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Garrett77

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About Garrett77

  • Birthday February 23

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    garrett77

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  1. A lot of this stuff is wayyyyy too good for maint stuff IMO. Though I do quite like the idea of at least one partially empty medkit in medmaint. Nothing crazy, just enough to add a bit of 'story' to roundstart. I'm not adverse to chemicals (Nothing too crazy!) in medmaint either, but mechs and guns are far too much. (Besides the stechkin, ofc.) I also do like the RND materials idea, as long as it's not very much, and no uranium, diamonds, or anything like that...
  2. I agree with what Kyet has written, I like what the wiki states about 'making a choice' as with who to give implants. Implants are reasonably powerful, I don't think they should be given any more than they have now. My only complaint with the role is thus: You can spend all your implants at roundstart, only to have a Magistrate or other very important person to arrive, and not have an implant for them. This isn't necessarily anything that can be fixed to my knowledge, though. This is similar to the SSD/cloned complaint. I have no idea how to fix this, or if it needs to be fixed. Overall, I like the blueshield job, it's one I find myself playing often, and think it's one of the best and most balanced roles in the game.
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