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Fj45

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Everything posted by Fj45

  1. Want me to help with the: vigilantes and borgs, section?
  2. Isn't the cyan loop connected to all the vents in engineering? Thats why I change that out. I often add a few extra scrubbers in atmos or engineering if I have time, works very well and you can just add them to the waste lines easily enough. Not quite sure what your point is, are you saying that those distro/waste lines never have much use?
  3. Sounds cool, we get to break the game! Everyone wins!
  4. Waaay too complex for something that will hardly be used and hardly make the game more enjoyable. I really don't know why we need to "revamp" the economy system, this isn't Baystation and any system would have to very complex and cause problems with many other aspects of the game. Isn't it fine as is? A non essential, fluff type system that NOBODY is forced to use.
  5. Maybe there could be two variants of the mech? One security, non leathal red coloured (like it is now) and a olive green (like the fire mech) military version?
  6. Oh hey Cole! Remember when we tried to "fix" t-coms and ended up getting shot? Eheh, good times. One change I'd like is that fact that theres TWO sets of turrents, it needs to be a bit more obvious. Maybe the T-coms techn could spawn in a pod and pretty much be an engineering pod pilot that does most of the station EVA? Problem is them going between stations.
  7. Ehehe, no. While it would make cult rounds a little more fun, no.
  8. I think an overhaul of the entire rec area is planned. I would like to see the dorms/bar/library/chapel/nightclub combined together so they flow better. Some kind of DnD/gambling room (we already kinda have one in the library but it could be better) a better arcade and a lounge type area added as part of escape. Having a biodome does seem pretty cool and could give botany a little more to do with their plants and produce.
  9. Soo...greyshirts?
  10. Really? That was what I have always been told. Guess sec should just ditch the boots then.
  11. Played with you in atmos and watched you work telesci. Damn great to have you helping me, you are one of the few that knows atmos properly. I play David Buck.
  12. Xenos do not need a space buff. Already bad enough, there should be that risk of flying off if they try EVA.
  13. Have that and they just break every space window they see.
  14. Razor should be able to do it without killing them.
  15. Dorf fort and SS13 are one thing, EVE is another. I ain't crazy!
  16. Hey, haven't seen you in a while toolbox. Those suit sensors icons look a bit complex flagbarer, maybe just staggered signal bars?
  17. Are you afraid that they'll run out? A tribble farm can run almost continuously, while workers feed the fur into the auto-lathe the population of tribbles regenerates. Wait, you can just feed the tribbles directly into the autolathe? Ahhha, best feature!
  18. I just want to be able to shave tribbles for their fur!
  19. And then people bitch about it being too hard.
  20. Maybe change it to urban camo? You already have the digital camo part with the pixels. Or if thats too close to the stone power, maybe just classic woodland camo?
  21. CLASSIFIED FILE CLEARANCE CLASS: ECHO DELTA FULL REPORT CLEARANCE CLASS: LIMA VICTOR AND OPERATION OVERLORD UNITS Name: David Buck Age: Unknown, estimated at 25-40 Gender: Male Race: Human (UNCONFIRMED) Blood Type: AB+ General Occupational Roles: Atmospheric Technician, ERT Combat Engineer, Firefighter. Subject History: Subject was discovered as part of Operation Overlord. [1] Subject sent to MS24 for medical and physical examination. Passed all medical checks. Subject was in perfect health. Slight scarring of wounds, wounds healed before transfer and did not require treatment. Passed all physical checks. Subject was in peak physical condition. ENTRY MISSING ENTRY MISSING Employment Records: NSV Icarus-two weeks NTV Duke-three weeks Multiple colonies of the Tau Ceti system-three months Emergency Response Team, served as a combat engineer NSS Exodus-one day ENTRY MISSING NSS Liberty-four months NRV Savior-one month NSS Redemption-two years [redacted] [3] NGS Cyberaid-six years ENTRY MISSING ENTRY MISSING Medical Records: Subject w7^%$*((*8^#> ENTRY CORRUPTED Personnel Photo: ENTRY MISSING Other Notes: [1] Full operation report was lost due to [redacted] [2] Full psychiatric report is attached [DO NOT COPY OR DISTRIBUTE UNDER ANY CIRCUMSTANCE] [3] Full records of operations are only available to Class AT5 personal ENTRY MISSING [5] All counts were theft of the stations atmospheric fireaxe
  22. Well, the simplest way to extinguish a fire is to just open the room to space. Also stops atmos from getting clogged. Agree, no guide can teach that.
  23. If you aren't going to play it thats all you need. It may be a good idea to memorise the setup so you can quickly tell whats changed.
  24. So, what questions do people have?
  25. Atmos is not something where a single thing will cause everything to go wrong. It is controlled and a very safe system. Remove the three lines of pipes connecting up the non-airmix tanks and the only way to sabotage it is adding many more pipes. Having the loop pressurised also makes it very difficult to do ANYTHING. Even if someone does manage to pump gas into the distro loop, the atmos alarms will greatly limit the damage it can do. Do not fear the idiot in atmos. Fear the highly competent atmos tech. They know how to gas everyone so fast they couldn't even open a fire door before falling dead.
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