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Everything posted by ImmortalRedshirt
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It may not seem like it, but the station needs the supply department to stay afloat. When you're adding a new room, who has all the materials? When the nukies are at our doorstep, who's ordering and distributing the combat shotguns? Not only does it hold great importance to the station, it also holds great importance to new players, as any job within this department gets them acquainted with the game(cargo gets you used to controls, miner lets you apply those controls in combat, and QM gives you experience with leading a department.) Not a single shift has gone by in glorious Cargonia where I haven't been teaching someone the ropes. So, without further ado, let's get this list started. Since Cargo Technician and Quartermaster have lots of overlap(heck, when the department is low on hands, I'll help them out as QM), this can apply to both, unless otherwise stated. F Tier: WHO SPENT ALL THE POINTS ON CONTRABAND CRATES? Doesn't order crates the other departments need Orders crates that contain weapons, even though they don't have access or an emag. Seriously, this is just wasting points Declares themselves to be forming the independent station-state of Cargonia(HAIL, HAIL CARGONIA, LAND OF STOLEN THINGS) Hacks the MULEbots for no reason, other than 'haha person standing in front of bot go cronch' QM: Not only do they not report that one of their underlings tried ordering weapons, they also approved the order without paying much attention to who requested it New players usually don't fall into this category, unless they try really hard D Tier: Paperwork the Sloth Doesn't really know what they're doing Either doesn't ask for help or there is no one in the department with experience(the latter happens sometimes, have some patience. They'll figure it out) Expect to ask for a crate at the beginning of the shift and get it sent by the end Doesn't send crates or anything else back to CC, wonders why they have so few points Takes fifteen minutes just walking around before getting around to printing out tools from the autolathe someone is asking for(true story) QM: Completely neglects the miners, suddenly realizes that they're all dead when the ORM is empty C Tier: Hi guys, I'm new around here! These people aren't bad, just inexperienced. They're willing to learn and will get better Asks plenty of questions(might be a little OOC in IC, but that's expected. They'll know about LOOC by the end of the shift) Remembers to put manifests in crates, but doesn't remember to check and stamp them QM: Cargo Tech with extra access, needs a few reminders to do their part of the job sometimes Honestly, I have nothing really bad to say about these people. If they stick to it, they'll become expert spacemen soon. I've seen a lot of people in this category, they've kind of grown on me. B Tier: Crate Expectations Immediately calls the shuttle at the start of the shift and loads all the crates from the storage room when it arrives Grabs the RCS, moves the telepad to the conveyor, and tells their department they're hunting for crates in maintenance(only do this if there's other people that can run cargo just fine) Can process orders relatively quickly Uses MULEs and disposals to deliver until they hear about a breach, then they just use MULEs and manual delivery Makes sure to put a stack of plasma in one of the crates if there's enough in the ORM Stamps manifests, but doesn't check them(it's okay, you don't lose points for that) Remembers to request tech disks from R&D, pays them back with the machine prototypes QM: Coordinates the technicians so that everything that needs to be done is done, checks in on the miners occasionally QM: Reports to security when one of the technicians tries to order something bad but doesn't reject order until security takes a look A Tier: Makes Cargonia Proud Always pays attention to comms, knows exactly what to order when it's needed Moves the autolathe so that they aren't constantly walking back and forth When they have the points, orders the station goal crates before engineering even asks for them Declares themselves to be forming the independent station-state of Cargonia Declares themselves to be forming the station-state of Cargonia as a loyal vassal to the rest of the station If they do send crates through disposals, they make sure to verify that the crates reached their destination If the crate does not reach its destination, they will jump into a locker, get someone to wrap and tag it with the original destination, and flushes themselves down disposals to find the cut pipe. Make sure to maximize your sensors and bring internals!(Also, don't do this when comms are down) QM: Only approves orders for fun crates for their department if there is a massive surplus of points, and even then, only spends lightly This is really easy to get to for anyone, once they spend some time in cargo If I'm missing something, PLEASE let me know!
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You know what they say, 'The enemy of my enemy is about to get their teeth kicked in by both of us.'
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Reach the highest number without an admin posting
ImmortalRedshirt replied to Mrs Dobbins's topic in Civilian's Days
I can sign four (4)(4/4*4) of those! -
Made an ID Card for SS13 [Baldur Sauer]
ImmortalRedshirt replied to ErebusAres's topic in Graphics Section
I like this. I like it a lot. So clean and simple, yet has all the details needed to make it look great. -
Reach the highest number without an admin posting
ImmortalRedshirt replied to Mrs Dobbins's topic in Civilian's Days
Well, two(2)(II)(2+2-2) can play at the cursed image game! -
Reach the highest number without an admin posting
ImmortalRedshirt replied to Mrs Dobbins's topic in Civilian's Days
Make that two(2)(2+0) stabs! -
Reach the highest number without an admin posting
ImmortalRedshirt replied to Mrs Dobbins's topic in Civilian's Days
One(1)(1*1)(1^1) AI trying to be Big Brother and failing. -
It's even better now!(not that what you had before wasn't good) I didn't even remember you could add welding fuel dispensers to the wall, works much better here. Edit: Forgot to mention it before, but the reason I like where the desk is in this is because it's a lot closer to the doors. Makes it quicker to bring someone in for forced borging limb repairs.
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Same. I was trying to keep the station from descending into chaos(as indicated by med that round, I was not very successful), so I couldn't show up : (
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Describe your character(s) with 3 words
ImmortalRedshirt replied to Fursamie's topic in General Discussion
Rebekah Hunter- Immortal pseudo-Russian Cyborg(read the report, you'll understand what I mean) or, considering how many times I see it at the end of the shift, Always A Target. or, when I'm a miner, First To Die. PANOPTES- Wannabe Big Brother HK-42- Lazy KOTOR Homage -
Great, a new art thread! And once again, the OP is pretty good at this whole drawing thing. I like how there's a bit of depth in the drawings, despite it being on a 2D sheet of paper.
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This is a really nice layout! I'll give some likes and next steps here. Likes: As others have mentioned, the openness of the room. Operating table is a separate part of the room. Makes sense, you wouldn't want to put a workshop with all sorts of unclean stuff right next to a surgery setup with nothing dividing them! If it wasn't for that airlock, I would really like where the desk is placed. Strange thing is, I can't explain why... Next Steps: Put the exosuit fabricators against the upper right corner and the console and circuit fabricator against the right wall where those two tables are. Remove those two tables and put the items that are on them at roundstart on those tables on the left side of the room. In the area around the exofabs, paint the floors to have the caution pattern running around the edges. You're working with heavy machinery here, Personal Protective Equipment is needed in this area! Remove one of the tables in the operating section and replace it with the sink. Place a filing cabinet where the table next to the front desk is(for those contracts where people give up their free will for a cool metal body)
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A bolt of fear went through him as they thundered through the sky He saw the riders coming hard and he heard their mournful cry This is really good! I especially like how this looks with the perspective you chose.
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Hey, this is a pretty good record! I like how it brings up the rather concerning nature of IPC's and the fact that they can have their memories wiped, much in the same way we edit files. Also, Considering what our representatives go through each time they arrive on station...
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Honestly, not a bad name for a talk show! Art's great, too.
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pAI Yaya will not let their territory be taken by purple berets!
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Name: Rebekah Hunter Age: 37 Gender: Female Race: Human Blood Type: A- General Occupational Role(s): Medical, Engineering, Security, Mining Biography: Rebekah Hunter joined Nanotrasen at the age of 25 in order to pay off debts related to the various cybernetics installed as a result of [REDACTED]. Further information about their life is unknown Qualifications: Medical: Surgeon's License, Chemical Synthesis Permit, Genetics License Engineering: Particle-Accelerator Assisted Power Source Operations(PAAPSO) certification, double Associate's in Mechanical & Electrical Engineering Technology Other: Certificate of Basic Combat Readiness [CLASSIFIED NOTE]: Before departing for their shift, they must interact with a simulated environment that evaluates their memory, with job placement for said shift being determined by what areas of expertise have been retained. Employment Records: Undocumented Security Records: Due to classified circumstances, is vulnerable to Syndicate subversion. Under NO CIRCUMSTANCES should she be informed about hostile brainwashing upon deconversion. [FURTHER INFORMATION RESTRICTED] Medical Records: After a surprise Syndicate attack, her right arm, right and left legs, heart, kidneys, and lungs were replaced with cybernetics. In the possession of a cybernetic liver, though they have no recollection of how they got it, though they do have a recollection of the number thirteen when asked to figure out where the liver came from. Personnel Photo (Appearance text): 5'8", white, average build, waist-length brown hair, greenish-brown eyes Commendations [only to be added by admin]: N/A Reprimands [only to be added by admin]: N/A Other Notes: [ATTENTION: THE FOLLOWING INFORMATION IS RESTRICTED TO CENTRAL COMMAND PERSONNEL. PLEASE INPUT PASSWORD BEFORE PROCEEDING] Classified: For Central Command and Nanotrasen Special Recovery Teams eyes ONLY: Recovery Procedures Recovered Items: Journal ERROR: NULL_ENTRY
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Wow, this is some really good art! I really like how you capture the energy in every single picture!