Fj45
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Everything posted by Fj45
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Making the mechanic and pods slightly less rubbish.
Fj45 replied to Mrs Dobbins's topic in Suggestions
I have been wanting more pod content for a while, old discussion thread here: viewtopic.php?f=12&t=2144&hilit=pods I have also started mapping a few expanded podbays, you can see them here: viewtopic.php?f=2&t=2284 -
I would honestly prefer if the sprite was just reduced in size. Its an awesome sprite but it completely screws with combat, on both sides.
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Whoa, that's pretty damn good. Would love to see a few pics of your setup.
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Alright, what atmos setup do you normally use? Haven't seen you around yet, haven't played much lately. Always good to have a few more people in atmos.
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Thats my biggest issue with the HoP office not having shutters. Trying to upgrades ID's is far more dangerous then it should be during certain rounds.
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That already exists as the Captains Beret/NT beret.
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They are looking really good! FYI, there's already a single candy corn, a chocolate bar, (Seems to be two sprites, one with a wrapper and one without) a chocolate egg, pumpkin pie and a toffee apple floating around. Plus several WIP sprites that seem to be part of an unused cooking machine.
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That would be absolutely amazing and a great way for antag engies to sabotage the station without just causing a round-ending sing. Although, every getting overloaded could be one sign that the sing is about to break free....
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More types of power cables would be cool as well. There are quite a few different power systems and various sprites that could work well if power was expanded. Code is an utter mess though so the chances of it happening are small.
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Pretty sure that would cause lag and plenty of z-level problems. It would be far too complex for what you would gain.
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Eehehhe...janitor terrorist would be great fun. Chapel should be the UN. Maybe a crate of supplies and uniforms could spawn in the chapel as well.
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Calling Centcom on the bridge comp kinda works like that but you need captain level access and an admin on.
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Needs to be easier to call ERT too. The new bridge unit greatly helps but the act of swiping itself is still a massive pain. The blue flash should last far longer (yay for lag making it impossible to get support!) and there should be a code that each head gets, to do it without an ID. Such as Delta-five-alfa -oscar-nine.
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Mmm, that would be fun....I think theres a few sprites for that too....
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AHAHAH, Oh man, I love a good lynching. Please, tell more!
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Having a few drones in there could also be pretty fun.
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Oh shit mate, thats not bloody good! Damn! Sorry to hear that.
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Those plants look absolutely amazing.
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Oh man, thats look really good. Might need to make Buck's arms and legs a bit bulkier or reduce the width of the shoulders. The pose is godamn perfect though!
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Even barely finished that fight is hilarious. Mech looks great as well.
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Nah, should be fine with the default colour scheme. Do you need any other reference pics?
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Ahahaha, thats awesome mate! Hardsuit looks great. Only thing is the helmet, its slightly less -popular survival horror game- and more one entire piece. I'll grab a few reference pics of the hardsuit. What other items do you need reference pics for?
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Whoa, looks great mate! http://wiki.ss13.co/Fan_Art Few good reference pics here. Trying to find a great hardsuit drawing but I can't seem to find it...
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Righto, Name: David Buck Height: pretty tall, a bit more then average? Not good with heights. Uniform: Atmos hardsuit Pose: whatever works. Possibly fighting something. Location: low on the sides/whatever works.
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That sounds damn amazing. How many people do you think you might try for? If you need extra reference pics I can help you with that. If possible, could you do David Buck? Full atmos hardsuit, gasmask, toolbelt, oxy tank mounted on the belt and a fireaxe and backpack. Do whatever works for the pose. Do you need any extra info?