Yeah, I didn't make a great point when I said I liked the paranoia and suspicion; but it's mostly to prevent people from metagaming. If noone sees the report, they're going to know there aren't any traitors, so paranoia significantly ramps down which means there'll be less conflict between crew; so supplementary jobs such as security (break-ins, fights, screams of murder attempts), medical (healing, death, viruses, surgery) and engineering (sabotage, break-ins, deathforts) will have less to do. This game's driving force is paranoia and suspicion, and there's none of that if the crew are outright told there's nobody out to kill them.