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Everything posted by MattTheFicus
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All that you really need to do is extend Wanted Notice-able Newscasters to the Magi/Warden instead of just being a HoS/Captain thing. Hell you can add one to the HoP too. The one issue is that this is a map edit, and there's already a pretty sizable map queue. Though it wouldnt be hard to do honestly.
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Maints Movie Theatre hobo hut when?
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Vamp rework balance/feature suggestions.
MattTheFicus replied to Charliminator's topic in General Discussion
So, here I am becoming an "I ded plz nerf" idiot about Umbrae, something I didnt think was an issue the first few times I ran across it. Well, now that people have gotten some time to play the new Vamp, theyre learning how to combine its abilities with other skills. Hemo is very combat focused, so you dont NEED to steal weapons/arm up/etc etc. You can zap someone with glare, blood claws, and youre done. Worst case they step once and you catch up to them because theyre the same speed as you. Gargan still doesnt get used that much from what I can see. Maybe its the lack of people wanting to grug smash? No idea. I literally havent seen this one work yet to be honest. Umbral seems to be the best "synthesis" class for Vampires. Your powers arent great for direct combat, but its all buffs. Very good buffs at that. Ones you get passively for free too. If anything, your "skill" at being a basic antag is compounded exponentially as Umbral compared to a multiplier as Hemo/Gargan. I am a big hater of feeling the need to lethal the hell out of antags for using their basic kit. Umbral Vampires have now fallen into the "Im going to laser you to death the second I catch you" category now. If you cuff them, they shadowstep then sprint off invisible. If you tase them, they rejuv, step, and sprint off. If step is down, they have a point-and-click teleport. So that leaves lethaling. And thats not a particularly healthy place to be in my personal opinion. And as much as I dont want to suggest to literally every officer to grab a laser and blast all invisible bloodsuckers, it seems that the "balance" for this vamp is just that: shoot them with burn-y things. If that's the intended gameplay loop (lethal them and revive after), then I suppose you can ignore this. Im unsure of wha to do to dissuade this method of dealing with vamps, but honestly arming up with an immolator and shooting to kill is really going to be the go-to for dealing with the headache until some better way is shown. -
Agree with @Charliminator. Bulky AEGs will be good, allows the Armor Slot to be used still, and prevents a bag filled with AEGs to be the norm outside of BoH (which is its own issue honestly). In regards to Teleshield + AEG, late game Security really is meant to be stronger than at the start, so I dont see this as a massive issue any more than Teleshield + Disabler is. The real curbing of AEGs/Teleshields/BoHs/etc will be once TechWebs is done eventually and you cant have all the gamer gear at once in as short of a time.
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A new form for the Chaplain Null Rod based off Asclepius
MattTheFicus replied to Raydon1206's topic in Suggestions
Anything to do with Asclepius should have enforced pacifism IMO. That being said, and instant-heal is kinda nuts and EXTREMELY hard to balance around, so I doubt that would survive the approval process. -
add an advanced rule for not spamming 50000 mobs
MattTheFicus replied to Charliminator's topic in Suggestions
Orbital Nuclear Deletion of mobs/shrooms/etc shall continue until morale (and performance) improves. Jokes aside, a hard cap on either would be nice. Spam is bad, and 100 xenomobs isnt useful for literally anyone. -
Reintroducing Heirophant with minor changes that should balance it
MattTheFicus replied to doggypoison's topic in Suggestions
Taking some inspiration from https://github.com/ParadiseSS13/Paradise/pull/15336 (with permission from @CornMyCob since its their PR) and doing a Heiro-only PR might be a good start. Seeing Heiro re-added would actually be pretty nice IMO. -
Vamp rework balance/feature suggestions.
MattTheFicus replied to Charliminator's topic in General Discussion
High blood-requirement for Full Power means that Holy Items are VERY useful. Did some testing with @Vallidian last night after discussing some issues with Hemo's Blood Bringer's Rite (or w/e its called). One Red-Level Inquis ERT member with a Null Rod can absolutely dunk on a non-Full Powered Vampire fairly easy. Hell, I'd bet the Chaplain would be a decent threat with a Null Rod, though I'm unsure if we want to foster Battle Chaplains. I would consider looking into Medbeam code to see if the Hemo's Rite can be prevented through windows, cause that IS kinda silly. So far, my experience watching Vamps do Vamp things hasnt been too wild. Nothing seems majorly broken and the only time Vamps dunk on people with nearly zero counters is 1v1 (which honestly is a Security problem and NOT a Vampire problem). -
Oh god please no.
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Hi I'm Impedus and I'm gonna try and be more forum-active!
MattTheFicus replied to Melinda's topic in Introductions
Its okay, you at least have an introduction thread. Oh god we can make these after so long? -
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I have unleashed exactly what I wanted, ideas to steal from borrow.
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Thought it'd be nice to have a thread to share our favorite Brig/Bar/Kitchen/etc etc setups that we've made or seen while running about in game! Going to start up with my recent Bar setup that uses the shiny new Electrochromatic Windows and Glass Floors! And of course, my other favorite place to renovate, the Kitchen! And last but not least, my usual (though this one is a tad old) Processing setup with a nice little seating area.
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Move CQC back to Nukies (and bundle) only
MattTheFicus replied to Coolrune206's topic in Suggestions
I am a massive CQC apologist. Though I say this as someone who also knows that if we wanted to balance it, it REALLY needs to be looked at or just slapped completely. Chatted about it a tad today and perhaps it needs its power knocked down a bit. I really truly don't think the sleep COMBO is bad, but the insta-sleep on downed people is. Perhaps remove that portion of it and return it to the MGS-style combo house its supposed to be? Because frankly melee combat is rare as hell, and honestly, you shouldnt in any way shape or form win 1v1 versus it considering its 13TC. Its when you can rest-harm into a LONG sleep against multiple targets is when it gets silly. -
A) Combat Mechs REALLY should be a Code Red Only kinda deal. Not to mention they should probably get a tuning pass balance wise, though maybe its just due to the spam that they seem to be immensely strong. B) https://www.paradisestation.org/wiki/index.php/Standard_Operating_Procedure_(Science)#Exotic_Implants If someone's breaking SoP, thats on the RD. But as DevL said, new/shitter Robos will pump em out anyway. C) ICly i get it. No rational person would throw away their free will. OOCly it makes sense if someone wants to play a borg. But, just like with RND, there is no SoP saying you HAVE to do requests people make of you. You can just say "no" and there's not much they can do about it unless your partner in Robotics wishes to do it instead. If we were HRP I'd agree, but stifling a player's choice to get borged is one of the less egregious things that players tend to do.
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Ill start us off! In order, left to right and down the rows we have: Matt Malvor: HoS and Civilian Aaron D'Angelo: Nanotrasen Financial Officer SPRINGFIELD-01: SOO Marcus Fatte: Syndicate Officer MAL V.R.: Scientist, Atmos Tech, and CE Matters of Malevolence: Miner Matters Nott: Coroner Sam Springfield: NT Rep, HoP, and Civvie Atichiki: Chaplain, Paramedic
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Heya everyone! Thought it'd be nice to have a place to show off everyone's in-game getup. Feel free to show off the best (or worst) the Station has to offer on the bleeding edge of fashion!
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You'll need to fight Megafauna Bubblegum in a variety of horrible ways to ever claim the name from the pink slime nerd.
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The difference I see is that for organics, NewCrit is a very real thing that you can still deal with personally (barring RNG slapping you with chainstuns). IPCs on the other had do not have NewCrit, they have OldCrit, which means once you hit Crit, youre down on the floor and cant even help yourself. This goes back to the idea that the Epi Injector is meant for other people rather than yourself most of the time. There's no reason to put an IPC-specific pen in there due to the lack of applicable situations where you'd use it that you cant use tools instead. TLDR: IPCs dont have NewCrit, therefore dont have a use for a personal "epipen"
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Additional Basic Brig Phys. Equipment on Roundstart
MattTheFicus replied to Sweaterkittens's topic in Suggestions
Anatg bodies go to the Morgue with DNR labels, give the evil nerds a chance to revive their buddies. Security that leaves bodybags in execution are not fun. -
Additional Basic Brig Phys. Equipment on Roundstart
MattTheFicus replied to Sweaterkittens's topic in Suggestions
Echoing Woje, half the fun of Brig Doc in the early parts of the Shift is setting up your BrigBay. That and making a "check" to see if a slot is there seems unneeded when the Brig Doc can just go walk and grab the tools they need. -
Name: Sam Springfield Age: 51 Gender: Male Race: Human Blood Type: B+ General Occupational Role(s): Command (Head of Personnel, NT Representative), Cargo (Quartermaster), Service (Janitor, Librarian) Biography: TBA Qualifications: Masters in Business Administration - SolTech Class of 2539 NanoTrasen Employee First Aid Basics Certification - Passed NanoTrasen Cargo and Requisitions Certification - Passed NanoTrasen Quartermaster and Budgeting Certification - Passed NanoTrasen Head of Staff Certification - Passed NanoTrasen Corporate Certification - Representative - Passed Employment Records: 2540 - 2550: NSS Exodus - Quartermaster 2550 - Present: NSS Cyberiad - Corporate Contractor Security Records: Known Languages: Galactic Common 2540 - Drunken Conduct, Upheld 2544 - Minor Battery Charge, Dropped Notes: No serious notes are to be had. Short of a minor drinking issue, nothing seems to be amiss. Contact your nearest authorities or supervisor if alcoholic behavior is noticed. Medical Records: DoB: January 10th, 2514 Height: 178cm Weight: 74kg Eye Color: Blue Cybernetics: Right Hand, Replacement NanoTrasen Quarterly Psych Evaluation: Passed Other Notes: TBA
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Reach the highest number without an admin posting
MattTheFicus replied to Mrs Dobbins's topic in Civilian's Days
Well, it seems there's none to give! -
As someone with a LOT of Magistrate hours under my belt, I can 100% see issues with a few Magistrates doing things like this. However, on the flipside, Magistrates will always be in a sort of "antagonistic" spot with the HoS/Security. Their job is to quite literally take whatever charges the Security Staff is levying against another Crewmember and then hold them up to the light to see if they properly follow Space Law to the T. A Magistrates job is to be the one person on Station who can tell Security to kindly "hop the hell off" when they overstep their bounds and start sliding into Shitsec-land. Its a lot like real life lawyers, Security is going to HATE some Magistrates due to their interpretation of Space Law. For the most part, Space Law is VERY cut and dry with little room for interpretation. But does it feel like the Magistrate is being "antagonistic" to Security? Yeah, a lot of the times it will. But any good Magistrate worth their salt is going to question nearly everything an Officer says to make sure that the Law is being applied correctly. Though, as always, if a Magistrate/NTR seems to be overstepping their bounds, do feel free to send a fax to CC about it or ahelp it. People abusing these roles WILL get punished for doing so as they are held to the same, if not higher, standard that the rest of Command is.