Dark lord derpy
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Everything posted by Dark lord derpy
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Ah, well, the problem with non-humanoid races is spriting clothing and all of that stuff, I would love to see some like...serpent race or centaur race, but that is unlikely given spriting limitations. a demon looking race would be a bit easier
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The problem is they are incomplete ideas, so not quite worthy of its own thread just yet. Some kind of race using echolocation could be interesting, however, not sure how that would work, mayby they have an ability that allows them to ping the area, giving them temporary ability to see well in darkness, perhaps when they arent using the power, they have poor sight. Im thinking batlike or demonic for the races appearance. a race with a good sense of smell might be able to determine who was present in a room recently
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please make this a thing
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Vulpkanin racial changes idea thread.
Dark lord derpy replied to monkeysfist101's topic in Suggestions
Woops sorry. -
Are we accepting other race ideas too?
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Vulpkanin racial changes idea thread.
Dark lord derpy replied to monkeysfist101's topic in Suggestions
My problem with the Vulpakin is that I feel that they fill a roll already filled, they are too much like tajaran in concept, now, if we had other races to balance out the large amount of "furryish" races, then I probably wouldnt have a problem. -
ALL MY YESSES
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How much damage do spears do? is it any worse than spears? though if its really necessary, perhaps one of the parts might need a lockbox, I still dont think thats needed though.
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the lobster claws are more disability than a power, im thinking like 10 damage at most Facial tentacles...meh mayby its just cosmetic I dont see how wings would be a problem, or spider eyes berserk I can understand
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The entire point is it being a crew buildable weapon, and yeah, 25 damage is too much. 20 should be good.
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So, I had some ideas for genetic mutations for the geneticist to mutate, currently mutants are not terrifying and creepy enough. Lobster claws: depending on how high the hexadecimal is, may give you one hand as a claw or both, gives you fairly potent (15 damageish) claw attacks, but its hard to manipulate objects, changes your sprite to have lobster claws Facial tentacles: gives you a beard of tentacles along with the brain suck power, it is used in a similar manner to changeling absorb, perhaps also gives you a chance to develop psychic powers of some sort if you eat brains Exotic skin colour: if your a human, allows you to have more interesting skin colours. Tail: if you are a species with a tail, mutation here removes it, if not you gain a tail. Hideous appearance: when your not wearing a mask, people seeing you feel sick and vomit, perhaps also changes your sprite to the deformed sprite of your species Maddening appearance: something about your appearance drives people to madness, the longer people look at your face the more crazy they become, it starts out with messages like “OH GOD WHAT IS THAT THING”, “is that a monster?” “What in gods name is that?” and other texts, then, if you continue to be around the maddening dude, you gain the objective “KILL THE MONSTER” if you continue to hang around and not kill the monster you gain “Serve the monster, it is your master” Berserk: The mutant gains messages like “you feel very angry”, “You feel darkness within you” and stuff like that, also, for the safety of the crew when you gain this mutation you let out a long ROAR so that the geneticist can know that its time to fix something. If left untreated the mutant eventually gets the “Go on a rampage” traitor objective Severe Depression: the mutant gets messages like “you feel depressed” “you feel worthless” and stuff like that, and eventually you gain the traitor objective to assasinate yourself if untreated. Wings: you get wings on your sprite, allowing you to gain a speed boost for a short time, but you might crash into things. Tentacles:You now have tentacles! Mayby changes your arm sprite, allows you to disarm from an extra tile away and makes you better at grabs Spider eyes: gives you dark vision, also gives you extra eyes to your sprite
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I just wanted something to compare it to, 20-25 sounds pretty good then Edit: I added the negetive aspects of the weapon, compared to an esword
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How much damage do e-swords do?
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yeah, this just seemed the most logical recipe, its a bit harder than a flamethrower or a spear though.
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Want to be a jedi without traitor/adminbuse? my suggestion is a new improvised weapon, the plasma blade, building it I think should include an advanced welding tool, a plasma fuel tank, and some kind of magnetic containment generator for science to build.when a plasma blade is active it consumes fuel. the plasma blade has disadvantages over the the e-sword but it has a few advantages as well. +having one does not make you a traitor, and might even be technically legal, as its technically a modified plasma torch +can be built with help from science +can be used as a blowtorch +produces light +has a chance to block e-sword/plasma blade attacks +badass =does heat damage rather than brute damage Negetive aspects: -Doesnt fit in your pocket even when off -consumes fuel while active -its a modified plasma torch, you really should wear eye protection if you dont want eye damage -god help you if you activate it in a room full of plasma -not very good at blocking bullets
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As for IPCs and people with robot limbs, they're excercizes are calibrations, which have similar effects to organic excercize, while they cannot use roids perhaps they could have a way to overclock limbs, which give a nice boost but while overclocked they take damage, for example Sanic the IPC overclocks his legs allowing him to be very fast however each step he takes deals a point or 3 of brute damage, meaning he won't be running long
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Do spacemen even lift? My suggestion is to add exercise equipment to the dorms, using the equipment causes pain, but gets you gains in the form of minor bonuses. lifting weights for example could increase your endurance or mayby make it so you do like...1 extra point of damage in melee or something. it should be minor but still something. mayby extended time on a treadmill increases speed just a tad. of course, who has time for that stuff when chemistry can make you steroids, steroids give an increase in strength and endurance but can be addictive and give minor toxin damage. Protein shakes can be made with nutriment in addition to the steroid, and have less effect but less damage to you. they also make your spaceman say things like "Do you even lift" Finally "Super Steroids" turn you into hulk but deal toxin damage while your in that form and doesnt last long, however an overdose is permanent hulk....and you continue taking toxin damage until you die.
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100% aprove
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I think some form of "psychic" job could be interesting, the problem is balance, im thinking the psychic has a few minor tricks it can pull, mayby it can occasionally get messages like "you feel that x visited here recently" or "There is something funny about x" perhaps if the target is helpless they can do some creepy mindprobing or something. The psychics powers arent generally evidence in court, but can give security leads. Im thinking that any abilities that the psychic may have require the user to wear special equipment and perhaps does a bit of brute damage to the head. Mayby it can talk to aliens telepathically, sorta a mix between the Psi-corps from babylon 5 and empaths.
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I think an eclipse phase style server would be pretty awesome, replace aliens with different morphs, computer virus gametypes/events, mayby some way to hack into peoples brains and mess with them, while being a transhuman gives an advantage in many areas, occasionally a hacker might alter your speech so you can only say "HONK kill captain!" or something.
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Child of Nar'sie: The child of nar'sie is a terrifying cult spell, it requires at least 4 cultists and one "host" the host must be put onto a rune and the rune must be activated with 4 cultists around it. Once the rune is activated, a dark force enters the body of the host which slowly grows. once it reaches the final stage of its growth inside it will gib the unlucky host and they will become the child of Nar'sie a fetus like monster. (though the hosts player controls it) Now, the hosts pain slows down the growth of the monster, but the longer it stays in the host, the more points the monster will get to spend on powers when its done. killing the host causes the monster to be born, but it can be surgically removed, the surgically removed monster is animate and hostile to all but the host, but still less dangerous than the child of narsie Once the monster is born it can use the power it gained while in the host to purchase abilities, there should be lots of choices as this is an infant god,exemple powers would be mutations and spells that it can use with little delay, and maybe also turn walls into cult walls and stuff. The summoning of a Child of Nar'sie could be a cult objective, but unlike nar'sie, The child can be killed, but it will be a tough fight.
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some fluff ideas for kidan with little gameplay effect
Dark lord derpy posted a topic in Suggestions
The Kidan today are not natural kidan, they are a genetically engineered subspecies, the original kidan were even more like insects especially ants or termites or bees, just larger, the kidan hives spread across the planet, now kidan are much smarter than insects and were able to become civilized although very different from human civilization, each kidan acted as a part of the larger conciousness and together they developed science, technology, and artwork. The Kidan society learned that long ago an asteroid hit their homeplanet and feared that one day another asteroid may wreck the world that they flourished on. Space Travel however had some difficulties, it was difficult to send many kidan into space at once, it was difficult to do space work with only a few workers seperated from the hive, The Kidan had practiced breeding of castes and genetic engineering for a long time so they devised a solution, a Kidan that could work in seperation from a hive, and they created the ancestors of the kidan that we know and love. These Kidan, while still loyal to the hives, could work independently and stuff which the kidan agreed was more effective for space work. The “Space Kidan” built starships in orbit and eventually built colony ships that could house a hive, while these ships would be difficult to launch from the ground, they were easier to launch in orbit. Thus began the interstellar colonization of the Kidan, the Individual kidan always were considered by the hive to be the ideal space worker, some of these Kidan now work for Nanotrasen as the Kidan and Nanotrasen are generally friendly to one another. As for the Kidan's general level of technology, they are generally below NT levels, they use nuclear propulsion, lack artificial gravity beyond spinning/acceleration, and use fusion power. they do however have a knack for biotechnology -
Some ideas for the gateway in the long term
Dark lord derpy replied to Dark lord derpy's topic in Suggestions
oh really? I can't wait to die horribly on some alien planet. -
Currently the gateway serves as a portal to the clown planet, the clown planet is ultimately a fairly uneventful place, no danger or anything. I think eventually we need to have the possibility of the gateway going to multiple places and require more set up. Im thinking that the gateway might be located in the research station on the asteroid. In order to use the gateway you must input a code, im thinking its a fairly short code so it is fairly possible to guess, codes are randomized every round. i have some ideas for different places they could lead but this would take a while to implement. -Clown planet -Alien derilect filled with xenoarch artifacts (and perhaps some kind of automated defense system that you have to be careful not to trigger) -alien derilect with alien eggs -the exit gate is in deep space...oops -slime homeworld, contains lots of slime mobs of various colors, a dangerous place but could be used to acquire rare slimes -an apparently abandoned vox ship -the surface of a carbon planet, diamond miners dream -extremely hot venusian world...woops -a plasmatic gas giant Im thinking that one compass direction would be "down" and you fall towards that direction Im thinking that once you get on the other side of the gate, you have to find the code for SS13, though I think that while on the research outpost, this should be made easy. perhaps also a bluespace communication sensor could be used on the station to try to find out what the different codes are.
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If the Tajaran and Unathi must wear special hardsuits, why not the Kidan? the kidan body is more divergent from human than the other races so I believe that they should have to have a modified hardsuit as well (eventually) I also believe that they should be able to bug (haha) research to make them special eyewear, this would be great for kidan miners and security who generally really need to wear eyewear. Kidan hardsuits would probably provide less armor than standard hardsuits, because they already have natural armor.