Now i understand that atmospherics is hard since i read the 'Best way for suggesting' thread or whatever and that atmospherics in-itself is hard, I recently played a round and you could walk buy a breach on the floor or on the wall like it wasn't even breached at all
I think you should make it to where ANYTHING in that room, and i mean ANYTHING is pulled towards it strongly and fast.
I mean, Just imagine being a cargo tech and a Syndicate blows a C4 up south on the window and you and all the mules and crates get absolutely sucked out into space like the movies, That would be awesome. It would make prioritizing where to go and how dangerous breaches are.
Keep this suggestion in mind, and your probably not going to consider it but i think it would be awesome.