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18
Everything posted by BryanR
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99% of all crimes on station don't really need a trial. The few that do there's no time for one because of other issues. Lawyers and trials just aren't a good regular fit for Spacestation 13.
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Needless to say mental health is important, no matter where you're at, what you're doing, how healthy you are mentally impacts what you do and what you experience. The advice I found I'm not going to paraphrase. It came from this lovely video. In short, it's easy to focus on what annoys us, makes us feel lonely, and generally hurts us. However, taking time to remember the good things that have happened to you, even just one thing sincerely, can ease this feeling. Making it a regular habit will bear greater results. As someone who suffers chronic depression, anxiety, and loneliness I know how hard it is to do this. Just remember, one step at a time, and you're not alone. We're with you, whether it's fighting the same enemy or cheering you on to take another step. Thank you, everyone for taking time to read this, watch the video, or even just briefly glancing at this post. I am grateful for you and whatever time you spent here.
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Reach the highest number without an admin posting
BryanR replied to Mrs Dobbins's topic in Civilian's Days
This one gets it. -
I was wondering why I never saw this post. Shadey dug it up from the grave.
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Hello Spessman and Spessladies, as most of you remember me I was a blue face that hid in the clouds and judged you, sometimes silently, sometimes not so much, that has become a grey face and has seemingly fallen off into the void, never to be seen again. In a moment of insanity, I realised that while I said my goodbyes in areas privvy only to the staff, I never did say my appropriate goodbyes to all you lovely, wonderful individuals without whom this adventure wouldn't have been as fulfilling and fun as it was for me. So in an effort to correct myself, and possibly drive myself closer to becoming a Cthulian Elder God, I have decided to start this thread as a way of saying 'Thanks for all the stories' as well as let you guys ask me questions that, lets be real, you're scrambling to figure out what you can ask. Standard rules apply, while I may answer questions I normally wouldn't there are some things which I cannot answer because you guys haven't ascended to staff yet. Do not ask me questions if you're pregnant or expecting, answers may cause drowsiness from boredom, disappointment, failed expectations, and anal leakage. If any of these symptoms occur, please either lower your standards or see your general practitioner immediately because if my answers cause you discomfort in your tush, there may be a bigger, more prominent underlying cause for your tushy troubles. Know that my answers aren't for everyone, please consult a therapist if you manage to scrounge up enough empathy because SS13 is a barren wasteland of emotion where only the greytider of tool box fame rules.
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I had a long rebuke planned but I figured I'd keep it simple. Your arguing of semantics isn't impressing anyone, let alone me, it just makes you look like a pedantic ass. I strongly advise cutting it out. My correction was in reference to a point you erroneously attempted to make in that they are a cooperative, or some might say TEAM antagonist, as opposed to the lone antagonists they are. They aren't under obligation and to blow their own cover to save a fellow Changeling that may have blown theirs. Its actually quite common to have Changelings fight each other in completing their own objectives.
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Just wanted to chime in. Changelings aren't a cooperative antag. Yes, they have a hive mind that allows them to talk to each other, however they are single agents, not obligated to save fellow changelings. Also I don't see benefit to making Changelings immune to SR. If anything, this can unintentionally create a new meta where people use it as a way to test individuals for being a changeling. Creating a new problem to stop an existing problem sounds rather silly to me. Also, even if Changelings were made immune, not gonna stop Security from taking a sharp object to decap or just taze/beat you on your trip to the cremator.
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My alignment is too powerful to be gauged.
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These are the kinds of changes I can get behind. No mechanical benefit, completely hilarious. 10/10
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remove sling bones or add a way for slings to heal broken bones
BryanR replied to wow50000's topic in Suggestions
Personally I'd like to see it downgraded from a round type to a mid round antagonist like most servers have. Its an interesting antagonist type, just doesn't make for a very good round to be honest. I do look the horror aspect of it and would like to see something new take its place though. -
We're not going to raise dead threads back to life. As they're obviously active this thread is going to be locked.
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Nope, nope, nope, nope nope. I think I speak for all staff when I say we DO NOT want this discussion opened right now. I'm locking this thread and I swear to god if it gets opened elsewhere I'm throwing out forum penalties for it. This thread is going to remain locked and any species specific balancing issues that aren't green lit by the Heads of Staff will be locked and penalties thrown out until otherwise noted. Want to discuss possible changes? Send messages to our Heads and Maints like you should do to begin with.
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As many of you know, it really isn't a secret, staff place a phrase within our rules which we use to verify that a user has read the rules entirely. If you didn't know, then surprise! There's a phrase we've hidden there to do that. What most of you don't know, even though it is a bit of common sense, is why we use this method of verification when its rather easy to by-pass. All you have to do is go to the appeals section and read a few to find the phrase pretty easily, saves time on reading right? Well here's why its a very bad idea to do so. It cheats you, not us. People may think they're pulling one over on us by not reading the rules and providing a phrase from an appeal however, all it does is make things more difficult for the individual. When they break the rules next, which they will, and they're back in the appeals section asking for another chance, we're gonna ask why they'd broken the rules despite having read them (Especially damning if the offense happens close to a recently accepted appeal). If they say they've read them, then we think the individual is unwilling to follow the rules which tanks their appeal. If they said they haven't despite providing the phrase, they lied to us in their previous appeal, also tanking the chances of them getting the next appeal accepted. Either way, it just serves to screw them over and not staff. Anyone caught in a lie can tell you how difficult it is to regain trust afterwards and Staff are naturally suspicious when it comes to individuals who violate the rules, lying to us is just a surefire way of making sure you don't play here. We also will, from time to time, change this phrase in the rules, not only to ensure they're read but to also make sure that individuals who slip up from time to time (Hey it happens to all of us, we're human after all) will refresh themselves on the rules. So don't take the easy way out. Read our rules fully. The easy way is just going to screw you over later and we want you to play here and have fun, not forced to sit outside the party because you were too lazy to read.
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Saline Glucose does a good job of replenishing blood and healing minor burns and bruises. Salt, Sugar, and Water I believe are all things that can readily be made in Botany, I don't think we need to add iron to Blood Tomatoes... yet. Maybe when a rebalancing of the Department is undergone it can be slid in there but for now its best to wait until we actually do rebalance it before deciding to add anything.
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As long as he followed current Security SoP and can be identified via ID as Security, it could be Oleg in his chicken suit for all I care.
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It has a projectile?
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You have not a romantic bone in your body and I oppose this sentiment sir!
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As long as I'm on staff it ain't ever getting in rotation unless some poor idiot decides to fix the major issues we have with it.
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Remove the ability to become a contractor with hijack
BryanR replied to Spacemanspark's topic in Suggestions
Slight hyperbole, high risk missions average 6-8 extra TC for the potential of over 40 extra TC if you've got above average luck. For the most part I agree with your statement that making contractor+hijacker mutually exclusive is treating a symptom of the greater problem. The issue is with hijacker but not in hijackers ending the round prematurely. After all they're allowed to kill to their heart's content. However the caveat is that it is for the direct goal of having the shuttle called. That is the issue that is the heart of the problem. Players don't enjoy sitting in dead chat after being killed, watching the hijacker recall the shuttle, then proceed to continue with their murder spree unabated and while this is a rare issue, it is an issue none-the-less. I personally don't like killing. I even find the assassination objectives distasteful. However I know that its part of the charm and fun of the game. Conversely, sometimes I enjoy watching someone smack others around or punch massive holes in the station. What I don't enjoy is if it becomes a prolonged act that serves only to fuel the enjoyment of a single player over the majority. That's why instead of making Hijack rarer, or contracter+hijacker mutually exclusive, I'm currently working on getting our rules refined so that players know, while if they have hijacker and are allowed to mindlessly kill, it should be solely for the aim of hijacking the shuttle. If the shuttle is called, hijacker is the ONLY antagonist that should not be allowed to recall it, thus guaranteeing that there will be a timely end to their antics. Some may argue "Well, killing the entire station ensures that nobody will get on the shuttle." True. My counter argument is "Each engagement of combat the hijacker engages in poses another potential risk of failing their objective." The purpose of this game is the enjoyment of everyone. Not the few, not the single, but everyone. Not everyone will enjoy a round, this is inevitable. But when the mass majority are dissatisfied with a round then it goes beyond and needs to be looked at. I feel that the situation of the hijacker recalling the shuttle crosses the line in to this. Preventing extra TC won't solve the problem of the hijacker going on a murder spree, nor will making hijacker rarer. If anything it'll exacerbate the problem as people will see the need to take full advantage of it when it rolls around and people who are going to go on a murderbone spree are going to regardless of the amount of TC they have. -
I assume you mean adminbus that has violence. Funny enough most of my events are story driven. (Democracy comes to Cyberiad, Windle the dementia suffering wizard) where inevitably I get tickets submitted asking if some form of violence or aggression is alright. Quite a few sometimes. Its unreasonable for you to believe that in extended its the admins who are bloodthirsty with our events when its quite equally balanced if not more in favor from the player base. In fact how I run my senate events, I get a handful of players whinging and going to cryo because they don't want to participate in something solely driven by their own stories. Tldr: Some people like stories they make themselves. Some better enjoy being guided by a plan.
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I'm against because it doesn't seem at all fun for really anyone. Need to assassinate a few targets? Buy the Death Note, jot their names down, easy peasy. Heart attacks are easily treated if medical personnel know what they're doing and the individual is actually in Medbay, if they're say out in lavaland then they're pretty much screwed. There's also really no risk involved in using this item along with it being a near guaranteed kill as heart attacks are surprisingly lethal and for good reason. So yeah, agreeing with Spark. This isn't interesting, only serves to be an anime reference, and it needs to bring more to the table than that if you want support for it.
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Hahaha, no. I'd come out of retirement just to shoot this idea down if anyone even took it seriously. Before I turned grey I had an event with my Syndicate Intern in which a crew botanist with 100+ Killer Tomatoes made it a literal headache for me to do anything and that was using everything at my disposal short of a mass delete command. They're stupidly overpowered in numbers and can easily take out any mech (especially since they took out two dark gygax) if the poor thing gets surrounded.
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Antags already have it hard enough. This just makes the entire idea of being one completely unfun. Between Security and a Station out for blood, they'd be screwed 9/10 times by the auto-last message feature you're proposing. While it does make a little sense and is kinda interesting, gotta ask in what way would this be fun?
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My vote is on sneezing a lot. A little more deadly than vomiting as Neca suggestd since you're got a chance of dropping whatever is in your hands but not as deadly as having an outright seizure or damage to all organs. Its definitely something you don't want happening in a fight.
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Hope you're silver tongued then. It isn't impossible for someone to code it for you but, I'd place better odds on winning the lottery if that tells you anything.