-
Posts
1,087 -
Joined
-
Last visited
Everything posted by Earthdivine
-
They don't offer 100% protection, doesn't matter if you have them on or not. It just buys you a bit of time. I was wearing a suit with 80% radiation protection as it was. Rad suits should be full protection, I guess that has been changed since I left. That's dumb if it's true since that's about the rad protection of the CE's suit.
-
That's why you get those snazzy rad suits outside the SM, you shouldn't be going near the thing without them on.
-
This is where movie and game scenarios are the absolute worst thing to base anything off of. How great would the movie have been to see those last three guys go down as easily as thir crew mates? How good Alien vs Presator would be as a game if you go swamped by the Xenos rather then fighting 1-3 at a time, when aliens usually hunt in much larger packs? They are written and shown like that to induce an enjoyable experience for the audience. The biggest example of this is Alien Isolation. Aliens have heat sensing organs, but you can hide right in front of it in same cases as long as you had something between you and it. You use the lore as a baseline, not as a strict guideline on how the game should be. As for the DS dieing to 3 Xenos, as stated the Neurotoxin travels in a line from where the Xenos was. If they died because one or two got hit by that, then they would have still lost against most other antags. You can shoot diagonally, Xenos need to aim very carefully and position themselves in the correct direction. Only the Pounce is the most broken stun tool they got and that's being needed hard and more then likely wasn't meant to be that spammable
-
It is, neurotoxin is 20-30 plasma per shot I think, and it stuns for as long as a thrown stun baton, I would suggest to up its cost but the Sentials don't use plasma for much anywas...
-
The neurotoxin travels in a line now, that's far better then ye days of old where it WAS unndodgeable
-
Why do we need to have this non rp rev in rotation?
Earthdivine replied to SpaceTimeNow's topic in Suggestions
This is not true actually, we had plenty of RP rev rounds after I FINNALY convinced ponies to get rid of the dumb uplink. They went about the same way, honestly. "Hey do you want to betray nanotrans for no reason other then me asking?" "Sure!" You are now part of the revolution! I wish I was kidding when I say that's how a majority of the rounds went. And RP rev was even worse, atleast in Rev you just look for the guys with Flashes, in RP you had no idea outside of asking a rev who converted you. -
Posting from a phone so excuse any terribleness. First off, while the gameplay is far from the lore in a lot of cases, it has a lot to do with that lore =\= good gameplay. Take the doors should not be melted through example. Currently when the crew hears XENOS, everyone and their mother grabs a welder and welds the nearest vent. In real life scenario that is impossible because just using a welder once would make you possibly blind, not the 5-6 times you can do it in SS13, which is why the Xenos in the books and movies didn't need to melt through things. In game however, taking that away isolates the entire hive very quickly. As for marading facehuggers, I'm very sure they still don't do that, that was never included even before Ponies changes, so I'm going to ignore that one for the Acid blood. I do agree that they should have that, as that was an iconic thing about them and helped reinforce the "don't go near them" mentality. How that would translate into game however is another story. Melt through the armor/hard suit? Those things are irreplaceable, while Xenos are, so Xenos could suicide charge to get rid of protection using that blood. Neurotoxin versus the tail. I for one don't know why it is like this, more then likely because animated sprites back then didn't work, and the ones that did were super fincky. It would look very weird to get knocked down from a distance and not see how, the text box can only convey so much. If we could make moving sprites then the tail would be a great replacement but for now neurotoxin has to take its place. I'll write more about the Xenos themselves when I get home, hope this helps
-
Incendiary grenades only work in confined spaces; flamethrowers are similar; both were conceived during a time when FEA was still alive and well and are still meant for an FEA system. Buffing them is problematic too as this just means one incendiary grenade will be able to light the entirety of central primary (and then some) on fire in a super short order; welcome to the lovely ZAS system we have =p I still remember when I killed the Deathsquad and Xeno Hive all at once just from one Incendiary 'nade. Those things\s are strong. As for contributing, I lost the use of both my hands the other day while playing as the Queen. This was VERY problematic since all I could do was lay eggs and Neurotoxin. It happened while I was trying to strip two security officers I caught of their gear, just suddenly stopped and couldnt use hands anymore.
-
A big reason for that is the Vox code was mostly Copy pastah from the Raiders, which were never intended to be cloned, ever. That's how it was when Vox were first introduced, but now-a-days their code might be much cleaner then how it used to be.
-
Table...top...sense...tingling... Regens, if you find DMing Pathfinder fun you should also look into Dungeon World for a more Role play experience and less combat one, and also 13th Age also is a good option as well on the Role play front, though it's combat is more to the style of 4eD&D and not pathfinder\3.5eD&D. As for your game, follow MrBits advice, roll20 is a fantastic resource to use for your actual game experiance, the only problem is you have to put down everyones pogs and give them control of them, etc. There's also MapTool which is more complicated but lets your players have more freedom when making their characters on the board, but as mentioned it's more complicated to run and set up. Also skype meh if you still have me on your contacts, i've ran Pathfinder for 2 years so far so I can help ya if ya need it.
-
They will forever be on the same rights as Monkeys. Maybe if the Nymphs were actually playing and not acting like a free-antag respawn we wouldn't have had to put it like that. Even now Players will still steal guns and equipment and sometimes use their "burliness" to go vigilante
-
Mass Antag. 1: Novus Lem must be eliminated. Don't harm any innocents Didn't take long for the station to converge
-
We had code for that before and it made Xenos nearly impossible to play, as you cant see where the pipes are and EVERYONE knows when your getting near.
-
XenoArch wont be fixed anytime soon probably, the maker is no longer doing anything code-wise last I heard and it's one of his equipment that is whats bugging out. Might have to change it to something, as right now all it is is a Safe Haven for Science and a free chem dispensor.
-
Etheral Jaunt There, you no longer need to fear space. (No joke, I got thrown into space one round and i jaunted on instinct, it kept me concious enough to scroll the Teleport scroll window and get back to the station) On topic though, yea the Gem Hardsuit is the Wizard hardsuit, all it does is remove one spellslot.
-
For everything Vox related, remember that they are, by all Designs, meant to be Vox Raiders. And ONLY Vox raiders. As thus, they weren't as properly coded as much as the other races due to the fact they weren't supposed to help the crew, or get extensive medical attention. I don't follow Bay or /TG/ much though, so i don't know if they have allowed them outside the mode yet.
-
MentorHelp is on goon and from what i understand they have applicants for that i believe. The way they handle it over there is MentorHelp is stuff that would best be summed up as "check the wiki" but in finer detail, allowing the AdminHelps to focus on people greifing, running events, and finding and working on bugs.
-
They already can do that with Security HUDS :v
-
Not to mention for the highlander mode, it would require a good bit of coding for a mode that MIGHT not even work well, and it also alienates most of the station. But the first one can be done with alot of variable editing.
-
We know what the crashes are from, the problem is, and has been pinpointing WHY it is causing that bug. Player count hasn't been the reason why, as we have had it crash with 20 people, as Ours said, and also at 100 people. We're doing our best to slowly whittle down possibilities on what is causing it, but it's hard going.
-
Small things that don't really warrant their own thread
Earthdivine replied to Psyentific's topic in Suggestions
Hey look, a use for all those Plastic Bags we start with. -
-X-Ray Vision Go away -Motion Sensing doors/Voltage chooser for electrified doors Get your borgs to install cameras with motion sensors in them, as for doors just modify the powernet To be fair, X-ray and motion sensors are already a thing in the game But yea, alot of that isn't needed, or is just plain redundant. The Ai has enough toys as it is, I don't think it needs anything else.
-
We discussed with the Players on the server once, giving the AI the ability to Examine things would further cement it as the most powerful force on the station. There's ALOT of stuff you can learn through Examining, alot of antag equipment actually doesn't show up unless you examine them. Giving the AI this power nerfs the stealth aspect of Antags by large amounts. Cultist rounds are already a nightmare, AI just has to notice people in a room with blood. With Exmaine? Hey look, all three have cult books. As for Sec HUD, you got Security Borgs for that, You can listen to the Security Freq., and you have free access to the Security Records, it really doesn't need it. As for Medical HUD's, I keep the Crew Monitoring screen open but made small when i'm playing AI and refresh it every now and then. I will be perfectly Honest, i have noticed a good amount of crew dead and don't report it. Medical HUD would be nice, but overall not really needed. It'd be very neat if you could upgrade the AI TO have the HUD though, that would open up some new things
-
We already got that, shhh. Though in seriousness, I think we could stand to ask people who break the rules to give us the phrase more often and then deal with them from there. And even then, most of the time, the players that do break the rules, they do know them, they just don't care.
-
Goonstation has re-added VoX, just as an aside. But yea, I've seen players use it very constructively, usually for a station wide alert they want the crew not to ignore. One round the AI kept using it to tell the crew where a blob was before it could grow to a fightable size. Just because some people use it for Beepsky Re-enactments doesn't mean it should be removed.