Bone White
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Everything posted by Bone White
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The way I see player complaints, is like a grievance of official complaint about a colleague of yours in the workplace. You don't have a public debate when there's a direct accusation of one party to another, you get a responsible (in our case, admins) to mediate and resolve in a way they see fit. I'm a big believer in not airing your laundry in public, as this thread is suggesting this, I'm thoroughly against it.
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Better idea: Automatic access updates for security depending on security level. At Green/Blue alert, employee privacy should be protected, and that's why some jobs don't have access to certain areas.
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Sadly I don't quite understand how the tiles get shaded based on the amount of light so I don't have some helpful insight to give here. Perhaps someone who does understand how ss13 handles shadows/darkness could explain for the thread and for me.
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What should actually happen during a space station fire: 1) firelocks close and cannot be opened in any way whatsoever. 2) emergency floor panel self destructs, venting the fire 3) firelocks return to a "can be unlocked by engineers" state 4) engineers enter the voided area in eva suits, repair the breach and repressurise. Three dead crew from venting a fire is worth saving a quarter of a station. If there was one patch I would make if I could, it would be to stop fire locks being opened by anything short of an engineer's/command id, and punish those who open them in a way that endangers the station. To be honest this should fall under "keep the station intact for everyone to use" but it's not applied because firelocks are ignored so often (by idiots). Rant over.
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That's why you don't siphon a fire, you vent a fire. Make a breach in a wall/floor tile and void off that area. Much faster than siphoning and doesn't clog the waste loop with hot air / plasma. Once the fire and plasma is gone, fix the breach and re pressurise with air pumps.
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... but there's no space loop in the supermatter system unless you have the vetilary blast doors open. That's why I was confused. I now realised Fj was talking about the atmos room for chilling N2, and not the supermatter room. I've never seen waste gas temperature causing any problem with the to vent supply mix, so why is everyone such a great fan of connecting the coolers to the waste section?
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I don't understand what you mean by space loop.
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I'm with keeping in extended, just for the anti-meta value it has. I'd also be in favour of soft "goals" per shift - extended or no.
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An argument (which I disagree with) for why internals/suits don't stop vomiting is the sight. My disagreement with this is that it's the smell that makes you gag, not the sight. I'd support allowing (on) internals but not an unpressurised suit preventing vomiting ONLY if the internals were on at, or shortly after, the initial contact with vomit. Feeling "like you are about to throw up" is too late to put your internals on, but "you smell something foul" should be alright to recover from with internals.
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I added the sprite a few months ago but never got around to adding a job or the mortician's scrubs ingame.
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All I can see needing here is more warnings. Wintermote has good understanding of vacuum exposure here, but if we really were going for realism, the cause of lung collapse is the flaccid paralysis (muscles won't contract) brought on by ebullism (bubbles in bodily fluid, aka decompression sickness). Humans fall unconscious in roughly 15 seconds of space exposure from what little evidence we have of this occurring. Be glad we're not implementing realism here.
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I've not experienced the change, from what I can gather from this thread, your lungs collapse after a set amount of time, with only one warning, after being exposed to space, and you die of suffocation very shortly afterwards?
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How to fix the SM overheating in three easy steps. 1) vent all the atmosphere out of the core room (and pipes, if they are closed and hot) 2) close the shutters and pump in pre-chilled N2 (You _did_ get atmos/ce to chill a canister of N2 for emergencies... right?) 3) watch the % instability slow down and eventually show "returning to stable levels" or something. Venting the supermatter core room does _not_ chill the supermatter core by much at all. Yes, space is cold, but because it's a vacuum it has a very low rate of temperature transference. Keep chilled N2 on standby, and you'll be in a much better position to stop this.
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That's where you're going wrong. If you're traitor, start off simple.
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tl;dr We don't get sounds on pms. I'm always very courteous of anyone who makes player complaints when I can respond, but what I can't always do is respond. I have an uncommon bug where my client slows down and eventually becomes unresponsive unless I restart my client every 20 minutes or so. I often miss messages because of this or can't reply promptly. This thread is calling for admin responses, yet you say don't be an admin if you can't commit to it, yet another thread is calling for more admins. Half of you want quality, half of you want quantity, but you're getting neither. There is no panacea, we have to make a decision and that at the moment is remaining unlisted, and slowly growing our admin pool after a recent exodus of server staff. I'm not going to paint all the players with the same brush Wintermote, but your complete negativity is detrimental to the community. I'm not going to childishly tell you to "stop being a player" in retort, so I'll stick to "thanks for the feedback".
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It is a way, and byond messenger is an alternative, or backup option. Most things in life don't have a one-fix-for-all. Why should this be any different? We're not machines, we volunteer our lives to admin whilst you have fun. The only thing you're going to get by complaining about the lack of admins or lack of responses is admins quitting due to under-appreciation.
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So I read the subject, and this is my response:
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Pm admins on byond or IRC. Sorted.
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1. A reply to your adminhelp message is a luxury and not a right. 2. You'll just get less admins coming on if they're not allowed to afk. Much more realistic solutions: 1. Pm the/a admin through byond messenger instead. 2. See 1. /thread
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That argument is not agreed by all admins. I believe we have more than enough currently to be publicly listed, though I have no opinion over whether we should or not, so whilst the number of admins may be a contributing factor for some, it is not for others. It is certainly not the only facet being considered. Edited after being corrected
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I appreciate the mature reply. People who bash other's playstyles/mistakes in ooc also get warnings, which are usually of an equal value as the warning given to the person who made the mistake. I've been clamping down on this recently as it really ruins how new players feel about the server, and that's why the rule about keeping the server friendly and welcoming for all exists.
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The only reason why it'd be your last on the server is: You learned your lesson and don't make any more mistakes (unlikely) You get a warning and an explanation as to what your actions caused, and never return by your own decision (most common case) You get a jobban and an explanation as to what your actions caused, and never return by your own decision (slightly less common) You get a perma jobbaned because you didn't heed previous multiple warnings, and never return by your own decision (very rare) You get tempbanned because it was probable grief, and you sulk and never return by your own decision (less common again) You get permabanned because it was obvious and intentional grief, and you don't appeal or if fails (much more common during public listing) You get permabanned because it was yet another probable grief, and you either don't appeal or it fails (less common and gives players the opportunity to alter their actions before they get permanently banned) I hope this explains why the content of your quote does not apply to Paradise.
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If you want to telescience a bomb somewhere, ahelp it first. There's no harm in asking. If someone plans something and lets us know about their plan before they act it out, then we can intervene/control it as appropriate to ensure the game is enjoyed to it's fullest potential. When someone causes collateral damage, it's a lot easier to believe your intention pre-event, than post-event.
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I'd be in favour of dropping the initial charge in the SMES / APCs to allow power sinks to be more effective, and make Engineering a more required position to be filled.