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Everything posted by Dumbdumn5
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fake syndicate gear and fake changeling gear would be awesome! maybe add a blue rev balloon too. I was just making a jab at myself, if this thing actually gave people toys then that'd be interesting, but the main goal of the topic is to see if people want to actually play worm on their PDAs.
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I... I don't.... do we get a prize? I mean, I NEED that fake syndicate gear! How else would I be able to say I was an authentic agent?
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Eh, not really what I was looking for, but that buff would outweigh the welding and cabling. (The amount of times I've dealt with a glass shard, a crowbar, and a cigarette...)
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Bump "Slade's arm flies off in an arc!"
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The electrical map overlay will have a 'THE SINGULARITY IS ACTIVE' message, as well as info about the field-strength and the emitters. I'll consider giving them actual cam-access to the singularity. Not sure about that one. I can probably pull off chat-rooms, I don't think I want to program a full chan inside of SS13. That seems a bit much. Also the host would murder me from the bandwidth usage. No, make sure to use as much bandwith as possible, link it directly to the forums, TS RP room, and so on. Who knows how much you can eat Mel's memory?
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Virology external shutters button - Carp-defence!
Dumbdumn5 replied to CaptainAdmiralV's topic in Suggestions
I don't play Viro much, but when I do play Viro. Dear God the carp. +1 -
Dread made a wonderful, potentially horrible suggestion. Damned chatrooms. It must be done! The amount of beeps must never go any lower!
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Think we may also need an ID lock on their shuttle so engimcbutthurt can't send the shuttle back because "rund2slow and is borang, am herro 4 ending rand."
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So are there any other arguments to this, or would that be all of them?
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Reminds me of this... Damned Imp Overlords...
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Bathus Saltarius Addictus
Dumbdumn5 replied to Bath Salts Addict's topic in NSS Cyberiad Crew Records
Too late! [Common] Bathus Saltarius Addictus says, "METH METH METH METH METH METH METH METH METH METH METH METH METH METH ." -
The repairs can only work to the extent of your limb not falling off, which is pretty rare considering it takes barely anything to knock your hands/feet/legs/arms off.
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*arm is malfunctioning *hand is malfunctioning *arm is malfunctioning *hand is malfunctioning *arm is malfunctioning *hand is malfunctioning *arm is malfunctioning *hand is malfunctioning You get the point.
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Eh, not exactly a big problem or what I really made this for, but a nice suggestion nonetheless. Annoying looking at a red screen because somebody tossed a plate in your general direction.
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Eh.... well we had wars... and the Union... and the financial collapse of the US and the Old Countries as a whole.....
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A better example of IPC interactions with damage is this. Say a traitor has you surprised, after five to eight hits, from full health, you'll be dead if they have at least a crowbar. The main problem with the arguments I've seen against self repair are mainly saying something along the lines of, IPCs will be overpowered with the ability to fix themselves. However, the main issue is the time it takes to get help. In a combat situation, you won't have time to pull out your welder, turn it on, aim, and use it before your limb falls off, you die, or you drop the welder due to limb damage. Chances are, you'd get screwed over if anybody even got close to you, for example what I said about the pneumatic cannon. Science has easy access to the components required to make one, and they're fairly common place near end round. Anybody who wants to destroy an IPC can simply load anything into it and fire, destroying the IPC instantly if it hits, or at least bringing them into critical condition, unable to move. EDIT: Will be unable to reply within the next 9 hours due to school, possibly more due to projects. I'll explain any gripes after this time period. Apologies.
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Please note that I'm mainly asking for people to focus on the mechanic as a whole, not the excuse as to why they shouldn't have it. It's fine to want or to have a new message, but that's not the purpose of why I made this thread.
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I understand that IPCs are easy to fix, however, what you said about engineering cyborgs is fairly different in the fact that engineering cyborgs don't lose limbs. They don't need surgery for anything, and they certainly don't take as much damage as IPCs. Borgs have quite a bit more health in regards to an IPC too, and the only thing that really makes them similar is that they can beep, ping, and buzz. Yes, I understand that robotics sometimes has to replace a broken component or two after the borg has taken a very large beating (usually blob rounds). EDIT: As for the excuse portion, I'm not asking for a new excuse as to why something with free will can't repair itself. It may be ridiculous, but it's SS13, and that means that a lot of things don't make sense. If we're comparing IPCs to organics, organics can certainly reach their chest, their back (if they angle their arm correctly) and just about everywhere else on their body without assistance. Assuming IPCs really are advanced cyborgs, they wouldn't have such a problem.
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If you could add it to the wiki for surgery/ Medical Doctor, that may clear it up for some of the new players so they don't have to search specifically for Machine Person. The amount of greytide or new doctors that would even think of looking is probably low enough as to where it wouldn't exactly matter if BUP put something on the wiki (He conveyed the issues fairly well in that little bit) because the people who need to see it aren't seeing it. Half the time people don't understand that, for the most part, IPC repair is the exact same as human. Replace the healing chems with a welder and cable, but the surgery is still the exact same. I've had quite a few surgeons turn me away, and once had a CMO stab me in the eye with a fork for asking for help and not leaving until somebody competent showed up.
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The main issue with that is the fact that it's going to be hard to actually get to help before an inevitable point of no return, and due to the fact that a large majority of people still don't know how to deal with IPCs is a large problem. The IPCs aren't negating their need for help, but they're certainly able to survive a little bit longer without falling to pieces. Think of it as a human with all robotic limbs, they can repair themselves just fine, they don't have the damage modifiers, and they can easily get the materials for self repair without having to worry about the limb falling off before they get to help/ get supplies.
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A better example of what I was trying to say is that, while they may be easy to repair, it's still a lot easier for the limb to fall off. I don't care how much cable coil or welding fuel you have left, you can't do surgery on yourself, and your limbs can get knocked off pretty easily due to the damage modifiers, making it fairly difficult to actually perform repairs before you need surgery. Organics may have to get surgery, but they still have the limb on them nearly all the time, they don't have to worry about it falling off (usually) or getting lost and they don't need to lug spare parts around until people figure out how to fix them. This is also fairly important because the limb will fall off instead of breaking, and with the damage modifications to IPCs, the limbs need only a few hits before falling off. IPCs don't avoid surgery, if anything they need it the most when they get into any sort of trouble, which, from personal experience, is quite a few times in one shift. Self repair could only help you before the event of dismemberment, I'm not asking for that to change, just the ability to try and prevent it before the point where you can't do anything without surgery. I understand that holding the parts for repair is easy enough as it is, however, the ability for the IPC to hold all of its limbs, get to surgery without dying, and then find the one person who understands that IPCs work the exact same way when it comes to surgery, is difficult enough. The amount of frustration with getting repairs, is often akin to dealing with a Head of Security that is unaware of how Space Law works.
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I understand that it's mainly for balancing, however the main problem I have with it is that it's such a large nerf to something that already has such a large problem with taking any sort of damage. Although, if we're going to be keeping this, making it sensible would at least be nice.... then again, your example explanation is still fairly bad for dealing with dents and such, as it most likely wouldn't deal with circuits outside of the cranial region. Most of the time it'd be dealing with wires or bent metal pieces. Maybe just restricting the circuitry issues to the head? Although, being robotic, I don't see how the issue of bending your arm is anything to worry about, especially since they'd be perfectly well aware of what they were touching. In terms of mechanics however, it's still a bit too much, and hideously annoying considering the fact that most people are fairly incompetent when dealing with IPCs.
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Just something that's been bugging me for a really long time. IPCs have plenty of benefits already, but what doesn't make sense to me is the fact that they can't self repair. The lore doesn't help with this either, stating that " Nanotrasen allowed many to have their loyalty implants removed, and began manufacturing many without them alltogether." near the end of the story leading up to "modern" day IPCs. IPCs are great when dealing with environmental and non-player controlled hazards, but when it comes to interacting with people, they get demolished in one or two hits if the enemy has a remotely good weapon. For example, a pneumatic cannon will one hit kill an IPC no matter where it hits (I got hit in the left foot once with it, not point blank range, and immediately fell apart.), or hacking a vending machine (roundstart without power being touched) and losing your hand from the shock. Being incredibly fragile isn't really so much of a problem, but the fact that you cannot, in any way, repair yourself without assistance is devastating (Get exposed to the void for a second or hit by a thrown object, damage stays with you forever unless you meet somebody competent.). Antagonist interactions are heavily affected, same with anything involving combat between players, NPC hazards, and generally anything that doesn't involve oxygen or toxin damage. As for any discussion about lore (yes, I know it's not set in stone and changes depending on the writer), it basically says that the IPCs have no laws or implants, implying that they don't have anything to answer to regarding NanoTrasen or Space Law. So if anything, I'd at least like an explanation as to why OH&S is still necessary with the current state of Machine People. Just thought it'd be a good idea to explain my thoughts on this issue.
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Alice forgot one image from her farewell party. This! Everybody from the party was in this thing... the dock was a horrible place to be.
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I remember teleporting you there and immediately playing elevator music for myself. Got to love waiting.