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Drakeven

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Everything posted by Drakeven

  1. I've had plenty of good RPs with Borers.
  2. I sorta like how they're... Symbiotic in a way. Though I think the third idea is a good one, having random objectives like that. Some could be more dangerous than others, giving people pause on weather to accept borers. However, I always thought of them as one of the only antags that incentivize RP. "You scratch my back, I'll scratch yours" Kinda thing. It's nice to have a midround that won't completely destroy you, but I certainly think adding some more chaotic fun into the mix would be okay too.
  3. The only issues I have with the goals suggested is that they all take the engineers off the station to do it. Solars are probably okay, but Con site is isolated as it gets. Mining station might be okay, but then you've got all these access issues with Engineers complaining to cargo to let them in, or just hacking the doors open and annoying the miners. Super-matter engine on the other hand? Hell yeah, but I think that might be getting added in soon anyhow~! As well as all the 'station goals has a 'prize at the end. BSA- Big ass gun to shoot. DNA- powers. Sheilds- Meteor (sort of) immunity. I think it'd have to be something that has a unique sprite, purpose and way of construction. That makes it harder, but it's also the only way of making it fit.
  4. I like the spiritualist, though yes it could be abused. Perhaps severely limiting the number of letters they can signal... Certainly, I think if it was folded into the librarian that would make them a TON more playable and useful.
  5. I'll look at it...
  6. Hmmn, maybe~!
  7. I like Reagan. They're a good CMO.
  8. A little drawing I did for @Raven171. We've had a small (not small) RP going on for a while and I decided to draw the characters. A morally questionable Skrell called Volqix and a green ex-officer called Samantha. I like them!
  9. This helpful CC Grey gave me the parts to make a BSA as CE, so we could fight those pesky Syndicate Comms agents!... And maybe also blow a hole though the escape shuttle. A tiny. Little hole. And then gib myself next shift with the new engine delivery system. I'm a competent CE, I promise. In all honesty @necaladun's Invisi-grey is really neat, and only SLIGHTLY terrifying when re-educating a HoP with an energy sword. Maybe a bit more than slightly.
  10. I've seen Sophia around! Amazing work, REAL nice booties, yaya... May I...BORROW THEM FOR A MOMENT?
  11. Vespa. One heck of a squish! Pretty goopy.
  12. A commission done for Torque, two move posters, that I made up... uh, there's probably some spelling mistakes, but heck, here you go!
  13. Jay: Tries, Fails, tries Giki: Voxxy, Fixxes, Yaya?
  14. Qur! The warbling Skrell that makes me love the fact we have a sound for that emote every time I encounter them. GOOD STUFF. She's adorable.
  15. SO, I just spend 7 straight hours putting this together. I had possibly one of my favourite rounds, or at least my favourite involving an AI, yesterday night as CE. It was a custom event, a meteor shower, and then a Giant ass meteor heading towards Sec. So, as you can imagine, as CE, I had my hands... quite full... with trying to deal with everything. I got cargo to order as many meteor shields as their shuttle could carry, and tried my best to organize my WONDERFUL engineers into action. They were great. So, we managed to patch up the station with some help from CC, and sec opened up the giant ass meteor stuck in their armory to reveal an ash drake. But, it's my job to repair the damage AFTER it is done, so I didn't get involved much. However, the highlight of the game was when the starting AI stopped... well, working. It was still present, but it didn't wipe itself. So the RD had to make a new one, and a plucky little scientist volunteered- Ava. So they took out her brain and stuck it in an AI core, and brought it to upload, much closer to bridge. I had finished with most of the repairs that needed doing, and I'd never really... talked with an AI much, as I've never had the luxury of being actually in the same room as them (much). So I decided to talk, and I knew Ava was quite a good conversationalist. It got... pretty philosophical. At first I actually thought you could take the brain back out of the AI, but after trying to do that 'decommission (try every tool you know of to de-construct it then realize you can't and just harm-welder it to death0 the previous AI, I realized it wasn't actually possible to go back to ones fleshy organic form after you get AI'd. Ava slowly turned from their normal Vulpy self to something much more synthetic, which was fun to role-play out. Asking what would happen if they had different laws, they being unable to give any sort of opinion if they wanted their laws changed or not, just finding out the limits there were being an AI after the freedom of being a crew-member. Ava questioned if Giki would decommission her like she did the other AI, and some other pretty hard question. Perhaps the most major thing is that you're not getting payed anymore, and you become less of a crew-member and more of an object. Laws also influence you, so you could never be sure if you're actually you anymore or not... It's pretty spooky if you think about it, and quite a unique problem to the usual 'Non-post-organic AI'. Anyway, at the end when the shuttle was called, I asked the RD if i could add a new law. Law 15- "You are still the Vulp you once were, don't forget that." or something to that degree, so Ava could still hold on to that personality of hers without being overcome by the torrent of synthetic signals and directives. Though an Ion law came in right after saying 'You need week berries to survive but we... fixed that. ANYWAY it was a TERRIFIC round and honestly I'm so glad I stayed up way past a reasonable hour to play it. Ava is best Vulpai.
  16. Nurn'Kal looks like THAT? I can see why people join the cult then... I hope at least one of those photos got Zeke's good side.
  17. Eyyy. I love Greys. They're always a fun race to interact with. This one is ooooof Gemini! Ionward's character! They are QUITE a talented artist, so I was so glad to get an art trade with them. Heck. YEAH.
  18. VULPS! Vin and Sam, two different Vulps. Here they ARE just chillin'
  19. AWWW HECK YEAH This is great! Yaya! Likes very much is goods. SECURITIES VERY SERIOUSES. (Maybes lets you go if you promise you nots bad)
  20. An aaaaaaaaaart trade! Phoebe, nice purple hat. Keepin' an eye on those halls... I wonder what could be lurking around the corner. Probably nothing. Just another relaxing day outside bar...
  21. Cute! Nice work.
  22. This one was drawn quick. It Praxis!
  23. Oh, and probably not, it was certainly something. There was no boom either, just gas.
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