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Everything posted by Regular Joe
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
7 pieces a body on the medbay floor, the result for the previous -
Thanks, so I've still got the hang on this! So as a final-final word of mine on this topic, I'd totally like the system, if the defibs would revive with certain conditions met. For example surgically cured brain damage, as the brain damage worked previously - it would work neatly together with the newcrit dealing braindamage and causing heart issues. The timespan of few minutes after death would kick the required difficulty in, as reviving should be then done in OR, and thus triage is needed on reviving patients that way. Though, newcrit already gives the time as your ultimate enemy, so doubts could be said whether defib reviving should be very rough trick at all, as Splgrk wrote there previously. I'll say anyway that it should be there, in some form at least. Alternatives, layers, they're good, yet considering whether this or that is OP sure is difficult. On the topic of mechanics... the effect of the mechanisms, when you change them, is aswell difficult to forecast, as of game is much about interaction and interaction in general is difficult to forecast. Wouldn't hence call it ineptitude, at all. Yet it is so that mechanics isn't straight path to endorse something we want. They have the strongest effect, though, but that effect is not predictable.
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Concerning alternative revival methods, which of them we actually have at hand, after newcrit? The amount of recent medbay tweaks causes some confusion. SR on clonables or not? And since defibs don't revive, isn't it just cloning (or SR) right now? (Or am I balding here...) Would completely like newcrit if there was another way than cloning (SR - usable with clonables or not?); I might suggest that altering cloning could atleast change the atmosphere that Evadable's post describes in the mechanical way, whether that was otherwise reasonable, well, on second thought not that sure. But the alternative methods... there should be more, right?
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I wrote write back at the newcrit guide topic and the previous cloning-revivability topic some comments on the matter, with having my major argument in the side of "cloning pod bad." Reading this, liked to explicate my position as a view of one who does not have long an experience on ss13, and of one who solely knows the Paracode version of the game. So in eyes of such a player cloning seems an issue concering the cloning mechanics, not a predominant bias against changes to the other-way, which is to alter defib and-or SR. Yeah, and one who does code alteration does it by their vision, and after it's done and being test fired people feedback it, this is just the way it happens, the process in overall. So I'd say there should not be arguing about biases at the staff side, aswell, it would feel kinda salty. Video game etc etc., you know it. We nerds like the game quite a lot, though, honk. Talking about the possible options on altering the revivability, I think I read from the comments that there is somewhat consensus. Cloning remake, or then defib/SR alteration. The PR goes to alter defibs. Since I've learned the gameplay from the current (previous) state of paracode, with those multiple ways to rise a person from the grave, the way this PR alters it now feels like cutting possible tricks off without giving any new ones to try (to work around a dead person - the crit system in itself seem neat and something what atleast I'd like to see, to get some specific use for the variety of chems, and that way the PR does so add well to the doctoring). Echoing what Positronic Repositry wrote on the guide thread. And as the cloning is left untouched, straightforward process as it has been, it feels also like a balance problem, as addressed before. So conclusions. The previous situation was that reviving is kind of easy. But there was a variety and a balance, in the eyes of a medbay player. If we altered defibs the way this PR does now, it makes cloning too easy, it is a balance issue. Also, if we then altered cloning to be more consuming a task, reviving in overall would be - too hard, too narrow possibility to get revived, even if rather balanced at the doctor-side, since if the newcrit braindeath happens there is just one way to be revived, altered cloning (or SR). Ways to work around? Some quick thoughts: retain the newcrit, but buff defibs so that they could revive dead again - if certain conditions are met, namely, if patient's brain damage, which was the cause of the death, is treated inside certain window of time. Like, three to five minutes. In the previous system, reviving was already prevented if brain was damaged enough... or was it just with slimecores? About cloning, it is cloning and I'd like to see it reworked due it is that straightforward. But if there was an another way to deal with the dead in the newcrit system, than just cloning, it could wait (again echoing Positronic Repositry). Got to get more into medbay, interesting things overall.
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
1 For everything there is a season, and a time for every purpose under heaven; Ecclestiastes 3. EDIT So I'm late again, so make it 2 nerds not being productive and posting into this thread. -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
11 flexes on biceps, that is rather too much. -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
Nah, time for 9 men strong HONKSQUAD -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
Three tiders in cells yelling 4noraisin -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
THREAD this is NERD, counting ZERO - one EDIT: Somehow it showed me only to post number nine, so I originally typed here one-zero. The same issue on my previous count failure. Totally not explaining an inability to count. Secman does not need that skill anyway... 101, 201, 308, bah, numbers are for nerds, we're going to perma you anyway, clown. -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
EDIT: damn I'm tired, not even counting correct, so is two.... three! -
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Regular Joe replied to Mrs Dobbins's topic in Civilian's Days
3, the clock is here, it’s night watch at barracks. -
So a first-ever abductor round. Ended up like a first-ever abductor round. Well finally I was cloned and appointed as alien janitor. Greys on the station were friendly to get the wrecked extraterrestial a job. Hilarious/5
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That is exactly so. It feels like bit of roulette whether you manage to get your officers to actually efficiently communicate, pushing them to it but not being a complete ComDom. Well making them talk is not comdomry as that should be the number first duty of the force, and the number first thing to do as the HOS, but still... sometimes that is so difficult that I feel like non-stop nagging the entire shift. Luckily, though, sometimes you even have not to ask for it. In the most of the shifts, yeah no time for the noir police work, too bad. I love interrogating though, rare and fun when you happen to have time for it.
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And who are you, writing this, then?
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"Notes About Cloning: Some players when cloned will optionally choose to suffer from Clone Memory Disorder." (https://nanotrasen.se/wiki/index.php/Guide_to_Cadavers)
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Yeah, I stayed there since couldn't figure a way out, disposal were broken by the pipe apparently? Early shift there was quite an explosion at CMO office, probably not only a PDA bomb. I heard your announcement and answered it via intercom (after a brief delay, since I was trying to dispose myself), I knew you're out there for look me, if only it was possible. As you didn't appear, guessed that evil has probably continued to happen. Finally... a yet another try to flush through, it threw me in front of the CMO door, while getting a shock from the door?! Bug? Got then a jumpsuit from cloning, looked around if I could do anything for dead Klees, SR or anything, realized I couldn't, and in the minute shuttle arrived, I went in and survived, only wearing a jumpsuit and a coat, nothing else. What a desperation that shift became, in just a couple of minutes.
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How deep can the station shrink into a bloody chaos? And how deep can you shrink with it, at security and as the HoS? This is a one kind of a record. I am the HoS there. I am locked up to CMO office. With no equipment at all, no clothes at all, one hand off, other hand broken, so unable to break out by brute force, well the intercom works, but no-one is responding to help calls... Story behind: Traitors around, security did it quite well... then suddenly, Wolf the HoP and acting captain gets attacked, he survives, and after that, a horrible number of officer casualties happen in just a few minutes. While being treated, Wolf notices borgs killing patients at surgery. Our crew is more or less decapicated, so I rush there with the lone standing officer by that time. It appears that AI is subdued, it makes us hard time to get out from the surgery. A new captain arrived to the emerging chaos, he is not quite aware what is happening. The sec team, that is, all who where enough healthy to talk, begs thecaptain to get the ERT around. While arguing the captain to do it, standing there at the medbay, someone appeared and dragged me to cloning - before I could have said "baguette", as I was talking the baguette with captain - and shot me with his robust revolver. Observing the situation as ghost now, I could see the medbay is in an utter chaos. Doctor Klees appears, after some others who hadn't the meds to treat me to the revivable condition. He throws me to the cloner. Bright flash, your mind says hello and stuff, and oh hello, the dude who shot me, was waiting there along with Klees, he was a doctor apparently. As I was cloned, I didn't know that he's the killer. Still I was not surprised when he blew up something. That resulted into the death of poor Klees, just after I was able to thank him. Somehow, I survived the blow, with just losing the equipment on ground, a hand, and broking another. Killer got off. I woke up, there was a breach, got to run off too, leaving Klees behind, since being too wounded to effectively get out while dragging. Out in the medbay, AI was still borking around (Tanner Aggley subdued it again and again, piece of cake during the chaos). There were people in medbay, but they seem shocked or otherwise unable to do anything useful, like help. Then Wolf appeared, just in the point when I was about to rise my hands up. He flexed me to safety from the breach, by throwing me to the CMO office. Wounded himself, he wasn't able to get in. Someone appeared, probably the blueshield. He ran off taking Wolf to safety. So I closed the CMO office door and uh... talk about prison escape. They're better in it at movies. Solution would be the disposals. Somehow it didn't work. Pipes broken apparently. So, can you beat up this record, can you?!
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That was epic (ebin), no need for it!
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Well that explains it, I wondered, while watching our bodies burn, that where did these come from!
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A A Cult round ended up more like a cult "IRL". Robbie the cultmaster drew a wrong rune to summon. Pyr'sie was not amused. Epic happened. "Bring on the slaughter" did happen anyway... the mass slaughter of cultists themselves! Note also the web-selling spider at airlock, who was amongst the first that noticed the happening. He was a good fella.
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Well, that story was the situation to get from the sec comms ? I wasn't involved to your side of the case, instead was watching over that riot as an officer. The HoP got processed for quite a while, so I thought there that "now, either he is actually guilty or Grin has done some really Grin there." Which turns the lesson of the case to my ultimate favourite, people often don't talk enough to the sec comms. There were talks that HoP is a tator, Grin has the ID and stuff for quite long in the radio, and no-one told what were the final decisions on HoP and you. This phenomenon made me to start seldomly HoS even if I'm rather new to much there, I just love to try having the situation at hand. Actually one of the aspects of the game I like the most, it is always a question to solve what is happening and how to act accordingly and co-operate.
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A simple honk can cause a mass domino honk, just like they thought about communism in the US at 60's. The HoP was to be an acting captain since captain got to surprise-cryo. Grin the clown stole a honky amount of captain stuff somehow (don't ask, it's Grin) so sneaky, that Sec suggested that the HoP is an evil traitor giving all accesses for the clown. Processing the HoP led to a downtime at the job line, which resulted in five damn minutes this: Talk about honking the greytide as whole, with just stealing a certain ID and a headset. (In the picture is present the luckily arrived new captain.)
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Rioz is the real space cowboy. This individual stole CE's boots in front of the robotics, the good old stand and deliver -style. Afterwards arrested, twice for search and interrogation. Did not run away or hide at all. Eventually got away all free, by just talking. Screenshot courtesy of said lizard, taken from Discord after the round. I was the HoS back then, had to release him, since there was only CE's claim with no evidence or other witnesses whatsoever. Imagine the magnitude of CE's anger. Honk!
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Hello, and let's see at shitcuriting! That firehose-spacelaw-handling-the-evils-the-robust-way stuff is pretty much what I am doing out there, aswell, as an officer and occassional HoS! Joe/Jean
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"Tvo gods? Bork!"