As rounds get increasingly chaotic, I often wonder.. Would this station be abandoned or salvaged long after our escape?
So I propose a radically different game mode.
The Clean Up
Essentially, we'd be the recovery crew. Engineers would try and restore power and rebuild the damaged sections, while the rest of the crew assists. I imagine the game starts with a sort of forward base for robotics and engineering etc to build and maintain robots and assist the work crew.
My idea is, a round like this would really help newbies to learn the inner workings of a station and give experts a run for their money in organizing the recovery, at least to acceptable working condition.
Now in this scenario everyone has to work under less than ideal conditions, which however also adds alot of fun to antag rounds or other chaotic situations. Imagine a radiation storm when half the station is missing and the crew feverishly working to put enough maintenance areas together to survive it.
As for map, one or 2 chaotic maps could be saved after a round was over maybe.
What do you think?