Bone White
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Posts
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Posts posted by Bone White
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Not only is it detrminental to the round conclusion itself, but it also changes the focus of the earlier stages.
Beats trawling through hundreds of player complaints each week for post-round grief.
The end of the round is the end of the round, the rest of it isn't even a part of the game because the round is over. Even extended.
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No-one got my joke...
/sadface
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The counter-argument is you're taking away the strength of tactics in which traitors destroy these objects to limit responses, for example, cloning vats, chem dispensers, etc.
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Sorry, how do you optimize the current stations atmospherics?
Don't try to explain an application of principle to an atmos engineer who just turns around and calls you stupid, even though you've tried to explain it to them at length twice... (Not someone in this thread so far)
You can't optimise something without a clear expectation of what circumstances you want to be able to respond to. You need a clear aim before you can optimise a system.
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Do you think you could better explain what you mean by this?
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Just seems like a place for R&D to raid for research levels in most rounds.
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I personally leave pdas on prisoners not in perma, to give them the opportunity to escape should they not have used all their telecrystals already.
People in perma can do laundry until their hands bleed.
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"The only good communist is a dead communist"
I suppose that makes facists all right then.
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Correct. 0 Karma points to Qinetix.
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Well then, turns out Bone White's a Scot... Never knew...
Close, but not quite. A very specific tartan that designates me as a non-scot.
I'll give 0 karma points to the person who can identify it, or the area I live in, because of it.
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Oh, formal pictures, ok. My native formal attire:
I don't have all the accessories on, and it's a normal tie instead of my special one but hey, not going to pull out all the stops for you lot.
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So many 10s and 9s on your completed list that they have almost no meaning...
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Not an animated gif but still... Antag clown biding his time on the clown planet:
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What I do in KSP stays in KSP.
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1) Remove the earth from my doorbell.
2) Wire the live wire to the earth terminal on the metal case of my doorbell.
3) Record how many time my doorbell goes *thunk* followed by a distant yell from outside.
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If you do, I can see the chances of it being implemented increasing.
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I re-wrote most of the guide to virology. I never looked at the virology job article.
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Virologist tip: NEVER, under any circumstances, inject human patients with Radium, it causes at least 70-80 toxin damage, and couple that with the viruses that give damage, that will near-definitely kill the patient. Those monkey cubes aren't for eating/decoration, they're your ability to cure this mess.
I'd have to disagree with this. I'd probably alter it to "Only try to use radium to form antibodies in a patient if the virus is known to be fatal, as you won't have enough time to use the safer way with monkeys"
Even better: "At the start of your shift, make sure you grab an antitoxin medikit, the antitoxin pills in there (30u) are real life-savers when you are trying to inject a humanoid patient with radium to save their life."
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This is a long-standing issue I've had with the game and something I want to personally change, but we have other priorities which must come first. Virology is only a small part of the game.
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I really don't think you all are actually understanding the changes to the stun baton so let me lay out how these currently work:
Stun baton
Causes 60 agony/halloss (read pain) on hit.
Can miss. (requiring 2-5 swings to incapacitate someone in 99% of circumstances)
100 halloss or higher, and you are unconcious.
halloss less than 100 causes your character to experience pain symtpoms, which include blurred vision, slower movement rate (making successive hits easier) and stuttered speech.
halloss slowly regenerates over time.
Pain medication gives resistance to agony, as do certain armours.
Analysis
Stun baton causes unconciousness in two hits, but it will often take more than two swings to hit.
By comparison, tasers cause unconciousness in three hits.
Security officers who are arresting someone should hit them a couple of extra times after they collapse, to ensure they remain stunned long enough to be handcuffed.
Further Reading
There is currently a pull request to revert the handcuff changes on the github repository
https://github.com/ZomgPonies/Paradise/pull/433
Closing Statement
All you people requesting stun batons working in 2-4 hits aren't aware that this is already the case, and you aren't taking into account any armour/medication the suspect has.
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Ahahaha, I laughed far too hard at that, thankyou HereticChurch.
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The topic was brought up during a game when mel graciously showed his mug. Then we had to know.
My submission:
Error 404: Mug not found:
Mug [mugh]
Slang.
- the face.
- the mouth.
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The amount of grief has been rather high recently, that's why it's on, albeit temporarily.
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Standard practice was to make the server de-listed at weekends, to avoid the influx of "weekend griefers" that we'd get if we didn't make this change.
Make Atmos Tech less shit
in Suggestions
Posted
Atmospherics, just like the majority of stations ingame, is designed to function without any crew there whatsoever. We don't want to have a shift fall apart just because "no one picked atmos tech again".
Since the changes I made to pipe laying including the pipe freezer, I see more people playing atmos, to experiment with pipe layouts, which is not limited to the atmos room itself but can include the supermatter engine also, providing they (90% of the time approved) get additional access from the HoP with the CE's permission.