GelatinousGlob
Members-
Posts
163 -
Joined
-
Last visited
Everything posted by GelatinousGlob
-
One way or another, LINDA needs some serious work, work no one seems to want to do because it is a bunch of shit to mess with, which is perfectly understandable. When LINDA was first implemented everyone was told to wait for updates and improvements to the system, most of which never came. Instead there were bandaid fixes such as vent and scrubber extensions, 'refill' button that just set the vents to triple the pressure (and causes more problems than it fixes). While it is something, it doesn't really help that much and more needs to be done at some point. ALL THAT SAID, there are other simpler solutions that should be implemented eventually anyways. If you want less complaints about LINDA without big coding updates, you need to redo the entire stations atmospherics pipe system. That means relaying 95% of the pipes on station into smarter configurations. If part of station explodes, trying to hook the pipes back up is a massive undertaking because they are laid pretty much randomly at this point. When the bar explodes I have no idea which sides the air is actually coming from, you can only try and locate the ends and hook them together and hope you didn't make an empty loop of pipe that goes nowhere. If you did re lay the pipes, you could have pipe mains that largely go down the major hallways, that branch into rooms at logical points like near doorways (pipe drilling into reinforced walls is atleast a huge improvement itself right now), then once that pipe main is into the room you could branch it off tree-style to regularly laid vents and scrubbers that can more effectively fill and syphon rooms in reasonable amounts of time. The bar itself should have at least 8 vents to effectively fill it if not more, and not have half the room at 300 kpa and the other half at 5 kPa. At the same time, this would give a chance to create atmospheric nodes (like the little atmos closets that we have but are currently useless) where parts of the station can be individual cutoff or supplied by canisters or drained to allow easier repairs. Each department should have its own central atmosia node. Science should have a closet, medical should definitely have its own closet that can isolate it, security, command, arrivals hall, and engineering. Right now its all one continuous spaghetti mess and doing any fun atmosia stuff is very difficult if not impossible due to time constraints per shift mainly consisting of running around with a t-ray and trying to decipher that mess. It would make actually using atmosia for something other than grief possible as you could flood or cut off small areas of the station for specific purposes and objectives. Also, air alarms would be more useful if changed to take an average of the room so they respond faster to breaches and make filling rooms easier to do. If you could get the average of the room, you could turn the shit off and let the room equalize instead of continuously pumping air in until you end up with twice the intended pressure. It doesn't have to update every second either, an average every 5-10 seconds would be enough. To summarize, a repiping of the station would be the simplest 'fix' but is still a big undertaking. Add in atmospheric nodes for departmental air supplies, apply vents in a tree branch fashion for big rooms and halls, possibly make air alarms take average readings of rooms or larger sections, maybe reading and the averaging all the room's vents and scrubbers? Or otherwise make gas sensors read into air alarms and spread them around. vvv Additional unrelated trash vvv On an unrelated note, unless/until these problems are fixed you should really give atmosians more access. Engineers can use air alarms but atmosians can't use APCs, cant go into the engineer supply room, cant use engivends, cant go into tech storage, cant open engineer, welding, or electric lockers. Cant even use the ore vendor to get metal, plasma glass (which are the only job that even use it), or plasteel to fix atmosia breaches or upgrade the turbine or build other fire safe shit. Engineers meanwhile even have access to their own pipe dispensers both in secure storage and on the engi outpost. Amtosians might even benefit from a second pipe dispenser. Even expanding atmosia (hard to do without moving a lot of shit) or otherwise making a large construction area would give them more to do than sit in atmosia and formulate plans to burn the station down. There isn't even a lot of room for atmosia experimentation without tearing the entire place apart, that some of the reasons why I havent been able to test passive vents which have been broken, removed, re-added, removed again, added again, and are probably still broken. They were really the funnest vents that let you create some crazy things and can the results at high pressures. (BTW, passive vents are suppose to equalize gas and pressure from within the pipe and with the surrounding atmosphere, I don't know if LINDA broke them or if it happened afterwards, but I had a coder ask what they even did before to try to fix them but I don't think it worked or they didnt understand what I said, essencially they should act how you would expect a broken/open pipe into a room would do in real life)
-
I would support the taser stun time being reduced, you could stun with taser and then use disabler to keep them down, or use a baton, or have your buddy keep tasering them. Taser shot shouldn't be single shot and its over, that is boring and anti-fun. Security has so many stun options to keep you down, there really is no reason to have taser a 1 shot to cuff. If anything, it should be the exact time as cuffing so that the only way to cuff off a single taser shot is to be point blank.
-
You could make the atmospheric scanner a molar concentration readout to have something science doesn't have.
-
I made the makeshift shotgun before but its single shot break action so by time I got the multiple shots off to completely silence them they had my position and who to look for. Granted, I should of had meteor shells. The only big use I ever made the shotgun for is for using pulse slugs to break down walls.
-
Yes but it requires you to mutate death nettles and plastelium (which for some reason was removed from hacked seed vendor). mixing fluorosulphuric (from death nettle) and the plasticide from plastelium and it spawns plastic sheets. So you may need a number of buckets of mutagen to do it.
-
I agree bone breaking needs to be toned down, a probability might be enough. Another more difficult way would be to differentiate between stabbing and blunt damage. Being stabbed shouldn't break bones very often and blunt damage shouldn't get super infected and bleed as much.
-
Make Devouring Mice as a Tajaran Deplete Hunger
GelatinousGlob replied to unmovedmover's topic in Suggestions
I thought at one point mice gave tajarans small meth doses or something to give them a short boost. Maybe the deadchat admin/mod whoever it was was fucking with me. -
Remove the Incinerator/Assembly Line for Workshops
GelatinousGlob replied to LiquidNightfury's topic in Suggestions
The incinerator could be moved but I agree, without being able to use protolathes or and RnD stuff the room is useless. Its too small for any real construction without tearing the whole area all to hell. And engineers really do need somewhere to build shit, its too much work to actually build something in a normal round just by removing whats already there. Preferably somewhere with some reinforced walls so your SM prototype or super turbine doesn't burn the station down on accident and get boinks. You could move tech storage and the incinerator farther to the west and make the assembly line/tech storage area into a decent construction zone and keep maintenance areas around it. Or put the construction area out where the mechanics office is, perhaps put the mechanics shop off the construction zone so he can coordinate with other engineers, possibly using his pod to collect supplies or something. This would give him some traffic in the area instead of being pretty much isolated in his shop. -
Yea, you get a syndicate minibomb and cuban pete hat for winning, failure is death. It is only available if you emag the machine. If you ever see an arcade machine have cuban pete, either win or leave before you lose.
-
I didn't like the button airlocks too much but really, having to hack airlocks to get in and out of the station is ridiculous. If you don't want buttons they need to be unbolted by default. Or maybe have a button just for controlling the bolts.
-
I agree, ive been saying engineering needs atleast a large empty room at the least. Setting up a new room in space with power and atmospherics and decent walls takes a good portion of the round and requires the CE to be onboard and not fuck around for 30 minutes while you wait for blueprints or a permit. Setting up in secure storage works but it is small, not a lot of room for extra pipes and shit, and requires pulling all of that shit out of there. Definitely need pipes from atmosia into engineering for setting up things like supermatter or other experiments. Just having a large room with power at round start would be a 100% improvement. Atmosia could use slightly more room too. I mainly main engineering and atmosia so would be happy to help plan or produce changes.
-
Pretty simple, remove research computer access requirement. Really, I don't see what it was implemented for in the first place, it just makes science even more powerful than they already were. You can't steal research boards from tech storage and build your own now, science already has shutters (which shouldn't exist if we can't use the computer anyways), and it reduces antag options. Id cards are already fairly difficult to get. This is especially important in modes like nations, even if you take science, you can't use it unless you get an ID change or kill a scientist. If nothing else, it should be given a login menu like the comms computer so people can take advantage of lazy scientists that don't log out. It was lucky I just so happened to be the HoP and could give myself access when I was the only person willing to not only do science, but also fix telecomms which needed science parts to do (which is why i had to do research also). Science is many times busy doing any of the many other science jobs and not research.
-
Doesnt the magistrates gold pen have multiple colors? It had like 4 or more colors because I remember a vox friend stealing it and giving it to me to use as IAA.
-
Ive gotten over 2 million watts off the turbine by expanding the burn chamber to be longer and thus farther from the compressor. I also used three air injectors as input and was running two gas mixers, although with my results two injectors and a single gas mixer might be enough. I eliminated as many pumps as possible and only used volume pumps when necessary. I think it was 2.7 million watts sustained output with stock parts in it too, although I may be wrong on the parts since I was building it while also explaining how atmospherics works to a first time atmosian and may have sent them to science. However, because of the restrictive nature of the default turbine chamber and the difficulty in removing reinforced walls I rebuilt it in the middle of atmosia. Rebuilding requires more plasteel and/or plasma glass though and requires removing and relocating most of atmosian pipes. Ill post screens next time I build it, last time I unfortunately discovered passive vents are now broken again so I spent a bunch of time containing the gas released when I had to break into the exhaust and then when I did get it perfect the blast chamber glass got blown up by a surgery bomb so i didn't get pictures. I hope they fix or maybe even already fixed passive vents, they are by far the most useful for dealing with turbine exhaust without venting direct to space. My goal next time is to recycle any of the plasma and oxygen that is unburnt and a cooling and storage system for the CO2.
-
It would still be nice to have a straight razor to change peoples facial hair instead of scissors, mainly because I could use it as part of my ghetto 16th century barber-surgeon character where I use only improvised ghetto tools for surgery.
-
I didnt see the update, there hasnt been a changelog update in a long time now and I don't read through github changes daily.
-
I would be fine with barbers if they could actually change peoples hairstyles not not just shave their head. Barber has literally one mechanic, which other people can walk in and do themselves, which is shaving heads. They can't change people's hairstyle, its pretty shitty when you try to RP a barber and 99/100 times have to go ooc to tell them to change their own hair with the mirror. If nothing is going to be done with the barber it might as well be removed or at the least removed from karma shop. Plus its not like a straight razor would be some OP as shit thing. People can get glass shards and scalpels and shit with ease, I don't see how starting with a glorified scalpel would make people go mad and eviscerate everyone they see. If you don't want to add more shit for other people, you need to start removing the OP shit from everyone else. You act like this is a chucky cheeses where you can only give people plastic safety scissors.
-
Whats wrong with giving people murderous weapons? The bartender has a shotgun, the chef has knifes and a hacked machine that gives cleavers. Science can make a shotgun and make pulse slug shells that destroy reinforced walls and the floor underneath. Atmospherics has a fireaxe. Chemistry has access to plenty of death shit. Surgeons and doctors have access to circular saws and scapels. Janitors have bear traps. ect ect. Plus brig physician has brig access no problem, same with IAA and the Detective. Its not like there will be a wave of 20 barbers coming in to raid the brig, that is ridiculous. Its not like they couldn't arrest and take away barbers access if it was abused anyway.
-
What if we gave the barber brig access so they can shave prisoner heads to prevent lice? I mean they don't have jack else going on, they should have a straight razor for ghetto surgery and killing people but that hasnt happened despite multiple suggestions for it. The barber shop is in a shit area for traffic (especially for a karma job that has no purpose other than RP). Being able to shave prisoner's heads would give him a legit job to do and not get himself killed for shaving heads.
-
Get rid of Bags of Holding spawning singularities
GelatinousGlob replied to Cupcakes_n_Hacksaws's topic in Suggestions
I actually enjoyed that singularity last night because it made me the hero that the HoP wouldn't give me the title for, I was the Mime and had to drag someone over to announce the singulo was loose. Then I looted a space suit and grabbed the chef that was stranded in escape and died of exposure, revived with defib, brought to the security shuttle. Then because it was crew transfer and not an emergency shuttle the pods wouldn't have worked so I got the CE to cancel the shuttle and call a normal shuttle. "Annoying Mime Security Guard" saved the station, only two other people actually boarded the normal shuttle. -
I dont see how it helps with your example unless I try to melee a basilisk to death which still makes you bleed like crazy. One hit means the bandage must be used or the Kidan will bleed to dead, even if it overall did about as much damage as hitting yourself with a piece of paper. Maybe some of it could be helped by not having Kidan bleed like stuck pigs from even minor damage.
-
Kidan brute resistance doesn't even really change mining. If you get hit and don't have a healing item you will bleed to death before you make it back to mining. Also, how are broken bones calculated? As a Kidan I never noticed getting any less broken bones. Goliath will fuck you up melee no matter what you have on or who you are, basilisks will freeze you and cause burn damage anyway, hivelords won't even touch you once if you rush them with a pickaxe and you get a heal from them anyway. The only use ive ever had for Kidan brute resistance is against greytide. Security uses tasers, command uses lasers, bullets hurt just as much, then you get flashes and stun. None of them brute resistance helps with. Only when some shit greytide starts shit with you and hits you with a toolbox a few times you can tell them to fuck off before you beat them down instead of just beating them down immediately to prevent going crit yourself. Seriously, how many melee weapons do we have that aren't improvised greytide weapons? Brute resistance doesn't in any way shape or form make up for the lack of mesons. A 50% brute resistance wouldnt even make up for lack of mesons. If you want any ores before the 1 hour mark you have to get the advanced scanner to see ores as a Kidan which you can only see the outer ores with because you have no mesons. Then you pick away, avoid goliath, bring ore back, buy a kinetic gun, fight goliaths because mining ore is useless and all the cool shit in mining you won't find because you don't know where to dig. Then you die anyway because you got hit a single time and have like 10 brute damage but you just bleed like a god damn fountain. If Kidan brute resistance was as good as you guys seem to pretend more people would play them. The majority of Kidan owners ive talked to have regretting buy Kidan because they aren't nearly as robust as people think and the lack of glasses ruins the two departments where brute resistance might possibly be a beneficial.
-
The only problem I have with it is Kidan are known as a mining race, yet are the worst miners on station. Mining helmets should have mesons installed on them by default considering that is what the suit's sole purpose is. Everything is fine except not being able to mine for shit. I would rather have a mobile security computer that can easily be read for new arrest warrants and just remove sec huds altogether, but thats getting off topic now. I always imagined Kidan would be able to sense different ores through the rock naturally using their antenna but I don't know anything that would really fit without something like OP natural mesons.
-
I well never go for this until tasers stop being one shot stuns. Chainsaws allow antags to go a bit wild and people should be smart enough to run away. Without them, nothing fun ever happens as soon as a taser is involved. Chainsaw allows them to dodge and take them down.
-
I just had a bunch of item ideas on my head, feel free to help balance or improve any ideas, you can steal them too and make your own threads, I wont complain. Barber, straight razor for beards, scissors for head, laser straight razor and bluespace (ranged) razor and scissors from science. Collapsible hover beds for medical, requires a battery, emag causes strong magnetic attraction. Electric wheel chairs, require batteries or it is walk speed. Hacking causes increase speed but much higher battery drain. Emag causes it to spin out on bodies or people laying on the floor (kind of like how an unhacked mule can run you over). Energy shield/wall projectors to replace inflatable barriers. Works pretty much the same but emag will make it stronger and block energy and laser weapons. Possible security versions which can be locked into place, would work like portable barrier. Coin scale armor, get a bunch of coins (5? 10?), wire, welder, tablecraft together with a long build time. Melee defense, minimal bullet defense, perhaps small energy defense so tasers are 2 shots? Not sure how taser stun works. Different coins could possible create different color armor or maybe tweak the defense values. Bananium coin armor could make you slip immune. Not too strong and will likely require mining cooperation but it is the best a greytide could hope for besides looting officers and command. Net gun, wrap people them in a net, cant interact with player but can drag the net with them in it. Resist escape in 5 seconds if not being pulled. Possible crowd control with multiple net spread. Requires opening, cartridge replacement, and closing again before it can be fire again. Paintball gun, harmless except for getting shot in the eyes. Possible chemical eye delivery? Leaves paintball splatter. Can order special paintballs that color things like paint. PPD Portable Pipe Dispenser. Takes compressed matter cartridges like RCD, can deploy a limited number of pipes, fits into your bag or on your belt slot. Hologram projector, syndicate item. Projects an image of a chosen item, can be picked up but is non-functional, using the item in your hand deactivates the hologram leaving the projector. Fax beeper, scan a fax machine, acts as a beeper when you receive a fax. Soap box, chaplain can stand on it to preach to the masses in the hallways. Person standing on it gets bold speech text. Bluespace slug, table crafted, requires tech shell, blue space crystal, manipulator. Cause the person (possibly item) that gets shot to be teleported randomly within a short range. Bluespace buck shot, table crafted, tech shell, 3 bluespace crystals, highpowered laser, manipulator. Works like bluespace slugs only fires like buckshot. Bluespace spear, craft like a spear but with bluespace crystal, causes cloning damage, teleports the target 1-2 spaces. Uranium slug, table craft, tech shell, uranium, manipulator, capacitor. Causes radiation damage. Uranium buck shot, same as above but uses uranium coins. Fires buckshot style. EMP slug, table craft, tech shell, uranium, iron, capacitor, manipulator, matter bin. Causes small EMP on projectile contact.