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Posts
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Everything posted by TheYeetster
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I would lament the removal of it, I have had great RP experiences being the "Rage Cage Champion" using CQC as a traitor, and I wouldn't want to strip that experience from anyone.
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well good to know so i dont waste my time, are there any admin smites you would want?
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@FlattestGuitar
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Are there any admins who would benefit/use https://github.com/ParadiseSS13/Paradise/pull/15801 If implemented it would only be an admin smite ability and not the genetics or preference option. I am also a new coder so there's no guarantee I'll be able to figure it out, but I'll give it my best shot, I just wanted to gage interest.
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Name of Event: Wizard Duel One Sentence Description: 2-4 Wizards in the Space Wizard Federation are up for promotion to arch mage and must duel to the death on the station. Map Changes: No Will this work with the standard NSS Cyberiad map. Just remember that anything requiring mapping changes is unlikely to be organized any time soon. Code Changes: No Will this work with the standard Paracode base. Again, anything requiring coding changes is a long way off. : It should be, if it is not I can make a wizard subtype. Or parts of this event could be changed. Suggested Number of Players: HighPop Extended/ Cult Extended, can likely be done in the last 30-45 minutes of a round Full Description of Event: Its a tradition as old as time, the previous Arch mage has retired/died/been assiasinated and its time to select a new one. As the Space Wizard Charter Scroll reads, When a new Arch Mage must be selected, all contenders for the seat will duel to the death! The previous Arch Mage, Otto BillyBonk declared in his will that the duel shall occur on the Nanotrasen Space Station NSS Cyberiad, for the hostile environment of the Cyberiad will prove to be a great arena! "I want my successor to be strong! If my successor can beat the other wizards and contend with the Cyberiad, they have earned their place as Arch Mage." - Excerpt from Otto Billybonk's will Couple Considerations: Consider if Wizards should be able to use wizard apprentices, or slaughter/laughter demons. As these are higher ranked wizards(and it being late game with R&D being maxed out + Fighting up to 3 other wizards) Consider giving them a few more spell points, and any other items/bonuses the game admin sees as necessary Couple ideas for bonuses traitor items, no slips, more spell points, extra wands, etc. Announcement from the Space Wizard Federation: It is with heavy heart we inform you the Arch Mage Otto Billybonk has died. As per tradition the next Arch Mage will be selected by dueling the other contending wizards to the death. Arch Mage Otto, named the Cyberiad in his will as the arena for this selection process. He knows you will provide great challenge for these contenders, and he only wants the best to lead the Space Wizard Federation. Thank you. Objectives: Kill the other wizards competing for the Arch Mage Position. Survive P.S. If you do this event, PM me on discord The Yeetster#6769 , I want to watch the game to see how it works, or If I miss it, make a reply to this thread and tell me how it went. The Name Otto Billybonk is from a D&D campaign I'm in, its my friends Gnomish Wizard Character, picture of him
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also, ejection seats
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Space pods are not very intuitive, and other servers have action buttons for firing weapons, locking/unlocking doors, opening/shutting pod bay shutters etc. Shouldn't have to have the space pod tab open to do space pod stuff. 1:30am, will make this a nicer suggestion in morning, am tired+college
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Maybe the speed solution is to make xenos slower on non-weed turfs, That way they have to actually plant weeds to have that super advantage, It would also make sense lore wise that xenos make structures they are good at traversing while prey are not. I would also like to see CM style resin walls, doors and base building. That's the most fun part about CM, at least for me.
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@Sirryan2002 Can you provide a couple examples of well written articles so I can try to copy their style? I will still look at and follow the style guides.
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as admin punishment you could be forced to play prisoner role for then next X rounds, and if you die/ghost you're not able to rejoin the round. somewhat of a soft ban for EORG instead of temp bans.
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I remember sitting in a discord call with kyet and S34N, and someone mentioned the idea of a new map specifically created for paradise and our culture, becuase all "our maps are ports from other servers it brings their culture." Now I've never mapped and cant even understand how difficult making a new map is, so this idea is more of a question, Would that even be possible? Making a map specifically for paradise? I've just made my first PR and mapping has been a big interest for me for awhile, If someone was willing to teach me I could try and help any mapping project. Again, question/suggestion here.
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I think drones should not be able to talk in common at all unless emaged, they should defaultly speak into the drone channel similar to nukies' headset
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Additional Basic Brig Phys. Equipment on Roundstart
TheYeetster replied to Sweaterkittens's topic in Suggestions
I would be in favor of reducing the busy work if it some how discouraged sec medbay and mass implants, because it is truly annoying to spend 1/4th of the round preparing and A) not being ready to help sec or prisoners because you're out and away grabbing stuff. Wizard and blob rounds especially B) over preparing and having nothing to do for the entire shift like on extended, lowpop or robust sec rounds The most fun i have is a mix of rp and action, setting up brig bay is fun but a little time consuming and gets repetitive, i would rather shift to more rp here... someone might say that setting up brig bay is power gaming because you're preparing for an unknown threat but you literally need all the stuff mentioned just to stablize anyone in crit. Propose adding defib and 2 bags of O- blood to brig docs spawn in equipment Then see how it effects security and antags and revise if needed On an unrelated note, maybe brig bay should be adjacent to maint so antags can get meds and mess with security more -
Additional Basic Brig Phys. Equipment on Roundstart
TheYeetster replied to Sweaterkittens's topic in Suggestions
Would probably be better to have the extra starting equipment come in the brig physician's bag rather than have mapping spawns for each map. Also has the advantage of not making it critical to be there round start. Things that are too big to fit in a bag normally maybe should spawn in hand like the similar to doctor's medkit... -
I dont see the harm in asking, also AA said that the github aint the place to discuss it, so I took that to mean the forums are the right place.
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Just wondering what the "Internal discussion" is, I'm indifferent to the head crabs event just curious what is happening. https://github.com/ParadiseSS13/Paradise/pull/16405
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sounds like something a magistrate would say... Most of the time I'm planning on doing what the magistrate says anyway, and if they bring something up, its some small minute detail no one cares about and just a waste of time, because I have 4 other prisoners in processing to deal with.
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Reach the highest number without an admin posting
TheYeetster replied to Mrs Dobbins's topic in Civilian's Days
3 wet skrell(.nt) -
Keegan Keen moment
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I always ignore the magistrate, they are just so annoying... lol?
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When I first started doing undercover officer stuff, I went to the HoP and got a second ID, While this makes you look less out of place, your new ID replaces your old ID in the crew manifest, which I think opens up new officer slots. I think there should be some guidance so this doesn't happen. Proposal: Undercover Officer SoP/Conditions. The Warden and Head of Security are forbidden from going undercover. You must ask the Head of Security for permission to go undercover, in lieu of a Head of Security or Acting Head of Security, you may ask the Captain. They may deny your request for any reason. // Idea: maybe make them get a signed paper with a stamp and signature on it. In addition, the person who grants you permission to be an undercover officer can place additional restrictions upon you. Ex: "Do not arrest people, only set their status" or "If code red is called you are to stop being a undercover officer." Failure to comply is means for demotion or revoked rights to be an undercover officer. Undercover officers are not to get a new ID, you may only hide your current ID. //Problems with opening more security slots. Undercover officers may get an ID change to "Undercover Officer" or similar. Changes to titles that do not reference their security status are forbidden. If you arrest someone you must first present your ID, even on red. Unless it is an active threat and you are currently being attacked. //Allows traitors with agent ID's to do fake arrests. If an officer stops you, you must present your ID. //Allows antagonists with sec ID's to identify undercover officers + Most undercover officers don't have a sec-hud on and cant see mindshields. Tips on how to go undercover: PDA Message the HoS and tell them that you want to go undercover/explain why. If they say yes, go to locker rooms and get a civilian bag, radio headset, jumpsuit and shoes. Get a screw driver from tool storage or cargo, and take the security key from your headset and put it in the regular radio headset, Put all of your security items including the bowmen headset into your bag. Put on your civilian clothes and put your ID into your bag. RP an undercover officer. Once you get in deep, arrest criminals, make sure to put on your ID, sec hud, and bowmen headset when arresting(prevents you from flashes, flashbangs and some protection from pepper spray and acid). Make sure to taunt them with how they've been deceived, and they should have never trusted you. I think its very hard to RP when as a regular officer, its very busy for me usually, run here get the antag, prisoner escape, vampires on the loose... Not a lot of time to sit down in the bar and have conversations. I've had a lot of fun being undercover and trying to get in the underground drug ring. I think undercover SoP would be a cool addition and prevent a few problems that people might have with it. It might be easier to remove undercover officers and prevent some of the confusion, but I think with a few rules it can add to the game.