-
Posts
214 -
Joined
-
Last visited
Everything posted by Fruerlund
-
Very good idea. I believe this sorts most of the issues stated in this thread. Call for a Medical ERT; and you won't have to worry about a War-ERT showing up!
-
I believe that sentence should say it all. Yes, he may be head of admin and I believe I speak for all of us when I say we respect that, however if the majority of the player-base wishes for the server to be unlisted, then that's how it should be. It's that simple. I think it's really sad that there's only 7 players on, when there could be around 30. And I fear that, the part of the playerbase that wishes to play, with more players will seek new servers. EDIT I see that while I was writing this post Mark has given his input as well. I have arrived at the same conclusion, that the server should be unlisted, due to the majority of the player-base. If this thread is not enough proof, then at least a vote as stated above. However I fear that if Fox decides to use his position as Head of Admins/Staff to cancel this vote in to fulfill his personal preference, then there is something wrong.
-
Bump, are we gonna see a fix for this anytime soon?
-
Greetings From Azrix Zang That Pirate Guy
Fruerlund replied to TopHatPenguin's topic in Introductions
say*slap-Azrix Zang say*slap-Azrix Zang say*slap-Azrix Zang say*slap-Azrix Zang say*slap-Azrix Zang say*slap-Azrix Zang say*slap-Azrix Zang Hello! Yar! -
vg station has a functioning defibsystem. If a patient is dead and his health is above x amount, inject him with inaprovaline, take off his clothes and defib. Obviously it only works if patient is not too damaged so treat with D+
-
I'll conclude that the picture provided illustrates some sort of creature, slicing open something flamamble, maybe some gas that when released kills the creature. Summarizing to no? Bad idea?
-
Let it be no secret, that I find the SS13 Medical system very good. It's challenging, and difficult to master. But for some time I've always felt, that there can be done more to improve it. As it is now: When a patient, dies they're dead. Even if you fought hard during surgery, and was adminstering the dexalin/medicine as he was in critical. You just wish, there was some way to "shock" his hearth wouldn't you? I suggest, that some sort of defibrillator-mechanic is implemented. When a patient goes below a stat of -100, you can restart his body, with the defilibrator and set his status back to maybe -50. However there has too be some sort of limications. If the patient has no bleed, there should be no way to restart his body. I've so far only seen one server with this sort of system, and that is |vg|. Another option would be to add a extra stat as: Healthy, Critical, "Possible to defib", Defib. Just like with the 100, 0 and -100 system I believe there is now. So, what do you people think? Realistic suggestion or no?
-
1.) Do not use this round as an example, all I saw was two trigger-happy ERTs. Yes, the ERT arrived on the station, and did what they were called to do, neutralize the threats to the station. I'll mention some other examples. And I was actually the leader for this one. I had ordered my team to capure the wizard, however as we were about to depart, a Centcom Official arrived(admin character) and I asked them if they wanted them caputred or dead, in which they replied dead. (Two already mentioned) * CDC ERT cured a virus(seen this one multiable times). * Janitorial ERT(Simply dirty station). * Medbay ERT(lack of doctors) * Engineering ERT(explosions from traitors). * Command ERT(Failure to control station. Head disputes). list goes on. 2.) / 3.) Agreed, it happends and it doesn't happend. Only way to sort it is as I said, game mechanic or simply "order" them to recall the shuttle as ERT technically take command!
-
1.) Not true, I've seen just as many bad ERT's as good ERT's. e.g. ERT was called and killed/captured a wizard and a ninja, while causing minimal damage to station. Called a CDC-ERT For virus outbreak, went very well. Called Janitorial ERT (ERT showed up armed to the teeth, and started taking command and caused death of a head.) 2.) Agreed, this annoys me the most. Either you call ERT or Shuttle not both. Maybe some sort of ingame mechanic that disables shuttlecall for x-time. If you call ERT. 3.) Not true. As Captain I attempt to call ERT for other crisis too, such as above mentioned. 4.) Not true again, however yes. Sometimes "harmfull" players given weapons(ERT) usually end up bad. In general I see a higher amount of good ERT, than bad. That was me with the SAW. Piece of cake. Plus we killed three. ^^
-
It seems server is unlisted again. 20 - 25 max, on my weekdays (European) and roughly 30 - 40 on a weekday unless I am playing at around 23:00 - 24:00.
-
*Sniff, still no fixes on that light tube. The room is 100 percent dark, when closed via the buttons. Still I think there's still a few changes that makes the acute treatment a little more like acute treatment area, and a little more usefull
-
Sounds like a good idea, but only negative side I see is the lack of vendomats they can be used on. I only seem to recall the clothing vendomats three of em, the tool one above dorms, and the two in engineering.
-
Incorrect. I believe that there are three coins. One in dorms (confirmed) one in the crate In science maintence (confirmed) and the third one unknown. I also know, that the QM does have his three coins(I had them this shift today). Maybe a way to produce coins.
-
I think the proper question is. When can this be added?
-
Not a fan of this either. Server population has taken quite a hit. I'm european too. But if it's for the good.
-
Add a single cryosleeper to medbay. or two maybe. So many SSDs are being brought here/or go SDD here while in surgery. Add a toolbox to surgery with a welder. Maybe a set of cyborg arms and legs for surgery?
-
A light frame is missing here. When you close the shutters ACUTE One is 100 percent dark which is really sad when you want to use it for treating. What is a chemistry without a bunsen burner. Chemistry should have one right beside the grinder.
-
ERT was formally invited as guests to Novus Lem's birthday party. However upon their arrival at the station we decided that the station was such a mess that we wouldn't want to party there. Instead we stole a few of the beerkegs and Novus Lem's birthday gifts and threw our own party at the ERT Dispatch Station
-
Added medbay into the current map. Added working disposals system. Added chairs to lobby. APC's and areas fixed. Just need cameras, atmospherics and other things that needs to be changed.
-
Was not aware of this. Thank you.
-
By medbay feel, you mean all the glass if so? maybe like this.
-
So I took some of ya critics and tried solving it. I've changed the medbay entrence making it possible for a patient to go straight into a acute room. One of the treatment rooms have been changed into a scanner. (ops. no scanners available in the tg build) Added medkits to the chemist area, and moved some closets around.
-
I really feel that this station requires a new medbay. The problems I have with the current one is that it's too "centered" The greytide often causes mass "spam" towards medbay, and many people try to force their way in. If they get trough the first doors they have access to most of medbay and often interfere with the medical doctors. The current medbay does not really promote the paramedic. Sometimes when I play as Medic I feel my little "shed" is on another planet. To counter this I took the current medbay and completly changed the interior design. By keeping the same "outer" shape it's possible to just COPY/PASTE this one in and replace it. The new one I made got pretty much everything working (doors, lights, firealarms, (apcs, cameras and doors) with correct names. Except atmospherics. However I could not really be bothered because I had no way too see the central pipelines without having access to the map file. - NEWEST As you can see I added a Ambulance Bay at the top right. I've also seperated the lobby and where people actually get fixed to prevent this spam I feel there is. At the moment it lacks a lot of items, but those items are not part of the public code and therefor I could not add it. Moved the entrence to the right, however there's still a secondary entrence at the top. So could this work? I'll happily add ATMOSPHERICS and PIPES myself.