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Bone White

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Everything posted by Bone White

  1. This depends whether the quarantine is caused by the random event blob, or gamemode blob. During the latter, it's a 0th law, during the former, it's a normal law. That's why the difference. I hope that clears this up.
  2. Want to siphon an area fast? Make a hole in the wall/floor.
  3. re: removing forcing someone to walk mode, you can just toggle it off. Perhaps a better option would be to just extend the time before the lock activates (currently 2 seconds iirc) I'm not in favor of a change, but I just wanted to share my thoughts.
  4. Certainly not in safety.
  5. I agree with removing the examination room. Swapping Genetics and Morgue makes little sense for this reason: Genetics are a part of Science. Yes, they help out with cloning in medical, but they fall under the jurisdiction of the Research Director. This is why Genetics is the "doorway" between Research and Medical. The Morgue and Robotics have maintenance between them to separate them for this reason. Also, the Morgue has access requirements from Chaplain, Detective (and possibly Chef and Security, I don't recall) , moving the Morgue further into medbay is counter-intuitive. People shouldn't have to move through maintenance, or another department to get to their access requirement.
  6. that's "Space_law" not "Space Law" they should be equal, I will get an admin to correct this. "Space_law" only exists to be a smaller text version of "Space_Law" for use in the window that opens when you use the Space Law book ingame.
  7. Ours, bottom of the Space Law page.
  8. I received some word that some work is being done on the changeling gamemode, though I don't know what exactly. I do agree with you E, that using loyalty implants as antag checkers is the problem here, and not the implants or their effect.
  9. I only loyalty implant when it's according to the law, which is very rarely indeed. I follow Space Law because I want antagonists to "play against" space law, do their time, get released, then rush to finish their objectives. As long as the antagonist is covert, it actually increases their chance of getting a temporary sentence.
  10. Loyalty implants exist for the reason of allowing defeated antagonists to continue playing in the gamemode. Essentially, this idea is removing this effect, and allowing them the possibility to return to an antagonist role whilst not an antagonist. I would call this self-antagging personally.
  11. That seems a pretty good way of handling it, but isn't that the UI data? If changelings have different DNA in that regard it's gonna have to be a very minor change minor yes, but a way of proving a suspected changeling is a changeling without resorting to loyalty implant. Also allows for counter-play by changlings if they have medical access and can find their ACTUAL dna, then change their record.
  12. As a note for this, we as admins have a very strong policy against people who throw implants around without asking, but until there's another surefire way of proving a changeling is a changeling, this will remain. I was considering all changling's DNA not matching the one on their medical record, to allow the detective to prove that they aren't the person on the records to supplement the confirmation of a changeling, let me know what you think.
  13. I get you streaky, how about just a coloured strip? like this, for example as a quick mock up.
  14. Extinguishers are micro - for players who are on fire, and to a lesser extent, small fires. Atmos scrubbers are macro - for fires.
  15. If I'm correct, the current morgue tray light colours are based on the state of the occupants. red being dead and no ghost (uncloneable) yellow being no body inside, only objects, and green being dead with a ghost (can be cloned). I personally like this method, but would only suggest one update, that dead bodies show green if the owner is both a) connected and b) ghosted from their body. So it would turn red if they couldn't return to it for scanning e.g. respawned as a ERT or a npc.
  16. The failsafe guide to preventing the singularity from escaping? Don't set it up, use the supermatter solars instead.
  17. Whilst I support Streaky's idea, filtering out smileys and 'lol' and such IC is more trouble than it's worth. Anyone who's played a game with strict filters before will know that lots of regular words and punctuation gets caught out by the filter too. Through education the greytide learn to RP in IC, not through filters - they'll just try to get around them and still have to be educated.
  18. Realistically, you shouldn't be able to break out of cuffs anyway, stationary or not. If you don't want to get handcuffed, don't get caught or don't commit crime.
  19. Changlings can't rat out the other lings if they don't know who they are. That's why they communicate through pseudonyms.
  20. You can request all you want, but you won't be given antagonist status. There are things you can do to increase your chance of being an antagonist, but not by much.
  21. Space is already cold, but having near zero pressure, it therefore has near zero thermal transference value. Putting a mug of boiling water in space will stay hotter for longer than putting that mug on a table in your kitchen. Space is cold, but it doesn't rapidly chill objects which end up in it. The main danger from sudden space exposure is that you pass out / die from fast decompression sickness, aka ebullism.
  22. First thing I do every shift as CE is buckle this infernal mob to a chair.
  23. Let's keep this topic on track, it's titled "Would you be willing to give this system a try?" So let's stick to this system, without throwing in other systems to complicate things. The more complex this gets the less likely there will be any change/improvement. I'd be willing to try this system, in as much as I'd avoid playing security until I'd seen it in action for a while, but I am still massively against lowering punishments for crimes.
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