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Posts
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Everything posted by MrMagolor
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1. Ash walkers. 2. A second is not really very long to react, especially if you're already slowed from either being a diona or having bones broken.
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The issue is: if your bones break and you somehow get out alive, you can't kill a legion because you'll drop your weapons.
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Ian needs to count as more than Station property.
MrMagolor replied to Kpiozero's topic in Suggestions
Killing Ian should be Grand Sabotage or Mutiny. -
Wire Configurations in Station Blueprints.
MrMagolor replied to SkeletalElite's topic in Suggestions
How would you apply this function to just the station prints though? The construction permits and golem land claims are technically also blueprints. -
Ripleys are completely irrelevant on lavaland, save for the wormhole generator; and they were mostly irrelevant on the asteroid already. Suggestions: Exosuit-themed lavaland loot(upgraded teleporter from necropolis chests?) Make lavaland increase Ripley speed like the asteroid did Ripley Plasma cutter firing faster and/or having AoE/spread If you have any other ideas feel free to post.
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A big issue with the grey translator implants is that when cloned, you obviously do not keep the implant, forcing you to ahelp to get a new one. It would make sense to be able to manufacture them with a moderate tech and materials cost. Would also help for various species that are otherwise unable to communicate with the station i.e. ash walkers.
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This will make getting alien tech less of an one-in-100-rounds thing, which I like. Also, I think having a few random traitors and/or clings and/or vamps thrown in (less than the normal for their respective round types) would make sense.
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And it's much harder to replace, except for flat-out chugging an oil can, as there is no iron/salglu/etc. equivalent for them.
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Breen and xerdies can tell you about the endless pain I had as a seed vault diona because of those. But that's an issue for its own thread. And again, the issue is bone breaks, as there are not many adequate hand/feet armors that exist period, let alone accessible to miners.
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As Denthamos has pointed out in discord, the goliaths are definitely built around being fought with tg's movespeed. Their tendrils trigger extremely quickly and also stun for a long time. And, since their attacks are so strong, it is a GUARANTEED bone break- which makes it even less likely to escape them, ensuring a swift death. What this is doing is effectively punishing the player for making a SINGLE mistake, which is ridiculous. Doubling the "trigger time" on the tendrils would frankly be enough to satisfy me, as well as perhaps increasing the timer for goliath movement.
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See... Stuff like telescience paramedic, teleporting people that, in your example, are being pulled by spiders... Makes being an antag more hell than it is already. In fact, every single example you've given counts as powergaming in a sense. And I think 95% of the station population wouldn't notice a difference if it was removed, besides the powergamers and/or turbonerds.
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Perhaps emagging the telesci console allows it to bypass those blockers (only the onstation ones), so that antags can craftily complete steal objectives, while still preventing powergamey Depot looting for even antags?
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This is kinda off-topic, but I feel like the Artificer should have a way of eating runed metal to reduce the cooldowns on the Artificer and Summon Soul Stone spells. Also, usually, sharding is a far easier way of getting a convert than actually converting, if you have decent weapons.
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The ability to take people hostage with a gun
MrMagolor replied to Lonelyspaceman's topic in Suggestions
I believe that there is a mechanic from goon that could be used for this: if you are on grab intent, and click on someone next to you, you will hold your gun to their head with a very obvious chat message. If they try to move, they will be instantly hit by a bullet. (NOT an instant kill bullet, simply the gun's normal projectile. Would be pretty lethal with i.e. a .357 though.) -
The ability to teach poly, the chef engis pet, new lines to say.
MrMagolor replied to Lonelyspaceman's topic in Suggestions
People should really make flaptonium more often -
A system to make Antag selection less rng
MrMagolor replied to Lonelyspaceman's topic in Suggestions
Time for me to pitch in as ye olde goon shill: An adaptation of their system of antag weighting: For every round that you ready up for, it will look at what antag you did (or didn't) roll, based on the roundtype. The goal of the weighting system is that 10% of each time an antag is spawned, you will be that antag. So, if you are above 10%, you are less likely, if you are under 10%, you are more likely, and if you are at 10%, there's no advantage or disadvantage. At least, that's how I remember being told it works. -
Foul necromancy: I like this and want it as a completely unbiased grey main
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I'd spend 30 KP for this job
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Also, power 7 could let you make a PACMAN2-type portable generator, that you could switch between operating off of plasma, uranium, or diamonds, or possibly have hoppers for all three.
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As a cultist? That seems counter-productive.
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Just implement goon patho, but add more helpful symptoms. Yeah this isn't very productive, but the system works and takes time.
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Just be a doctor/roboticist and use a locker, with the person inside having an anaesthetic tank.
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Name them.
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Thanks, I forgot that bit.