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MrMagolor

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Everything posted by MrMagolor

  1. What about the pre-existing boxes of zipties i.e. in the Warden's locker? Would those contain substantially more ties?
  2. I also had an idea for a "magnification HUD" that would act like the sniper scope. Though this would probably require SOME illegals, in addition to Data 7/8.
  3. Assday Goon actually has a canonical explanation for it: syndicate operatives temporarily knocking out Nanotrasen's communications monitoring network. Of course, full-on assday would not work here, but a similar concept would be nice. Bonus points if it's on the 13th of every month.
  4. I just have my form list the HoP or RD.
  5. The issue is that even if you do try to make a fun gimmick, more often than not it will just result in security validing and perambrigging you: because you are an EoC after all. And in addition, most gimmicks are so destructive that they require hijack to do, anyways.
  6. I think that given the level of interest that all the other players have shown in this, the more code-oriented ones (aka: not me) would certainly be willing to help you.
  7. That feels way more powergamey than the chain does, though.
  8. As the saying goes: if you want something that badly, code it yourself!
  9. Actually, thinking about it: most of the HUDs could be upgraded to have the same effect on examine that their portable ones do: i.e. medHUD would be health analyzer, diagnostic HUD would be cyborg analyzer, etc. This should probably be a toggleable effect, so that your chatlog doesn't get clogged from examining people. Advanced mesons could just be x-ray/thermal goggles, though that's pretty iffy given that there's already ways of getting x-ray/thermal through R&D. Alternatively, you could just be able to make the "Material Scanner Goggles" or w/e they're called, that allow you to see everything but turfs (and maybe mobs) through walls. The advanced secHUD could just be HUDsunglasses: they'd be like the R&D hand drill/jaws of life, where they have a high cost to produce, but have low R&D values. Advanced Science Goggles could also tell reagent temperature at a glance, which would coincide well with the Goonchem update that Fox is doing. Important to note that these advanced HUDs would also not be night vision.
  10. The issue is that the only other way to get combat 6 is through deathnettles, and MAYBE some syndicate equipment/trader items: while botany already makes glowshrooms/glowcaps/gaia, needing to rely on them even MORE for R&D is annoying. It would be nice if it was tied to a different department instead.
  11. Suggestion: Make the default hardsuit insulated, and thus make you immune to stunbatons (and maybe tasers)? The elite suit would not make you immune: the idea being that the fire resist replaced the insulation: the same would probably apply to the shielded one. It really is a shame that most of the nukeops items are useless: if you try something new, it almost feels like gamethrowing for your team.
  12. I'd rather make them walk the plank. yarr
  13. I'd like that as a replacement for the "arrest anyone without an ID" function- although it would still be just as annoying for evolved nymphs/xenobio golems.
  14. This is sorta off-topic: but I feel like the long-distance cloners that admins use sometimes for shenanigans could be moved to the mob spawner menu.
  15. Not to be a downer but didn't you read that this is basically dead?
  16. Better idea: their meals will include figures like from the arcade.
  17. It should be later into the round, not a 100% chance, and only for some roundtypes, like the free golems.
  18. This concept is good, unfortunately I have no good ideas (yet).
  19. I think that having "gimme" objectives removed for specific jobs would be nice (though this probably already exists to an extent): i.e. scientists shouldn't have to steal unused slime extract or full plasma tank. Then again, it makes sense ICly, as the Syndicate would probably employ someone with the easiest access to what they want.
  20. I mean, they are lower-tech versions of NT's more advanced weaponry- I feel like their current sprites portray that pretty accurately. If anything, they look too hi-tech for their function.
  21. Adding to that, an upgraded hydroponic HUD could let you view plant stats simply from examining the tray.
  22. Another thought, though this might be a bit OP: Bio 8 and/or Alien 4 and/or Bluespace 8 would let you make a "Recall Implant" very similar to the ones that Abductors use: before implanting, you use the implant on a tracking beacon to "scan" it, and then the implant will be able to teleport you to that beacon with a long cooldown. Bags of Holding would still interfere with the teleport, and EMPing the implant would make you do a short-range teleport similar to the reactive teleport armor.
  23. I think that was because that PR was bloated with a good few OP items. If you made the multi-HUD its own PR, and made it require i.e. engi 8, it would hopefully get accepted.
  24. Though, what if you feel like nobody else in the round is deserving of the karma?
  25. Y
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