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- Birthday 05/19/1992
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NANOTRASEN SCIENCE STATION CYBERIAD INTERNAL INVESTIGATION REPORT Type of Report: Shift Duty Report Time of occurrence: 17:24 EST 1/10/2563 Investigating Agent: Human Resources Agent Anderson Smith Summary of Report: Acting Command Structure found to be highly incapable of the duties required and resistant to oversight. Security Force found to be highly incapable of and understaffed for the duties required. Janitorial Staff found to be highly incapable of the duties required. Engineering Staff under-staffed for the duties required. Report Body: Events listed chronologically: HoP [REDACTED] Appointed Acting Captain. HoP [REDACTED] appears resistant to official oversight of her actions as acting captain. Janitorial staff appear unwilling to work, Security lobby and both bridge entries are coated in large quantities of blood for an extended period of time. Bomb explodes in Medbay, Cryos primarily affected; Medbay in general damaged. Non-Detailed Captain [REDACTED] arrives on NSS Cyberiad. Engineering crew-member [REDACTED] appeals directly to captain skipping chain of command requesting evac due to lack of ability to repair station, only damage thus far is aforementioned damage to Medbay. Security appears to have no credible leads on bombing suspect. Captain [REDACTED] calls for evac with no attempted restorative action taken. Captain [REDACTED] advised by HRA to attempt restorative action before abandoning the station; Unheeded. Multiple more bombs destroy significant other parts of the station. Situtation no longer controllable by command staff, evac recommended. Captain [REDACTED] sheltered in arrivals escape pods, preventing early departure despite bomb risk in and around departures. Captain [REDACTED] decided to abandon arrivals pods with less than 1 minute until departure to attempt a now ill-advised early-launch authorization. Signature: Anderson Smith
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Index changed their profile photo
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A very very expensive addiction, do cocaine instead, it's cheaper and both are about equally as bad for your mental health.
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I'd like to quash right now this thought that private servers with modified game conditions are a bad thing. Would I want to play on one? Depends, any amount of pay-to-win? Then no, but if the private hive is otherwise fine, it's a good way to have one char to play with friends and one to play solo for instance, and if the private hive makes the game more fun for you without compromising other people on the server (through aforementioned pay-to-win bullshit) then even more power to it. That isn't to say these hives can't be run poorly. Regen is right about admin abuse being pathetic, but that isn't a problem with private hives as a whole, just with some who have bad management.
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Sid Meier's Civilization: Beyond Earth - Looks Awesome!
Index replied to Radman2307's topic in Other Entertainment
Oh I know, I can't wait, I've always loved the Civ games and my favorite genre is sci-fi, so I'm very excited. Thanks for the live-stream link. -
Very very lag-prohibitive.
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As someone who has committed to the codebase (although only very slightly) it's very hard to motivate yourself to fix someone else's code, even more so for parts of the game you don't use/don't care about. Anyone who has the stomach for bug-fixing other people's code I invite you to please help with the bug fixes, otherwise just let us know they exist and stop harping on about them. On-topic: I would like to see Internal Affairs have the power they need to actually function in a meaningful way. I would also like to see space become the hostile environment it should be.
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Every time you want to switch maps you need to recompile, and that would be annoying, it doesn't take very long, but cant be easily automated.
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I got into DayZ back when it was just barely a mod even, and have played it off and on since then, although I have migrated to the standalone. However, I don't play very often because the game is about 1000x better with some people to run with, but even if I joined a clan or something to get people to play with I would still play pretty infrequently, so normally I just don't even bother. Long story short- I normally only play when other people I know ask me to.
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Nice guide, very well presented and informative. I would, however, clarify that the scaling option you want to use to avoid making the image blurry is called 'Nearest Neighbor'. If you use Paint.NET (which I highly recommend) the resizing menu will look like this; select the red and black outlined option.
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Forgot I posted this within the rollback's timeframe: "Idea withdrawn despite voting favor due to valid admin concerns."
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No to the rib thing. You do lose some when you give off infra-red radiation, but assuming you are even remotely close (as in close in space-terms) to a star you are going to gain more than you lose. Maybe it was once upon a time, but not anymore. The atmo-code ZAS is very embedded in the code and is based around realistic simulation, making space react as if it were cold would not be easy to do robustly.
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Space shouldn't feel cold (or even act cold), the concept of temperature taught below a university level is an incomplete concept. Temperature is the average energy in the particles of a given area (even this definition is not very complete, but will work for this explanation, a more complete definiton would require the use of the other 'e-word'), and requires particles to interact with one another to transfer this energy. Heating something up is transferring some of your own energy to some other object, which leaves you will less energy, which "cools" you. In a vacuum like space however there are very very few particles to interact with, which means no temperature changes. There are exceptions of course, close by suns will put out a lot of highly energized particles (Photons: visible light, infrared radiation and UV for example); think about how when you sit in the sun you can feel it's warmth, that is the sun's photons hitting you heating you up. Depending on how close to the sun you are, direct UV irradiation, as you would get in space which lacks atmosphere to reduce the sun's particle intensity, can give you one hell of a sunburn for example.
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I was thinking about this and I have to say: I agree with Streaky, the problem isn't how bad a ruptured lung is, it's how easy they are to get. And further I agree with Grizdale in that a human should probably not rupture a lung in low kpa if they have little to no air in their lungs. But there are times ruptures should be possible. Such as during a High kPa situation or when you are in low kPa with a normal pressure internal filling your lungs. So I coded this and tested it out and liked it, I will probably submit it for a pull request on the git, but Space needs a reason to be more dangerous if I do, good news is I have a few ideas on how to solve this issue.
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Good Game, best route = Shizune's, that is all.