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Streaky Haddock

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Everything posted by Streaky Haddock

  1. Seems alright. Have you made sure the fat bodies don't protrude through fat version uniforms?
  2. so cluwnes weren't a thing when I played... why are we encouraged to murder them?
  3. Make Duct-Tape Paper an accessory to clothing that can be applied by clicking on a person. Examining the person should then show a 'view more' link on the piece of paper.
  4. Add a password system to instruments. Instruments that share the same password are part of the same 'band'. When an instrument is activated, all instruments with the same password play all at once! So we can have BANDS!
  5. Updated. I guess BUP's 3 years old in real time, now!
  6. I agree. A job role/uniform that signals 'hey i dont know stuff teach me' but doesn't open things up to greytide.
  7. scratalogical!
  8. I'm of the opinion that traitors should use be able to use social engineering and clamber the social ladder to get things done. So yeah, acting heads should be able to become captain.
  9. James is a solid Blueshield and cool guy. Reprimanded for sloppy dress, though. Atrocious.
  10. Yeah, but that goes against the nature of 'personal' AI, at least to me.
  11. That's fair. I just want pAIs to have something to do, even if it's just updating their records and keeping hold of all their notes.
  12. Alright. Maybe pAIs die when their masters die?
  13. Sickening. But i dig it.
  14. Micky, that suggestion has been shuttled around for years at multiple communities and gone nowhere. Start small, micky. START SMALL.
  15. i also feel that instead of slotting into mechs and simple bots, they should instead be able to slot into laptops and be able to have radio encryption keys put in them but that's not my mission right now, ONE STEP AT A TIME.
  16. Yes. Because I feel pAIs should be useful, but instead of making them into positronics who can fit into all sorts of things, I feel their skillset should be communication and information. pAIs should be able to tell their master anything they want to know, including sacrificing themselves to illuminate a potential ambusher, to call paramedics to their bodies, or to tell them whether the surgeon fucked up and their organs are shutting down due to a surgical infection.
  17. Not important and probably low priority, but I'm okay with this.
  18. Hopefully these suggestions won't be too strenuous on the coders. Allow pAIs to hide beneath surfaces when unfolded, so they can be discrete listeners if they cannot be hidden somewhere. Give pAIs a flashlight, so they may flash them to attract attention to their master's body, boost their master's radiance, or to scout that dark scary room in the gateway. Allow unfolded pAIs to open doors, so they do not get trapped behind an all-access hallway door, and allow them to enter/leave the gateway so they can get help for their stupid, stupid, stupid master after he gets himself killed. Allow pAIs to travel at human speed, so they can follow their master without being dragged. Allow pAIs to ventcrawl. This allows a pAI to get help during a telecomms blackout, and given they have no accesses and cannot pick/drag items and can be passed through like drones, I don't see this being a problem. Upgrade the pAI's bioscanner. Give it the power of a full body scanner, and allow them to print out a record. This gives them an edge over a full health analyser.
  19. We do! It's what made me think of the Chaplain as opposed to IA.
  20. Digging this record out of the dust pile. Updated it a little, and even given him a name.
  21. Yeah okay. I just feel the psychiatrist has been shafted. Not allowed to practice physical medicine, but otherwise more ignored than chaplain!
  22. Make Chaplain a medical job, maybe joint HoP/CMO and replace the Psychiatrist. Psychiatrist/Psychologist will become an alt title. Good idea y/n
  23. First Post updated after the conclusion of the FIRST CAMPAIGN. I wanted to give it a fancy name. Like. 13th Age: Beer and Beards or 13th Age: Sages and Mages or 13th Age: I shoot the Dwarf.
  24. Game's planned for Monday 22nd June
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