Bone White
-
Posts
470 -
Joined
-
Last visited
Posts posted by Bone White
-
-
Virology antag:
-
Fighting a blob with the axe as an atmos tech, to have it stolen from you by the Blueshield... Then the Blueshield begins to use a welder instead and dies.
Fireaxe auto-victory on blob rounds.
-
In-case you're wondering, it's where the character in my signature is rolling around on the floor.
-
Admins can see questions if they desire, it's optional, by default it's off.
I had to ask for permission to continue to read questions.
-
The firefighter's red hard hat light is blue, because you know, emergency lights are blue.
-
My first response is, boy that's a lot to code.
-
Doctors that drag you to morgue instead of cloning
and ignore the lights on the body storage even though it's green for "able to be cloned and soul present".
-
It's a lack of coders more than anything, feel free to add it yourself and submit a pull request on github if you can.
-
Engineering deals with station size construction/repair/maintenance/deconstruction.
Science deals with invention, creation, improvement and personal sized items, such as weaponry or parts
Robotics deals with individual or limb sized construction/repair/maintenance/deconstruction.
Essentially, Engineering is macro and Science is micro. Science is dull enough (in my opinion) without moving robotics away from it.
-
People who break the rules.
-
1) Omnipotent machines vs human safeguards, especially in reference to the airlocks.
2) Cyborgs do need a way to replenish their supplies (including having a storage for fuel for their welder?). I would favour limited stocks with a resupply station over materialising materials out of power.
-
Nations is in rotation but is at a much lower % chance than the other game-modes. It is still a work in progress.
-
Not specific players, only all players. Posting spoilers for things on purpose doesn't agree with Rule 1, so next time it happens, adminhelp it.
-
One thing that I've noticed is that a surprisingly large amount of people simply do not give out karma. No matter how many players there are, as long as its even, there's enough karma for every person to get karma. But instead, most people only get even a single karma point after dozens of rounds, meaning that most people don't distribute karma, period. Every round, I make a note to give Karma to someone, even if it is a random person, but a lot of people don't.
I feel like GIVING karma should reward a player in some way, to give more incentive. Like you recieve a fraction of a karma point for every point you give out. If I give a karma point, I receive 1/3rd of a point for example, so after every 3 karma points I've rewarded I gain one myself.
I also feel like there should be automatic channels to get Karma; like achievements. One method I'd suggest is after every some number of rounds, you automatically receive X amount of Karma. Like say after your 25th round you get 5 karma, then after your 50th you receive 15, and after your 100th you receive 30, then you gain like 2 karma after every 10 rounds following. Maybe on holidays like Christmas every player could receive 5 Karma.
If more people gave karma more often, the prices off the karma perks would go up to compensate.
-
During neck grab, the grabbed cannot move, if they do move for some reason, the grab is broken. If the grabee moves during a neck grab, the grabbed is shortly moved to the grabee's tile.
-
by the neck grabs the opponent cannot escape from without you letting go, or someone/something else intervening - another grabber/puller, an explosion/depressurisation etc.
-
I can see about making flashproof med huds for blushield
I am totally fine with this.
Brig Physician should get a pair as well.
-
My own ID as the captain, so I could get it back to use it.
I very shortly required lipzozene.
-
Don't drones have access to a T-Ray scanner?
So for the "ghost" image of what the original wiring was, check http://80.244.78.90/wiki/images/5/54/Fu ... il_Map.png (but it hasn't been updated in a while)
-
I once had the target to assassinate the clown. I flashed him, pumped him full of sleep toxin, and explosive implanted him set to "HONK". I then dragged his sleeping body into a locker.
Five minutes later
"Uhh, who just gibbed?" comes over the radio.
I guess his first words upon waking up were something honk-based.
-
I did want to make some changes to Virology, what you suggest is similar to the code block randomisation of powers/disabilities in genetics. It's a good idea but I wouldn't call it a "fix". I also want some way of controlling/altering the rate of progression. I have big plans, but cannot implement them yet.
-
Nice idea but days and days of coding to implement. Much bigger fish to fry for the next... year at least.
-
So how about this for a compromise:
Two different types of surgery depending on intent:
Help/disarm intent surgery has a lower chance of failure but is slower and will not cause accidental damage.
Grab/harm intent surgery has a higher chance of failure, is faster, but often causes additional bruising.
Differentiating between routine surgery and emergency surgery. Best of both worlds. Imagine the damage caused when that embryo is ripped out now. It's not going to fail, but their organ(s) will need repair afterwards.
-
It's from an anime, Chobits, where a young girl is bored in her tower so she's rolling around for fun.
As for your avatar, being drawn in paint, or made to look like it was drawn in paint, is a big turn off for me, 4/10
Gifs that sum up SS13
in Public Archives
Posted
Training up new security officers using the HoP.