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About Nakhi
- Birthday 07/28/1992
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I figure it's better to just put all of these together into one thread, and using a table of contents linking to the individual posts. Better than making a dozen different single threads, no? Of course just relinking to existing ones, for the sake of not reposting them. Others will be filled in over time in here. Contents: - Luca A. Trovato: Vulpkanin, 43 years old, Retired, NT Representative - Azukhannja Tulrikvah: Tajaran, 23 years old, Active, Detective - Mirtulzartajr Tulrikvah: Tajaran, 23 years old, Active, Mechanic - Seekikoreshskak Lass: Unathi, 35 years old, Active, Stupid Brute Blueshield - LucAI Mk. III: IPC, Active, Miner - Greyson Nash: Grey, 50 years old, Active
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But then it will have to be short and it'll look like it's tucked into the pants. I mean WHO WEARS A HAWAIIAN SHIRT TUCKED IN!? Magnum PI do. http://s95.photobucket.com/user/streakpi/media/magnum-pi-hawaiian-shirt.jpg.html
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I think most people know me by now, but actually making one of these because I can't remember if I ever had. So yeah, hi people. Took a bit if a break due to work, but I may be coming back in the near future (i.e. tonight) depending on when I end the day.
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I think Cargo probably has a few rolls laying around the disposals room. I think there's one in the dorms on the Needlessly Large Table. Primary tool storage has at least one I think. They're alll around, just usually ignored since they serve little practical purpose. Though it's worth testing that, since you can use them to put tape on pieces of paper to stick them to walls and windows and such, if you can photocopy your ass and use it to cover the walls. Still though, they're around. I think it's just labeled as "tape roll" or something like that. Looks like duct tape.
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Jesus. People have proposed these things for years now, and the response is basically always the same; the pets are a novelty item for heads of staff. Giving every role a pet makes it just another thing, instead of the amusing novelty that it is/should be. Suggestion: Dont get all mad over being rejected when many people have proposed these, and it almost always loses any momentum/discussion, or is outright rejected for the reason listed above. Honestly, we don't need too many pets, because that gives more chances for dicks to play as Ian or other pets and be dicks. And when you yourself said, in that first link:
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If/when we add in Gang mode, allow a selectable special game handshake that takes up multiple lines. Obviously this could never be meta'd.
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Oh yeah, certainly not saying it's bad or shouldn't happen just that I think it was roughly proposed once. I just also think if there'd be the extra work to do something like that with an ERT, they should be a bit more common so that coding doesn't go to waste Otherwise it does seem to more or less address the EAT equipment suggestion while keeping with the modification to streamline it.
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Inb4 mixed squad of security, medics, and engineers... all with L6s. But yeah, I distinctly remember something like this getting pitched at one point when ERTs were more common (almost every round) and it was rejected for... being snowflakey probably? Then again it didn't get much discussion. As for an actual weapons vendor, I can sort of agree with the sentiment it'd slow response times, as well as giving the teams a chance to equip heavier weaponry if, say, a serious threat is on station and Central sends an Amber team with their paper mache armor and pop guns.
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The way I see it though is that suggesting it as a permanent thing is really kind of silly. The whole thing is really meant to be a gimmick. If you wanted anything of the sort, I think it'd be better suited as an event honestly.
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We have that. It's called "Revolution".
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I think there actually is a pie launcher in the code. I vaguely remember such a round where admins spawned them for everyone constantly. It's basically a gun that shoots pies.
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Having spent zero minutes in the permabrig and regular brig, but having played security, I can think of a few things that would improve it. But I see a few problems I see with the mapping. I know you said it's a terrible remap, but it's a decent enough basis to at least add some critique. - For the botany area, there's no seed vendor. Can't grow if you can't seed. - The all windows cells are... well, ultimately a bit odd. I also don't see the grilles under them, but I assume it's implied given the wiring. From a security standpoint, it is still relatively secure. - For clarification; is that disposals pipe meant for security send items into the perma brig, without having to expose themselves to danger? I approve of this if that's the case. Means less danger if someone is preparing to spring a trap in perma and they ask for X to come on in for something. On the note of needing more, there comes a line between "punishment" and "enjoyable". I don't see the point of, say a basketball court, when usually there will only ever be one person in the permabrig at best. The Captain usually likes doing executions instead of permabriggings if they catch an antag. And Security always urges for the death penalty for any capital crime (even if it's one of the "less severe" ones like Attempted Murder, or, only once, Sexual Assault). So, I doubt the court is needed, but maybe an arcade machine. Ultimately you may have one person on the botany, another one or two on the arcade machines, and whoever else just doing their own thing. There's ultimately no reason to go too overboard. I can see the problems with the self-borging thing. That requires the Captain or Magistrate to approve a forced cyborging. If you're in the permabrig for, let's say, a capital crime, then it should have been sentenced prior instead of done after the fact. If you're in for a stacking of normal charges, it feels like just a way to get out of the permabrig. I feel like, for those people that get put in the permabrig for just being a shitter toward Security, to be able to get borged like that, would turn around and metagrudge the people that arrested them. I am sure the staff would jump on it. Ultimately if they want to get borged, it should be done the legal means with paperwork and going to Robotics. The latter issue is the same with the idea of being able to be removed from the round and respawn. Respawn is disabled by default to prevent metagrudging and gaming in that form. However, adding a cryo pod or two to Perma could accomplish basically the same thing, and have more utility. In going to cryo, if you SSD, you get removed from the round and the slot re-opened for anyone that may join later. Plus it'd make more sense from a realism sense to have them moved to a "long term incarceration storage" or something like that, instead of just jumping in and getting a free execution without approval from Captain/Magistrate. Ultimately, some of the ideas are good. But Perma won't be used as much no matter what changes get made. That's why a few little things are better for the time being instead of a major overhaul. I do hope that some things would be considered by staff, as plausible, or at least point out any issues with any of this. I know I have heard before from someone that the idea isn't to make the brig fun.
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I actually think the perma brig on the other map (boxstation?) has this. A common area, plus a botany area with Ambrosia seeds too. Because if you're in perma, fuck it, grow some weed. But at least with the station we have, I personally think this would at least alleviate some of the inevitable boredom that comes with being locked up in the permabrig. Yes, it can be argued that if you're there, you don't deserve to have fun, but that's partmof an argument that'd cause problems for Security, when these bored people attempt a breakout. On the other hand, 95% of the time anymore the permabrig is being used for antagonists that got caught, so they'll inevitably attempt the breakout anyway. But having a little botany area could hurt, I am sure. Who actually uses those beds in the corner room? That'd be a fine area.
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For those unaware: Arachnogenesis is the name of an old Stage 4 virus symptom that has since been commented out. In short, it caused people to vomit up live spiderlings, varying from one every few seconds to one every second (or more in rare cases). Usually when viruses got to this point, everyone would be infected and you'd have dozens of people vomiting probably dozens of spiders before the spiders grow and kill everyone. At that point, there's too many for security to handle, and eventually the station will succumb to the spider infestation. One round I recall is where it got so bad that the server could barely run with all the spiders, spiderlings, eggs, and webs. An ERT was called and murdered by the spiders. The Deathsquad was called, and murdered by the spiders. Another ERT was sent along with a Syndicate Strike Team. I think the two ultimately worked together for a bit against the common arachnid enemy before the server crashed. In short, Arachnogenesis is a round ending symptom that's kind of gimmicky and amusing for a couple rounds before the "spiders, every round" gets old and boring and complete unfun. As such, this "suggestion" seems a bit more shitposty than serious.
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I think they used to take some time to load, and they'd go directly to the relevant wiki pages and display it on the pages like some sort of future Harry Potter shit, rather than being actual text files that you'd read in the book.