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Posts
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Joined
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Last visited
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Days Won
5
Everything posted by Taac
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borers have 0 rp. it's just give meme chems to keep your host alive. also no one should want a brain slug in their head taking over their brain
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if this thread is going to devolve into called blob players stupid or players against blob players stupid can we please just close the threat. I posted this for civil discussion not to insult eachother.
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then do you have an idea to buff blob, terror and xenos so mechs don't curb stomp them?
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in my 1000+ hours playing para i have seen a mech die to a blob twice
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the problem is mechs are powerful and honestly they are very easy to build.
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I believe mechs may need a nerf. Especially in maint. if there is a midround terror/xeno/blob and there are mechs 9 times out of 10 they will be dead within 5 mins. I believe mechs should move slower in maint tunnels and possibly have trouble navigating. possibly not even go into the maint tunnels unless someone tears walls down. because mechs are meant to be massive robots. I for one believe NT wouldn't make maint tunnels large enough for massive robots to walk down. possibly an upgrade to allow them in maints in exchange for one of their weapon slots possibly. or a new weaker mech that is smaller than the others so they can go into maints but not be as powerful? I'm just spitballing here honestly TL:DR Mechs in maints are bad I'll clean this up once I get some caffeine in me and stop being a morning zombie
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what? No to become not shadow person go to genetics, get your UE UI, make sm, then get blood from someone of your old race, turn into them, inject UE UI, boom you're back to normal
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it's the only way to revert back to being normal if the experientor turns you inteo a shadow person.
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The Tactical Locker
Taac replied to EldritchSigma's topic in Blueshield Bungaloo's General Discussion
I barely play blueshield now adays but i joined the club just to point out.. welding lockers and putting them in door ways to stop a nukie rush kinda sounds power gamery imo -
this looks amazing. you draw good liznerds
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the mech door is nice because robotics can put borged bodies directly into the morgue. but yeah door 1 is kinda unneeded. also I would suggest remove chaplain access.
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it's just scientist. there isn't a specific job for it.
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don't worry friend xenobio is still a thing, xenoarchaeology is no longer a thing. just walk down south in science until you get to a locked door. press the button and you're in the airlock for xenobio
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it also makes each ore give more material.
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i don't think that is admemes. pretty sure that is just a grey
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i think chocolate should be poison to vulp again..
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other than the fact that sec pod pilot almost never actually flies their pod anymore
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honestly. i'm just a player so my opinion doesn't mean much but this is a big fat no from me. if we add more karma jobs i want more unique jobs. not just another job that is gonna end up being sec pod pilot where they are just a fancy officer 99% of the time. why not have the current sec pod pilot also teach people? this seems like a massive waste of job space.
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honestly i don't see this as super useful. the vet players should teach the new players. having a specific job for it is a bit silly, and what will the instructor do if all the sec players know what they are doing?
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Reach the highest number without an admin posting
Taac replied to Mrs Dobbins's topic in Civilian's Days
5 atmos techs "accidentally" flooding the bridge with N2O -
Reach the highest number without an admin posting
Taac replied to Mrs Dobbins's topic in Civilian's Days
13 people complaining the hop won't give them all access after talking about black russians