-
Posts
31 -
Joined
-
Last visited
-
Days Won
3
Other groups
InGame Verified
Patreon Supporters
Greey last won the day on May 29 2023
Greey had the most liked content!
Personal Information
-
BYOND Account
greey
Recent Profile Visitors
1,639 profile views
Greey's Achievements
Miner (2/37)
62
Reputation
-
I have a suggestion regarding this idea. Perhaps make a way to put a permanent collar device on someone which will gib their head and destroy their brain in the event that it is activated. The device could be a jumpsuit that has the item built into it or just a jump suit accessory if that is something that is capable of being coded while still being able to have interactions with. It will share the same concept as a tracking and chemical implant but will be more secure due to the idea of the person being both containable and can avoid having the item in question removed from their person without more assistance than "Hey can you just take this off of me." that the lockable muzzles have. This is a great thing because of methods like Exile and chemical implants being removable through surgery that almost anyone can do surgery to remove an implant with just standard tools from a toolbox. Perhaps the collar could be removable by another person with an item like a circular saw and could have a tamper mechanism if the proper tools (Some kind of key the warden would have.) weren't used to remove it. The tampering Mechanism could have a self activate function that has a percentage based chance to activate a timer that would cause the device to explode when it reaches zero. This makes it so that the item is not something someone can power game through with knowledge of how it works (like someone stopping a syndi-bomb by having knowledge of how the wiring acts to a multitool prior to seeing the bomb) and wouldn't have a one hundred percent chance of getting off of them such as surgery does with the exile and chemical implants. In the event the device goes off, there could be a message to security communications saying where the device had been triggered and destroyed. This would prompt security to either look for a corpse or the device that is now missing. It's a blessing and a curse for the antag because security knows they are either dead or still at large. I believe this gives security enough of a leash on the person to keep them from doing bad while giving the antag enough lenience to be able to continue their shift rather than sit in a perma cell for an hour because they got random searched while walking down the hall. "Murderer, Tyrant, Traitor, Today you go free. But as you will soon learn, even freedom has a price." "You carry your prison with you, that armor collar will be your new cell."
-
So, this is a guide that I worked on with Berkzerk3r (Oss Szzei) back in March. I never decided to post it because I figured that a lot of people understood how to do Toxins. Upon coming back from a break from the server and playing Research Director I've noticed there are quite a few people that do not understand how to do Toxins effectively. This guide is by no means something that I expect to be completely understood, however I am looking for assistance on making it become more legible for the people who are completely new to Toxins. This is simply a guide I use that wrote down myself to figure out how to do Toxins. I don't know all of the specifics but I know a decent amount. 1.Grab two oxygen tanks and a plasma tank from toxins storage. Attach (By wrenching down) the Plasma (Red) Canister to the Northern Gas Mixing connector and an Oxygen (Blue) Canister to the eastern one. Connect the Mixing (Yellow) Canister to the western connector to receive the mixture. Make a mix of 33% Plasma (North), and 66% Oxygen (East). Output Pressure:4500 kPa Node-1:66% Node-2:33% 2.Cool an Oxygen Canister on the freezer to temperature of shockwave for shift: 3.Check the Tachyon-Doppler Array in the room to the right and it should inform you of the radius goal for the shift. Bomb Radiuses! (Temperatures the oxygen must be to achieve the shockwave numbers.) If the shift goal is not one of these numbers try adjusting temperature of oxygen with freezer up or down by five Kelvin if target is missed. (Lower the temp larger the boom.) -84 Celsius = Shockwave of 8 (189K) -94 Celsius = Shockwave of 9 (179K) -100 Celsius = Shockwave of 10 (168K) -107 Celsius = Shockwave of 11 (161K) -110 Celsius = Shockwave of 12 (156K) -119 Celsius = Shockwave of 13 (154K) -123 Celsius = Shockwave of 14 (149K) -126 Celsius = Shockwave of 15 (143K) -134 Celsius = Shockwave of 16 (139K) -139 Celsius = Shockwave of 17 (134K) -141 Celsius = Shockwave of 18 (132K) -145 Celsius = Shockwave of 19 (128K) -149 Celsius = Shockwave of 20 (124K) IF YOU MISS BY ONE ON ANY OF THESE, REMOVE OR ADD THREE K. LARGER NUMBER = SMALLER EXPLOSION SMALLER NUMBER = LARGER EXPLOSION. 4.Then attach the Plasma (Red) Canister to the pipe system and Mixing (Yellow) Canister to the input pipes for the heat chamber. 4.Turn the Pipe up to max pressure and hit the igniter (May require a few ignitions) Once the Plasma goes away your plasma tank should have very high pressure and heat, the number you're aiming for is around (6,500C). Pipe valve to activate. Igniter. The plasma should turn a bluish white and the pressure panel should be blinking if you've done this correctly. the number you're aiming for is around 7,000-10,000. Check this pressure panel to see temperature. This is the number you are looking at. Once the number peaks and begins to drop you want to turn off the valve letting the plasma into the burn chamber as soon as possible, otherwise you lose pressure. Grab Plasma and Oxygen tanks from bin on top right corner of the room, then empty Oxygen tank in air pump to 0 tank pressure. Fill oxygen tank with 650Kpa of cooled oxygen. Then use the Plasma tank on the Plasma canister with max pressure enabled to pressurize and heat it. Then apply your Cold oxygen and hot plasma to a tank assembly, then attach a remote signaler to the assembly. (Make sure to have your PDA open and use the signaler function ready to activate the signaler on the bomb.) Now take the bomb you've made and go to the room to your east and put it on the Mass Driver. Now click the button on the northern wall to send it to the toxin's testing range. Wait about four to five seconds, and then activate the signaler via your PDA. Seven is the maximum number for scientific research you can achieve for toxins, so if you hit seven you did great!
-
-
-
It is a character I use as an avatar from when I used to do drawthreads on 4chan's /B/ board. That's where I learned to draw through random requests made by complete strangers.
-
-
Thank you!
-
What is crazy.
-
More random stuff, I'm always open for suggestions and things. I'm looking to get more into my art recently.