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Allfd

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Everything posted by Allfd

  1. You can rig a light to explode when it is turned on by injecting it with plasma.
  2. We already have this, its called Vox and costs 45 karma. I guess human Vox costing 5 would make sense.
  3. Its not clear to me how you require a transfer, and not have security become even worse of a job. We have a moderately capable security staff, that at least if the crew is hostile, it needs a good reason. If it were actually possible for security to be antags, shitcurity would be replaced and every arrest would be suspect. So many of our game modes now revolve around the security/antag dynamic its not clear this would not cause a significant unbalancing and make security an even less attractive job.
  4. Species with fur should be harder to extinguish once on fire.
  5. THIS EMAILS ME EVERY TIME SOMEONE POSTS!!!!!!!!!! Fixed....
  6. RIP suggestion. Otherwise multi level maps would be neat.
  7. 1,2, and 3 are often the same person, in the same round. 5 we occasionally play with. 4 is about to get played with.......
  8. Oh wow emails. Follow topic off.
  9. This is a thing? Have I ever posted on this?
  10. In total agreement, we can't dismiss the generous contributions of others as a server.
  11. Rewarding fixes won't make a difference if they are never reviewed and merged.
  12. Allfd

    Hello!

    Welcome to the server!
  13. A vampire is a blue space entity that inhabits a body right before death, pushing out it's soul. It inherits the personality and memories of it's host. From a lore perspective, and from a personal one, this is not really any different from the first person only now they may want to eat you. It's not a corpse, and it has the personality and memory of it's host. Unlike a changeling, it is actually your assigned crewmember. Unlike other antags it does not necessarily represent a existential threat to the crew. From a gameplay perspective, I view vampires as the most RP friendly supernatural antag. They are the only supernatural antag class that can RP and does not have to murderbone. Not killing all other types in rotation result in station destruction. As for the bwoinks, I wish there could be less of them. Security gets too much attention, both from very salty antags, and bad security play having a much greater negative influence for other players then say a bad clown or janitor. I would love to have new ways to make security more fun and interesting to play.
  14. I really liked the turrets when we had malf ai in rotation. That would always turn out amazing.
  15. I mean, what did you think was going to happen? This, KoS is meant to be there so that if security has no choice but to kill someone they don't get labeled murderers. Its not a magic loophole to allow you to execute the clown for escaping from prisoner processing.
  16. The last thing is against the rules. If you notice someone doing that, or SSD frequently, ahelp it.
  17. There are some things in the pipeline that if finished and merged will give the ability to implement some of these ideas. I have gotten to play around with some of them and they are very neat.
  18. I can offer a different position. Radiation should mess up IPC far more then it does any other species. Random charged particles kinda knock electrons everywhere. Also, this can be bad enough that it results in random capacitor discharges. Further, significant damage is caused to the arrangement of atoms in many semi-conductors, resulting in permanent damage. A lethal dose for a human will kill you over days, for electronics its instant. Its not always a hard failure, however the more complicated the electronics, the more damage. A very simple circuit can survive a good amount of radiation that throws its frequency clock off a significant amount. A high end computer processor can take only a small fraction before being permanently damaged. Even a little bit of radiation could cause permanent damage as it throws the signal to noise ratio down the well and alters the very behavior of complex circuits.
  19. Allfd

    Vox Leap

    I missed this..... #Voxleap2017!
  20. I mean, this is not "less then amazing". So much as well, total incompetence at best.
  21. What often comes up is that it's the admin teams job to intervine in stuff like this, the problem is we don't have the best track record in doing so. that said things like this should not be happening at all and a more immediate fix such as increasing the time requirement significantly is likely required. @tzo @necaladun
  22. Not the whole story. It was rejected for multiple reasons by way more then just the maintainers. Those reasons will need to be addressed if you want to go forward with this. The biggest problem identified as far as I could find in the PR was that the code would not produce an accurate count. https://github.com/ParadiseSS13/Paradise/pull/7020
  23. Vampire is easy, its a "different soul" but they retain all the memories and personality of the host. I read that as, same as the host. Slings are awakened and don't know their true nature before hand. Clings, those are difficult, they basically murdered and ate your character.
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