veganzombeh
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Everything posted by veganzombeh
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Simply amazing.
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Singularity Soda - "Tastes so good it almost pulls you in." E-N Espresso - "Warning: May contain electrical components." Bureaucracy Bliss - "Sponsored by the HoP office." Toolbox Tango - "Tastes just like a toolbox to the face!" Comdom Cola - "Just as tasty as it sounds." Boffin Brew - "Developed by R&D, for R&D." Meteor Malt - "Soft drinks have been detected on collision course with the station." Robust Cherry - "Hopefully no one realizes it's just cherry flavoured Robust Harvest." Station Hydration - "Providing sensation and inspiration to the corporation population since it's foundation. (Beware of mutation.)"
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Oh god Neca, I think I love you. I really like the separation of permanent and capital crimes. Should still be under Enemy of the Corporation, given that it's not an executable crime? I'd still like to see a Neglect of Duty-esque crime. Perhaps "Abandonment of Post - Intentionally leaving the station while there is no one else to do your job"? Perhaps also a "Perversion of Justice" crime. Withholding evidence, interfering with crime scenes, lying to security. It's kind of covered by the False Witness modifier anyway though. Also, IMO the "Re-education" modifier should also apply to cultists.
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You can click on the person you're aiming and at to fire at them. Maybe I have a radically different view of aim mode's purpose than others, but to me that seems to be the whole point of it. To let someone know you're ready and willing to shoot them, without actually shooting them.
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I don't see how that's a disadvantage, personally. It removes a controversial advantage, but I don't see how having an overlay alone is more disadvantageous than having nothing at all.
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Fludd is coding something similar to this, as far as I know, but an idea I had was to have a list of words, similar to cult words. Each word is assigned a random holy item (candles, holy water, whatever) at the start of the round. There would be multiple rituals that, like cult runes, require a certain combination of words (holy items) to work. The chaplain would put the items on an altar, activate it, and if the recipe is correct, the spell will activate. Rituals could be stuff like: Sense Spirits - Lets the chaplain see ghosts for a short time. Sense Evil - Tells the chaplain if there is an antag, or a person with an opposed/skeptical NT relation nearby. Summon familiar - Summons a random pet. Cleanse - Removes some poison.
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Someone just pointed out that the space drugs blob is missing.
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And your shot is guaranteed to be accurate, regardless of your characters RP ability to shoot a gun. A clown can aim at someone and be guaranteed to make several accurate shots. RPing a character who has no experience with firearms? Better not aim a gun at anyone, because your character is then instantly a firearms expert. This is exaggeration. You don't have to click the sprite. As long as you fire in the right direction, the target will be hit. Lag affects all parties, not just the firer. It's unfair to give one side of the firefight this advantage. Should people being aimed at get a button that makes them automatically dodge projectiles as soon as they're fired? No. One accurate click should not result in multiple perfectly timed shots. I don't personally consider lag a valid argument, since the person being aimed at could be experiencing just as much lag, and they aren't given features to counteract it. Obfuscating a feature behind a verb isn't a great thing to do, IMO, but a smaller button would definitely be preferable. I personally don't see any benefits to having targeted mode, but I don't think it's essential that it's removed.
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This looks like it might be good as a sprite for a partially constructed/deconstructed wall. Other than said, I think it's a bit to intricate for a wall - basically the reasons Fox said.
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The only part of this I'd *really* support is it being able to travel to centcomm once the emergency/crew transfer shuttle leaves the station, and maybe the mining asteroid. You've proposed having more than 1 stop per Z-level in some cases, which is just too many IMO.
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I don't really see this as being feasible without telescience becoming a) Incredibly easy, or b) Too reliant on RNG.
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I've been thinking about this, here's an idea: Crimes are split into 4 categories; Petty, Minor, Major and Capital. A minimum and maximum sentence are listed on the wiki. Security officers can apply the minimum sentence only, while the captain, magistrate, warden and HoS can apply up to the maximum. Prisoners can only be charged with crimes from a single category. This means if you're charging someone with a major crime, you can't also throw on a few minor crimes to bump up their charges. I think this would reduce the "Oh, you also resisted arrest. Have five more minutes." Include minor assault and neglect of duty as petty crimes, with the minimum charge being a warning.
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Alternate APC functionality and battery racks
veganzombeh replied to Midaychi's topic in Suggestions
I'm not 100% sure, but I think battery racks on Bay are just a ghetto SMES. -
That PR uses trekchem chemicals, so it would need to be ported slightly differently. Even then, I'm not sure adding drugs and poisons to sodas is the best way to implement ghetto chem.
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I think I'd prefer to see the functionality of non-portable laptops given to the other laptops, and have the non-portable laptops removed altogether.
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Securty borg idea/add borg recharger to security
veganzombeh replied to orelbon's topic in Suggestions
The nearest recharger is would actually be in the dormitory toilets, not robotics. Adding a cyborg recharger to each department may not be a bad idea. Edit: Apparently I chose to ignore the lethal weapon suggestion. I don't think that's a good idea, as most lawsets would prevent them killing crewmembers anyway. -
I think Orelbon is suggesting a way to construct the non-portable laptops, like medical laptops in the medbay and employment record laptops in various offices.
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Note system personal player use for Security Warden or HOP
veganzombeh replied to DSTAPP's topic in Suggestions
Basically what Neca said. All this would do is encourage metagaming. -
Supermatter Delamination & Nucleation Squad Event
veganzombeh replied to Deanthelis's topic in Suggestions
It's even more simple than that! It's just setspecies("nucleation"). Yeah, this sounds great. I've thought this they were added that there should be some in-round method of becoming a nucleation. -
I don't think anyone is going to genuinely experiment to find new recipes. Most players either don't know secret chemicals exist, and therefore won't experiment, or they do know they exist, in which case they'll look up the recipes elsewhere. Balancing gameplay through obscurity isn't fun for anyone. I'd prefer to see ingredients that are challenging and fun to obtain.
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Convert all beds in medical to roller beds
veganzombeh replied to Clayton_Kelly's topic in Suggestions
I'd personally suggest having roller beds constructable with plastic, too, -
This sounds unique, but functionally, it would just be a few minor buffs, like immunity to slips and gravity. It don't think it would actually changed gameplay a whole lot. I really like this idea. They could be blind, but have an echolocation ability with a cooldown that allows them to "see" objects within hearing distance.
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I think having them control themselves as a zombie is a bad idea. It would result in people intentionally getting infected to play as an antag. Having a ghost randomly selected to control it, or even putting zombies on the "Respawn as an NPC" list may be a better idea.
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Maybe as an admin-spawnable event, but it doesn't sound like a great idea to let these be called by command staff.
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Replace Xenoarch. with Xenohunter (After Mining Overhaul)
veganzombeh replied to SureWhyNot's topic in Suggestions
I think this idea has a lot of potential, it could even tie in with xenobiology somehow. I don't, however, think xenoarch needs to be removed in order for this to be added.