Hey chaps,
Something that annoys me with SS13 is the lack of motivation amongst the player-base to get things done and it's obvious why, there is no reason to get anything done! Every round seems to devolve into 'waiting for the station to go to hell' and the inevitable shuttle call, the answer to this? Well in my mind implement station objectives, the primary ones being around Plasma Mining, Smelting and Research, Plasma is at the end of the day why you're there - some ideas as to the 'station objectives' could be:
1. Process (Mine & Smelt) X amount of Plasma.
2. Export X amount of Solid Plasma to market (using supply shuttle.)
3. Research & Build Mech for more efficient Plasma extraction.
4. Set up Singularity Drive and ensure no catastrophic failures occur with engine.
5. Ensure atmospheric pressure is maintained on station.
7. Unlock the secrets of the Genome (unlock medium/high level genetic powers)
8. Maintain Hygiene and Cleanliness on station (no-more then x amount of messes)
9. Serve X amount of food/Drink types in Kitchen/Bar
10. Prevent Emergency Shuttle Call until X amount of time has passed
Medical, Security and Command type roles are there to ensure the smooth running of the station, they are at the end of the day 'support staff' to the rest of the crew, setting objectives for these occupations is a little silly in my mind and would require targets which wouldn't make much sense, hence why I believe 'Station wide objectives' should be in place.
To stave off boredom you could have a random time limit, say forty minutes where an Antag is selected to cause trouble and stir things up a bit to prevent boredom or rely more heavily on random events to mess things up.
I just figured it'd be a good way to get people motivated, admins could even expand this by awarding enthusiastic players with a little extra Karma for getting things done, alot can be said for an efficiently run Cargo & Engineering bay - if you wanted to take it further you could implement a:
"Crewmen of the Shift" - Karma award
Where the shift vote for someone who did exceptionally well, the top three are displayed at the end of the round (along with their position/rank) and are awarded a Karma point.
SS13 just seems to be so 'anti-team work' that there really is little point at times working with one another but its odd since alot of the nuts and bolts require team work in many respects.
Throwing it open to the floor,
Cheers,
Radish