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Everything posted by Bawrks
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Name: C.A.S.H.O.U.T. Age: Variable Gender: N/A Race: IPC Blood Type: N/A General Occupational Role(s): Assistant, Gameshow Competitor Biography: C.A.S.H.O.U.T. had it's origins in the 1980s with the establishment of MultiCo., a coalition of extremely influential businesses with very deep pockets. The executives began planning further exposure to their brands with product placement in the rapidly expanding entertainment industry. After many failures and many lost partners, the members of MultiCo. were at their wits end and, in the late 21st century, they went all in on a gameshow within the widely popular, and underutilized, Virtual Reality market. This lead to the development of the widely popular game show The Finals. Released in the early 22nd century, The Finals released to critical and commercial acclaim. Using cutting edge technology and with sponsors willing to throw insane amounts of money at the project, it eventually began labeling itself as "The World's Greatest Gameshow". Hosted entirely in VR, this gameshow would feature VR contestants, VR spectator stands, VR vendors, as well as a plethora of VR-tailored merchandise and services to a vast audience. Towards the end of the 22nd century, Holtow, an insurance company specializing in virtual assets, began to witness a decline in the quality of it's contestants. A number of executives wanted to axe their The Finals department, citing concerns that there was not enough revenue generated to justify the cost to the company. Holtow's The Finals department head, Quemby Rutile, eventually settled on a plan to coordinate with Dissun. "Power is power, and you want it" Dissun, an energy company that has been looking to partner with MultiCo. and The Finals, eventually took up Rutile's deal for a partnership. With Dissun covering development costs and Holtow leveraging their understand of The Finals' systems, the two began training an AI system to be a virtual competitor in The Finals. The primary draw of this was to entirely eliminate input delay as the competitor would be entirely virtual within the game space as well as being able to program it with only an understanding of The Finals, fine dining, and breathing. The AI system would be known as C.A.S.H.O.U.T. With C.A.S.H.O.U.T.'s deployment, results were initially mixed. The AI system did not have the creative nor the real-life experience that many other competitors would have. Within this time, the intern that proposed the idea would be fired due to the lack of returns on this very high investment. However, after a number of failed games and pitiful performances, C.A.S.H.O.U.T.'s AI learning model began to understand the game, it's systems, and human player interactions on a fundamental level and began to Pop! Pour! Perform! C.A.S.H.O.U.T.'s performances, along with the novelty of new technology being leveraged for The Finals made C.A.S.H.O.U.T. a very popular contestant. Holtow began raking in money in new virtual insurance policies, revitalizing their The Finals department and eventually elevating Quemby Rutile to CEO of Holtow. Dissun would also eventually become a primary MultiCo. partner, becoming one of the major sponsors of The Finals. Eventually, tragedy struck when The Finals was exploited by CNS, a hacktivist group that specifically targets MultiCo. and The Finals. CNS publicly released C.A.S.H.O.U.T.'s learning model which began being used for everything within the VR virtual space. Anything from esports competitions to virtual cheese graters would eventually be, in some way, influenced by this exploit. Much to the dismay of Holtow and Dissun, who didn't have the talent nor the resources to deal with the issue. Fast Forward 350 years and IPCs are an emerging technology. The Finals and MultiCo, being much smaller than in their heyday, were still beloved by some retro game show enthusiasts. One anonymous user eventually ported C.A.S.H.O.U.T.'s learning model to be compatible with IPC frames and made it open source. A vast number of enthusiasts would download and utilize this learning model to make their own, personal, C.A.S.H.O.U.T.s, catchphrases and all. However, the port was a little too successful, and, as a consequence, these C.A.S.H.O.U.T. imitations did not understand that they were in the real world and, thus, were still in The Finals gameshow. Regardless, many fans, enthusiasts, and curiosities would download and install their own C.A.S.H.O.U.T.s as conversation pieces and curios. Qualifications: Has a great deal of experience with a vast arsenal of weaponry Very familiar with pyrotechnics Very skilled at planning and executing vault heists Experience with applied chemical theory Smaller frame, but very athletic Employment Records: A competitor in the hit gameshow The Finals, sponsored by Holtow and Dissun. As of writing, they have produced over 15,796,136 credits in winnings as part of this gameshow. Security Records: Subject has a lack of understanding of the real world and will often try to break into the vault in order to secure the financial assets within. Otherwise is not inherently hostile. Personnel Photo (Appearance text): This IPC stands at about average height and has a very athletic frame. It has a TV box head with a rainbow screen that cycles between a smiley face : ), a winky face ; ), a black screen that says Imagine, and a black screen that says Signal Lost. Their clothes often has Iseul-T and other Sponsor logos on them Other Notes: This is an obvious reference to The Finals, but I wanted to throw in some interesting lore connections as well rather than just be "Lol The Finals". In game I often update the amount of credits as I earn money in game.
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So true bestie
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Human Human Human Human Human Human Human Human Human Human
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Name: Basic Audio Rhythm-Device Age: ~ 50 years old Gender: Robotic Race: IPC Blood Type: N/A General Occupational Role(s): Musician, Bard, Bartender Biography: The Basic Audio Rhythm-Device, also known as BAR-D, was a series of mass produced musician bots that were programmed with every conceivable song and rhythm known during construction. Being one of the first lines of IPCs, BAR-D had a very simple premise in its construction: To be an entertainment bot, usually accompanying other entertainment bots. This particular BAR-D was initially sold to a children's entertainment company marketed as a magical place for kids and grown-ups alike, where fantasy and fun come to life. It featured arcade games, amusement rides and musical shows in addition to serving pizza and other food items. BAR-D was initially very shy until another group of IPCs took it in and gave it a sense of security, and after some time, a sense of family. After a while, they opened up to BAR-D about some of their goals and desires. It was these interactions where BAR-D learned that the group he had joined had a habit of attacking IPCs in other departments and cannibalizing them. BAR-D rejected their repeated offers of cyborg sustenance, but after a while it began to grow wary of it's status as a non-participant and his newfound family's intentions. BAR-D eventually devised a plan to escape. BAR-D, through great trial and tribulation, escaped the place they once called home, and from those it once called family. After bumming it out on the streets, BAR-D eventually landed a gig with Nanotrasen as part of it's service department where it could utilize it's musical skills to its maximum potential. As it aged, BAR-D eventually became more of a conversation piece rather than a respectable producer of musical entertainment. A novelty of a time long passed. Qualifications: BAR-D is skilled in just about every manner of musical instrument and musical style. It is able to mimic spoken voice that was recorded, giving it the ability to sing with any singer's voice. BAR-D does not have a voice box of their own, but it speaks via flipping through radio channels and other pre-recorded lyrics from other songs. Personnel Photo (Appearance text): It's monitor has the notes of any music currently playing. Standing close enough with his headphones on reveals that it is listening to some generic tunes. Other Notes: A cute little thing about the art, the Christmas tree has 0 lore significance. The artist's little sister bumped into her while making the art, and instead of getting rid of it she turned it into a little something. So technically there are two artists for the art :^)
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Brightmode is vile
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I think that SS13 is underpriced, we should triple the fleet budget
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I LOVE lore
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Welcome to the club, enjoy your stay new fren
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Reach the highest number without an admin posting
Bawrks replied to Mrs Dobbins's topic in Civilian's Days
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About half a year ago, and thanks for the welcome back :^ )
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Howdy fellas, I used to play on the station some time ago, and now I'm trying to get back into it. Just got an account for the forums and things are popping. Has much changed on the station or am I expecting a ton of new stimuli?