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Habalabam

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Everything posted by Habalabam

  1. If the person has tools and materials, then it could be a variant of the hidden door. Activated by pressing the wall. No poster needed. The poster, if used, would only serve as a landmark. A "wall hole puncher" traitor item could work on standard wall (not reinforced walls), and offer the opportunity to leave a hidden door/hidden cabinet.
  2. I feel that the uppermost tiers of science should depend on factors not known at round start. Like: * findings from xenoarcheology * capture of live wizard/ling/vamp/xeno * goliath/basilisk. * syndicate items. * pda with TK. * divine trickle onto the chaplain. * artifacts found away missions. * xenobio products. * rare mining produce. * Visitor trade. These are just some ideas. But if these things, when encountered, presented a science opportunity that science would have to respond to in order to capitalize from, then that would make for some interesting gameplay. It would also allow for the classical adversarial positions of "we must kill/destroy it" vs "we must study it". Live stuff would be more valuable than dead stuff. Reaching the absolute top tier stuff should be high risk and borderline irresponsible. It would make science care about what happens elsewhere at the station. And the means and facilities needed to capturing, containing and interacting with a hostile xeno would be an interesting setup.
  3. Wouldn't the access to the crate itself suggest that virologist does not need CMO approval when ordering one?
  4. The point is not merely greentexting, but also to make it entertaining and memorable, also for your opposition. This objective allows for creative play.
  5. When somebody vomits, both DNA and indication of ingested toxins should be possible to extract from the vomit.
  6. Coils, batteries, glass, metals are materials/consumables. Not tools. Nor are they hoarded to the same extent. Nor are people stuck between two fire doors screaming "where is the gorramm battery?!". If the location bothers anybody or it becomes weirdly verbose, then it could just be a standard text denoting it as station equipment. The main point is to separate it from legitimately acquired items, which is a reoccurring point of friction between security and others when going through their backpack as part of the brigging procedure. I am pretty sure I am not alone in thinking that that is a problem. (FWIW: IRL, permanently placed emergency equipment would be tagged.) The location would've helped in putting things back, but it's no biggie. If people, in the other "should hoarding be illegal"-thread, come to the conclusion that civilians should just help themselves to whatever reasonably commonplace item is within their reach, then of course the point is moot. However, it seems to me that this suggestion is being purposely misrepresented as a way of achieving it.
  7. The only toolbox placed between two fire doors is potentially in very short supply. You don't get any "shorter" than that. Likewise with any empty fire extinguisher cabinet near a fire. If you want an item, you RP (maybe by merely asking) in cargo or engineering or you buy one. If you do grab one or "find" one in the hallway and you ignore the label on it, then it's on you. As I said, I doubt security will care. But if you do get in trouble for it, then neither the you as a player nor your avatar can claim deniability. It will also be an indication to the greytide. Maybe you should calm down before posting more? I think you made your feelings about it clear.
  8. If security searches you, it's an easy no-bs, no-deniability, no I-thought-it-had-no-owner case. Petty theft is, per space law, defined as "To take items from areas one does not have authority to access or to take items belonging to others or the station as a whole." Today it is practically not possible to enforce. This would at least make it possible to raise the issue. And to restore stuff to its location if it is found in the hallway.
  9. This relates to this thread: http://nanotrasen.se/phpBB3/viewtopic.php?f=2&t=6612 "Hoarding. Tools. Illegal or not?" This may be a real hassle to the map coders, but I would really like the tools, equipment in the common area, to be tagged. Owner ("Engineering") and place ("Aft Port Solar maintenance"). It would indicate to the players that the item is traceable and that questions may be asked. Even when the item is indirectly acquired (second hand). It would also be easier for station personell to put items back in their place. And maybe it would encourage more use of labelers. And maybe it would encourage people to actually purchase stuff from Cargo so that it could be labeled as personal possession.
  10. Play as security. You will be amazed at how many people seemingly play this game just to flip authority the finger.
  11. Taken a turn for the worse, indeed. Also, apparently, EOR grief is back. Though not discussed nor stated on this forum or having the sticky topic on the subject updated, the end of round is now an FFA according to the "rule" button in-game. Not just whacks and smacks, either. My last round had three major explosions when the escape shuttle landed. Obviously obtained from power gaming throughout the round. Not only is it detrminental to the round conclusion itself, but it also changes the focus of the earlier stages. For the first time in a very long time, I started looking to other servers this weekend. The people were nice, but the servers were laggy.
  12. Security borgs and clerical borgs should have voice recorder. For taking complaints, statements, interrogation and for the clerical borg to take a memo.
  13. It certainly is a possibility to have shortforms of radio communication as a matter of convention, but to me it feels wrong. We don't like l33t speak, "u" instead of "you" and whatnot. IC, the officer is supposed to have reported in the entire message so it would be even more immersion breaking to have other officers asking what "Lph" means IC (or using OOC, which might be considered IC in OOC). Also, just saying ":s cd4 Lph" would place the responsibility of deciphering the message on the receiver, not just the sender. Therefore it would not be an opt-in model, which I think is important to keep the barrier to entry low.
  14. Calling out location is a major element. However, if Tcomms script were able to accomplish that, then maybe this would open the door to some OP in-game tcomms hacks. I don't know enough about tcomms to make that assessment. I agree that it may seem like an RP motivated suggestion, but it is really for practical purposes. The added immersion is just a bonus.
  15. This suggestion is pretty half baked, but I would like to hear people's opinion on it. When playing as security officer, I think it is impractical and breaks immersion to type out all the different radio messages. Especially in a opportunistic/tactical/pursuit situation. IRL, police has solved this using police codes. How about if I write ":s cd4" (code 4 on security channel), Then the callout on the radio would be like: "Tim Rathens : Code4 All clear. At starboard primary hallway" It would spell out the police code including its short name and tack on my current location. "All clear" is a bad example as it is the time where you usually have the time to type out the conclusion of the call, but you get the idea. There are tools and config that would allow any individual officer to set it up for him individually. But still the officer location would not be included and it wouldn't be consistent across security. I suspect that this might be possible to implement by uploading a telecomms script in-game. What do you guys think?
  16. Thank you, I will try that out. Weird that I have never been seen it in use. I have witnessed human officers using it lots of times, but never a borg.
  17. When playing as security borg, I miss having the "HALT!" command. Typing "OI", "Waitup" or "HEY YOU!" isn't exactly IC for a borg. It is strange that human security officers have a more robotic sounding stop command than their borg colleagues.
  18. Maybe the aggressive grab should be quicker to obtain on a stunned person?
  19. I think the problem is lack of transparency. The virology scanner should leave a log, accessible from the medical laptops. It could be emagged to clear the log.
  20. And it messes up the attack logs and there's the screaming part. Try to help the nurse diagnose and treat a specific condition like a brain hematoma and wether she did or did not overdose the patient on anything while figuring it out. Nor can you pause it or reset it if you had a real patient walking in mid-practice.
  21. I don't have a trouble with the technology as such. Anything, technologically wise, that is added for balancing/practicality will be naturally attributed to the Mala'kak ("Space Jockeys") race, including a robotic infiltration unit capable of communicating with the Xenos. If there are practical issues, such as the AI immediately discovering the Xeno presence, then that is another issue.
  22. "into the filters"? If you are talking about the inlet pressure, then that is not what I asked. The filter component has two outlets: * One for the particular gas that the filter is configured for. (Let us call it "N2 outlet" in this case) * One for the remaining gas. I was asking what happens if the N2 outlet section has high pressure. Will it "block" the filter component as a whole and thus also stop gas from going from inlet to "remainder outlet"? Though I have my opinion about how it should behave, this pretty much comes down to how it is coded.
  23. How do separators behave if there is a lot of pressure on the separation outlet? (High pressure gas mix) => (nitrogen Separator) =(outlet)=> Low pressure=> (Flow?) =(N outlet)=> Very high pressure. Will the very high pressure on the nitrogen configured outlet somehow "block" the throughput on the main outlet?
  24. Yes, to me the big thing is lack of station wide objectives / focus. Something to make the various department less introvert and instead focused on how to contribute to the whole picture.
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