I had an idea that seemed promising to me at first but then, as I thought about it more, I realized would not work for several reasons. I will share it anyway because I think the intent behind it is good, I just can't find a good way to implement it and maybe someone can. So the following is just me thinking out loud.
Miners have an incentive to bring ore to the ORM because they can get cool stuff with miner points. Security Officers could also unlock better equipment by doing their jobs well. I remember we had an admin even where security got "enforcers" (they were 9mm iirc).
The problem is how to measure security officer success? Number of arrests would not work because that would create a bad incentive. No breaking SoP or Space Law for a number of minutes? That would just create the need for an entire new job to supervise them with cameras just like an AI. Would that be fun job? And wouldn't that job have similar security problems of their own? And wouldn't the new gear be irrelevant once the armory if opened?
tl;dr: Incentives to be a good security officer would help with some of the issues but I can't think of a single good way to implement them.