-
Posts
188 -
Joined
-
Last visited
Everything posted by TheDemonic
-
is there a way to put a difference between sharp and blunt items? because taking more damage from sharp weapons might be a good trade off so sure a toolbox fight would be slightly more in his favor but a knife fight they would be slighting at a disadvantage.
-
I like this idea, I also really like the idea of traitor gum that blows up in peoples faces when they pop their bubbles. the havoc you could make with that would be great, hand it to your target and wait for their doom or just throw the box on the table and wait. Or if you really want to go that extra step, throw a random exploding one in all the packs you find around the place.
-
I've always wanted more diverse races and I think the immunity to viruses thing should be quite strong. viruses don't happen often and having a race that is very resistant to both catching it and the virus progressing would be awesome. it would give them a very big sense of presence when ether the station is dying from a virus or to traitors looking to spread a nasty virus around.
-
You could even give the clown a buzzer and traitors some sort of poison gloves or something.
-
I agree, only medical staff should have access, but I think it should be fairly easy to get into, i don't want to go hunting around for the rarest piece of equipment to unlock it in the most dire moments.
-
Move the welding goggles from the abandoned assembly line
TheDemonic replied to FPK's topic in Suggestions
As someone who prefers welding goggles over the helmet (mostly for look) I'm the type to grab it if I happen to get engi or atmos and I would be quite sad for them to be removed for the simple reason of "people take them" as I don't see them being a High value item being much of a problem. If the item is taken 99% of the time right at the start by many different people (mostly engi), that static high value item isn't very static anymore. -
Well I was thinking something a little easier to get a hold of that doesn't spread around the room in seconds and maybe is harder to see. Plasma canisters are harder to get a hold of and more deadly plus AI or atmos will just scrub the plasma away if left for a while.
-
I agree, Fire needs to be more in this game, its a little too easy to deal with all the time and is such a minor thing that I hardly see people die by fire unless its a flamethrower. I also think more ways to spread fire would me great, Like being able to put a hole in fuel tanks(with some effort) and ever it spreads all over the room or it spreads when its dragged about.
-
I like the idea of this but I think it needs to be a rare thing, maybe a coupon or ticket for correctly sending back the manifests and sending back a wrongly stamped one will reset your progress to a ticket. Just an idea
-
May I ask what the misunderstanding was? we can hardly fix the rules with no idea what happened.
-
I would love a underwater map or at least partly. Like a huge tank of water for research or maybe just for station use, since water is so important for all races except greys. Or maybe a random chance of being an underwater station but I don't think a 100% permanently underwater map is a good idea.
-
How do you guys feel about the general direction of Paradise
TheDemonic replied to SpaceTimeNow's topic in Suggestions
Honestly I've stopped playing this server simply because every round ether ended with a crew transfer or 5 mins before the shuttle with nothing happening before that and anything that kills the crew seems to get nerfed into the ground or balanced for fairness instead of fun. I wouldn't even say this is a good RP environment because there is nothing too roleplay about, you just sit in the bar and talk about the weather instead of RPing about what's happening on the station. Also RP rounds with no antag should simply not exist they are boring and pointless. -
I must admit there is no need for everyone to know you haven't won anything, over and over and over again. it just gets annoying for everyone, I wouldn't mind if it said it as someone won but not if they lose.
-
Oh another post NTSAM has changed because it wasn't going his way, great... not like this is a place to discuss stuff or anything. as for the light bulbs I couldn't care less whether they hurt or not because I barely ever touch them on accident and its not a big deal even if I do. I probably won't even notice if you changed it.
-
personally I like the idea of giving Vulps a good sense of smell, How I would like to see it done if at all possible is: firstly allowing them to smell blood, have blood and bloody objects produce some sort of gas which is visible to vulps and can be toggled on and off (because it would get annoying sometimes) secondly if you want to be able to smell your crew mates I suggest having a similar thing as the blood where they produce gas that you can attempt to follow. Thirdly allow showering to completely wipe away your scent for about 20? minutes, to stop sec and stalker vulps from being overpowered as hell. Fourthly only because the OP suggested it, have lings produce a slightly different amount of scent than the original. so only the most observant people in the community could notice. Also this means that returning to places that the original visited a lot (where his scent would be) makes it impossible to know and of course they can shower. Final its probably way to much work to code and will probably cause a bit of lag, BUT I CAN DREAM CAN'T I!?
-
as much as I would sometimes like to play on a different map with the same people, I think it would probably push away more people than it would entertain.
-
The ultimate Kidan Overhaul - Making those bugs actually fun
TheDemonic replied to Travelling Merchant's topic in Suggestions
Can't code something until something has been decided. -
I completely agree with tzo's post. as I've said before, there is no point changing up cargo if there are no requests. however I still like the change of being able to reattach the paper back on the crate, maybe with duct tape? the rest is just trying to spread the tiny amount of work they get across the entire round and that just won't make an interesting job.
-
After playing a few rounds in cargo, I really think 1&2 should really be fixed, also it seems weird having such an obvious bug in the game.
-
ok, noob question. What is AAC?
-
I thought this was suggested a while ago but I couldn't fine it anywhere, plus there is a camera in the QM's office for the AI to take a look.
-
So I would like some shutters for the QM's office, mostly just for the big window to the public not so much the ones by the door. I don't think this will be used that much but I think it would be good for the privacy and I'll tell you a little story of why. I was QM as well as cult and to attempt to lure the HoP into cargo I basically asked him to come to my office to discuss getting some new employees. (cargo needing workers was so strange that the AI watched us most of the time we were there lol) So it was going quite well and we were just about to get into the thick of the meeting, that was until a civvie walked up to the window. *bang bang* "Hey!" *bang bang* "Hey can I get a welding helmet?" *bang bang* "Can I get a welding helmet otherwise I'm going to have to fine one somewhere" ("please do" I thought) *Bang bang* (and so on) It pretty much derailed the whole meeting and with it all the roleplay and *cough* evil cult plan *cough*. TL:DR: So basically I want the shutters so the QM can use his office for office things without people disturbing them.
-
Something tells me after reading this and another post of yours, that you don't like the vulp race very much.
-
So I whipped this up really quickly (you can probably tell) but its just what I imagined when I read this, so here you go and now I'm off to bed.
-
Oh so that's why I collapsed and started vomiting everywhere, here I was thinking the barkeep poisoned me, yeah this should get changed.