JovanM
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Everything posted by JovanM
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Why not expand this thread to dragging mechanics? On some (nukeops) rounds I have seen as some kitten was dragging around an unconscious fully armored security. That was really weird. I suppose that current game mechanics makes it possible even for a butterfly to drag heavy stuff behind! On some servers I have seen that a character needs one free hand to start dragging.
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Damp rag behaves really weird in game. Once experienced some little bug: when clicking on a damp rag, received a message about putting a lid over damp rag. Guess, damp rag is a subclass of beaker (if Dreammaker supports OOP terms)
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Sorry, I don't understand this. As member of cargo I have had experience of delivering plasma and uranium sheets to cargo shuttle for supply points. I guess, some exotic plants may also give supply points, but never tested this.
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It is 26th century. Technologies allowed everyone to have their basic income, but if a person wants to get something more, then it has to pick some place. Let's say, everyone comes with 1000cr to station. There may be some rates. For example, janitor's rate is 1.2; Librarian has rate of 1.2 as well; Clown and mime have rates of 1.0 . Engineering and Science have rates of 2.0, And so on... Then, over some time delays, everyone gets something more (except civilians, since they have no assigned duties): rate * some basic value. Credits should be used only for getting items from some vending machines (like now) or obtaining vanity or rare items (like champagne bottles, green cheese, checkered bags, golden jewelry, musical instruments).
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This is a great objective, because Xenobiology has nothing to do with researching tech levels. Also, Xenobiologist may receive a goal about breeding some (at least one) high tier slime.
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I guess that was idea of @Alliostra
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Once I have joined as Runtime the cat. And I have noticed that cats now have quite limited gameplay features: they can wander around, nuzzle things and pull things around, just like corgi. But cats are not corgi! So, my suggestions are the following: 1. No food - no hug. Add hunger counter and ability to taste drinks and eat foods. 2. Cats may be kind, but they may be aggressive. Add intents (like diona nymphs have): help intent for touching things and harm intent for scratching, clawing and biting those Syndicate operatives 3. Nighttime tiny predators. Add or increase night vision range for cats, just like Tajara have it (never played as Tajara). Now cats don't see in darkness. 3.1. I suggest that cat's eyes should be glowing in darkness just like the mechanical assisted eyes 4. Natural agility. Cats now take approximately the same time to get onto the table as the average human. But we all know how fast and agile cats are. Reduce climbing time for them (and cats don't climb onto tables, they jump on it) 4.1. Maybe, Runtime special: increase the run speed of cat (Runtime lost a running race on primary hallway to a diona nymph!)
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I support deluxe cooked oatmeal, because there are not much recipes using peanuts. And about Chokladboll - i suppose that it may be worth to remove one component (coffee or cocoa), because it seems a bit complex now.
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Is Oat produced as mutation of wheat? They rarely mutate wheat nowadays. Are there any other recipes of Oat in game? If there are not, then we should approve this. Especially if the nice sprites are available.
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Well, I mentioned mime here as an example. I guess, a role of mime is worth a separate discussion. In general, ability to perform a quick doodles on paper would add several points to creative spirit of SS13. For example, worth images may be scanned, bound into albums and stored just like books and notes.
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Please, add capability to draw on paper. Now you can only write on it using pen or pencil. Being able to make sketches on paper makes a mime roleplay easier, because a mime may show a drawing of a things which are hard to mime (for example, how do you mime to a Bartender that you would like a Gargle Blaster cocktail, but it is easy to draw it). By looking at screenshot thread, I know, you can create now paintings on canvas (but it requires some crafting and unsuitable for sketching). Just add it for a pencil and paper.
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I have had once an idea of layering some corner of station with carpet. According to wiki, carpet is craftable only from Fungus and Blood (eww, gross!). It is not listed neither in basic construction, nor in advanced construction. I have not seen a carpet crafting in the window which appears when you click on the cloth. I suggest to introduce the "Thick cloth" material which may be produced from plant processor in Hydroponics or Public garden and requires some more plant matter. Then I suggest that it is used to manufacture carpet (different colors and kinds, sure).
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