A team vs team variant of tator rounds encouraging more cooperation with the crew. Or certain parts of it, at least. Two rival groups of traitors try to protect their assigned department while making the other's department as miserable as possible.
Example:
8 tators are spawned. 4 are on "Team Engineering", 4 are on "Team Science". (Note: these tators can still spawn in any job, not just the department they're teamed up with.)
Team Engineering has the objective to "Protect the Engineering department while making the Science department as miserable as possible". Team Science has the exact opposite objective.
It is valid for them to recruit other crew to help protect said departments.
Security can still perma tators and crew with Syndicate contraband as usual.
Goal: still encourage the usual tator shenanigans while giving tators a reason to recruit crew to their cause and opportunities to make people's lives miserable without killing/stealing/exploding them.
Testing: In addition to the usual "Is this actually fun?" testing, I want to test whether it's more fun with almost no restraints on what they can do (kind of like a mini-Hijack targeting just 2 departments) or strict restraints on what they can do (no explosions large enough to breach the station, no permakilling).