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Fj45

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Everything posted by Fj45

  1. Yeah...they are just a LITTLE broken...
  2. TG and Bay both have a few nice new borg sprites (although some Bay borg sprites are....BLEREHRGEHRGHEGRHRGEHGHERGH) There are also several borg sprites floating around in our code that seem to be admin only.
  3. ^ That kind of organic RP is why I love Paradise. Forced RP is 99% of the time, AWFUL.
  4. Well gee shame Fox nerfed the fireaxe into uselessness then: https://github.com/ParadiseSS13/Paradise/pull/93
  5. No, not for bluespace crap atleast. A good engie that gears up can very often catch it if they move fast.
  6. Having some fire fighting mix on hand is always a good idea, easy enough to get a high pressure can of freezing gas by tapping into the N2 line and sending it past the coolers. N2 is best for cooling rooms, CO2 is best for stopping fires.
  7. Aye, normal pumps are somewhat useless unless you really need a bit of controlled flow.
  8. Doesn't seem to be showing your image mate.
  9. But you cleaned it up and aren't messing around with cans of plasma. Those were my main issues.
  10. Ah yes, the disposal system, a long forgotten area of atmos. If you know what you are doing, you can make some EXTREMELY deadly setups, far more effective, safe simpler and faster then using godamn gas. Now for a rant about "PRRONHNHONHON" A long time ago some bay coders hit their head very hard, and then decided to change EVERY SINGLE INSTANCE (Dear god so many) of "plasma" in the code to a name they got after beating themselves over the head with a chemistry textbook. Not only was this an unpronounceable and a massive waste of time, it screwed over every single downstream bay server. Prohronrohnrurorn is evil. Do not ever use it.
  11. Alright, let me see. First off, a very nice setup. Far better then the first one I saw. Great guide as well. The waste to filter line seems a little redundant and a liability. Only real use is as a bypass for when you are cooling gas. The lines for making cans of non-airmix need a volume pump, that would force far more gas into any canisters. Not that currently, space loops are USELESS (-15*c is the best you can get with those) and may even be increasing the temperature of the gas that has gone through the coolers. Tear it out of you loop, it will be far less complex and allow you to make slightly chilly canisters. (I don't know what else you would need them for apart from not-really-deadly-but-also-not-really-effective firefighting mix) You could isolate a single coolers from the bank and just have that to cool gas, it would stop any contamination problems, keep the setup simpler and allow you to cool gas while a plasma fire is raging. For the buffer area, you may want to keep the out volume pump running and the lower digital valve on, that way its only ever two clicks the empty and fill the tank. Otherwise, very nice setup and a wonderful guide. (although this may be a little complex for newbies)
  12. Do that while Buck is around and you will loose your kneecaps.
  13. Yeah, lots of bugs like those around, they will happen use we fully upgrade to using decals.
  14. No no no NO NO NONONONONONONO! NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER USE PLASMATO EXECUTE PEOPLE! IF YOU REALLY NEED TO KILL LOTS OF PEOPLE, USE A GAS LIKE CO2 (harmless to anyone with internals, UNLIKE PLASMA!) Or beat them to death, or shoot them, or vent the room....OR DO ANYTHING THAT DOESN'T INVOLVE THE USE OF PLASMA!
  15. Oh god, please nerf xeno speed, its impossible to do much with even a bit of lag. And please don't give xenos more ways to destroy barricades, THEY DO NOT NEED TO BE MORE MOBILE.
  16. I wasn't aware this was reverted, as I had removed knockdown from disarm (excluding handcuffed), unless you're implying a different source. While disarm is pretty broken, not having it is even worse really. Hopefully something better can be found soon.
  17. This. Needs more integration. I have plans for that area (also the little space with the grav gen) and the biggest thing that will allow me to change it is moving the janitorial closest to up near arrivals. I should then be able to remove part of acute treatment and expand the Paramedic's office.
  18. While we need the map space, kinda a shame to loose that awesome bit of messing around with all the huge piping and machinery/valves. Being able to just shove tanks inside coolers would be very handy though.
  19. Oooh...THATS what hivelords are for...
  20. Just have crappy ones (with the current sprite) everywhere like they are now (antags need to be hidden) and then make some newer, better ones with a nicer sprite that are rare.
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