that engineering has to build a special room for this to be able to be constructed (kinda like the DNA machine but mandatory). Once it's built, one must insert 50 sheets of metal, 10 sheets of bluespace mesh, a brain burger (to crush the carbon from the brain into diamonds), a charged slime core, and 50 glass per diamond. Once you load up all your junk in (you can load multiple at a time for multiple diamonds per creation) the captain must swipe their ID to authorize the machine, then the god damn clown has to honk their horn to make it work (alright that's a stretch probably not actually do that), then a massive explosion happens forcing the activator to have to retreat to medbay, and possibly blow a whole the ship (also requiring engineering to build a separate blast proof room or like I said a required special one). I wouldn't make it big enough to go through reinforced floor tiles though, so chemical research testing chamber should work fine. Since I'd be the one coding this, and there is no way in hell anybody could argue it's overpowered, why not add it? Comment below suggestions/changes, and if you find a loophole to somehow call it overpowered fight me.
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I got @Ionward to draw them thanks for trying!
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@Pckables Bluespace Bone setter (or whatever you wanna call it names are subjective nothing is finite) is coded.
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Everything is 32x32 by default (one tile), and if the item turns while its being moved (like the ambulance trolley) then it would need different versions for each direction (although I doubt we'll need that for these items). Animation is 12fps (pretty sure) so if your using piskel its the default setting, and there is no make # of frames.
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So fun fact, that item was actually in this post originally but I removed it since the devs would never let that fly and would argue the IMS is enough already. HOWEVER I'll probably code it and you guys can fight for it on the PR.
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This also enables you to right-click byond in your taskbar to launch paradise (drag your desktop icon to your taskbar) as well as run it (WITHOUT BYOND BEING OPEN) from your desktop. All you gotta do is right click your desktop -> New -> Shortcut. Set the destination to byond://geo.nanotrasen.se:6666/ and your done. Also if you haven't already pin byond to your taskbar and paradise should come up now in the right click menu.
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I never thought anybody would ever have the willpower to actually write down every single detail about every single medical item in the game. You must be really good at writing essays...
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multi colored pen exists
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@xeroxide Just finished lots of your items, sprites are the only limiting factor at the moment. If you want to see your loot get added, it would be a massive help if you or a friend could fire out a few (preferably animated sprites cause why not).
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I"m questioning it, wtf?
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Sounds harmless and I'll probably code it, but I foresee somebody finding someway to discredit it and call it over powered (I wouldn't).
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Devs would never let that fly, sorry bro...
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Wait so they like have it in their hands then they click on a visible tile to dispense water onto it?
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Sounds good, I'll code it.
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I'll code the tank, hud hud (with a better name) and the pen. The others I know are going to be instantly rejected.
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Yee I've spawned it in before, thought I'd make it an official item and call it bluespace. Also I think it only has extra chem storage and faster spraying rate, nothing like a 3x4 spray rectangle thing. The bluespace sprayer wouldn't have any of those qualities, just the larger spray.
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ALL NEW BLUESPACE ITEMS ARE CONDEMNED ON THE SERVER. This post is void but I'll leave it up since the sprites look cool. https://github.com/ParadiseSS13/Paradise/pull/10771 I really want to code some new bluespace upgrades, and want some neat, not over-powered ideas to occupy my coding cravings. Almost anything could be bluespace and protolathe printed, so comment below what you would like me to code! Coded/Finished items (All sprites were created by @Ionward) Bluespace Medical Hypospray - Holds 100u instead of 30u. Can also inject through hardsuits. Bluespace Handcuffs: A pair of rechargeable handcuffs that has a max of 3 charges to dispense energy cuffs with the same breakout time as zip ties. Vaporizes when broken out of. Suggested by@xeroxide Bluespace Emergency Oxygen Tank: Has a volume of 10 rather than 4. Suggested by @xeroxide Modular Hud Attachment Device (MHAD): Can hold two huds of any type to allowing the user to use two huds at once. Suggested by @xeroxide Bluespace Defibrillator - Able to revive after a patient has been dead for 2/3rds longer than normal. Also gives a little bit of health (more than the base amount) after successful revival. Also can revive through hardsuits. q Bluespace Bone Setter: A bone setter and bone gel combo that's just the IMS for bones. Suggested by me originally than @Pckables made me rethink. Y'all gotta fight for it to get added when I post the PR. Definitely going to code (in a future PR) Bluespace Jumpsuit: Allows walking through players with harm intent. Also provides an ambient glow, possibly a flashlight replacement. Suggested by @Splgrk Bluespace Swiss Army Knife: - All tools of a tool belt (minus multitool and devices) in one "convenient" item. Suggested by @Medi Bluespace light replacer (Non-emaggable): Can replace and pick up lights from range through walls, (like RnD's Bluespace RPED). Can dump stored broken lights into lathes in a similar fashion. Suggested by @Pckables Bluespace Bandolier: Holds more shells. Suggested by @Denthamos. Bluespace RCD: Long range RCD. Costs more the farther the target. Also in borg module form. Suggested by @Denthamos. Link to my github so yall can see the code, item names, and descriptions. https://github.com/ParadiseSS13/Paradise/compare/master...Jazz23:Bluepace-Upgrades