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sldomino

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    sldomino007

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  1. What I'm suggesting: Have the spell book charges for only wizard rounds scale by crew size. The spell book has a default value of 10, so I'm thinking on maybe have it increase by 1 for every 50 crew members but that’s all up for debate. Why I'm suggesting this: I believe one of the issues that a wizard round has, is because of the population size in paradise. Compared to nuke op the only other round start that makes you fight against the entire station; they have a minimum of 4 agents along with a scaler of points to buy weapons depending on the crew size. Having the spell book points scale by population instead of making more mages not only prevents the round on being another form of ragin mages but it gives the wizard more creativity in their spell setup while also giving them a better fighting chance. Sending a lone wizard that may have more spell options compared to ragin mages but having the same amount spell points severely limits their approach on a crew size of 90 or more where each passing moment the crew is most likely getting stronger. I would also like to think that giving the wizard more spell points would justify them on being sent alone because the spells they can conjure, or upgrade is worth x amount of people.
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