I know, I know: just order a buttload of bees, inject them with fluorosulphuric acid, and enjoy the view, as dozens of people will have their blood turned into acid and literally melting from the inside out.
But I think killer tomatoes should get some love. Sure, they do some amount of damage, but even when in great numbers, they're easily dealt with: pew pew, maybe a grenade, and they're done, they're pretty squishy.
What if...they get squashed when they die ? As it works now, whatever you put inside the seed doesn't count: you could put acid and hypo, no effect; you could put Phlogiston, no effect, etc. Even when butchered, the tomato slices only carry nutrients, even if you removed those nutrients with the DNA manipulator. IF they squash when they die, the reaction of whatever is inside (with separated chems of course) would occur, and you could make, for example, kamikaze tomatoes. Or maybe have them work with hypodermic prickles: if they manage to bite you, you get injected with whatever they're carrying. Or both !
There's kind of some foundations already to make them a nice weapon for traitors. Make them so they can only carry a limited amount of chemicals inside (afterall, part of their chemical capacity will be taken by...well, the ability to live, so it'd make sense) and voila, powerful yet maybe not too powerful weapon: since they've got limited chem capacity -even with densified- you could have phosphorous + potassium + sugar (to make for gaseous "manually") but then there'd be very little chem capacity for everything else -that is, the chemical weapon/s you're spreading with smoke-. UNLESS you're lucky with your strange seeds and get something like Phlogiston production, or gaseous decomp. This would also make it more of an RNG weapon rather than a go to one.
Don't have gaseous or phlog ? Ok, have the smoke chems inside, but now you only have chemical capacity for maybe some acid, or put phlog chems inside and you got some little fireball: nothing too overpowered.
By dealing with its chem capacity you could tune it to be powerful yet not overpowered.
Different thing is if you allow it to have an effect with hypodermic prickles, but you get the idea
And yes, "BoTaNy Is AlReAdY oVeRpOwErEd", but other departments are too ! And given the sillyness of plants in ss13, I think it makes sense for botania to have some of it too :D
What do you think ?