Posting this, now that I'm a bit calmed down about it, because I would like to discuss and potentially change the way Mutiny rounds are played out.
Right now, I love the thought that they're an RP-based game mode, and think that having the gamemode be based ENTIRELY around roleplay is a good idea.
What I'm against, however, is that certain objectives give the person following them the objective to kill people.
I consider this to be extremely against the gamemode, given that it's entirely RP based. The few mutiny rounds I've played were fine, given objectives such as "Change all scientists to shaft miners", etc etc. However, the most recent one, it gave a list of people - myself included - and they were instructed to quarantine and kill them after an hour. The quarantine part, I find, is completely fine - But when it starts suggesting they kill them is where I find that it is extremely against the RP nature of Mutiny. In Mutiny, it clearly states that both parties must follow space law - So how is the murder of them following it? Sure, I guess you could say that they're following laws from Central Command, but the point still stands that you're taking somebody OUT of the Roleplay - Which is the entire purpose of the Gamemode.
I get it, that there's only eight or so people they have to quarantine, and they're only allowed to do it after the minute mark - But in the round I played, I was killed, albeit perhaps not intentionally, before the hour, and the objective was still fine. They didn't even think anything of it. The worst part of it is that it was apparently okay, and not even against any kind of rule, which I guess isn't exactly hard to understand.
All I'm saying is that Mutiny should not, under any circumstance, have an objective where someone is given permission to kill - I feel that it ruins the atmosphere of a "Roleplay" round, and even though deaths might happen through the sheer nature of arguments, telling someone explicitly to kill someone else is generally a bad thing to do if you want it to be listed as a roleplaying-based round type.