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Octus last won the day on August 8
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Octus started following Atez, the Second Saga and I want YOU to read Lore!
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Thanks, I've made those edits and I find it much better. Always appreciate good criticism.
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so zased
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Octus started following Atez, the lore so far. and Revert Slowdown on Pulling (Balance)
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Few points The first point seems more like trying to reason why such a change is good for the server despite the main focus of the PR being behind nerfing a combat mechanic. The original PR was not worked around aiming to encourage other forms of moving stuff around the station, this is a side effect, not an original goal that pretty much proves my point that the nerf is too broad. I do not believe that changing the entirety of how people have been used to doing things just to nerf the three robust players who cleverly use lockers as cover is a fair or good trade off. This is essentially using a shotgun to kill a fly when there are other methods that do not hurt the general community. The PR has people discussing other possible ways to handle this, all of which are far better then telling everyone to simply adapt to such a poor change. While I understand the point, I find it a bit odd that the general d of what I was trying to say is considered "negative water". We've had a similar PR that was controversial that many people found to be too harsh or unfun for such a change, example would be when batons had passive power drain. It had a similar reaction in terms of community opinion and changing how the game worked due to combat (balance). It was decided however that the change was a bit too harsh and testing in-game only proved it further. Which is why I said that it should have been tested first before a full merge to get a general community feedback and reaction. Obviously community input isn't the main factor to changes but it does make people aware of a PR's existence, and encourage better alternatives. 357 + Ebow is already a pretty strong combo, with or without locker. I think the frustration you felt is being aimed at the wrong place as the locker is probably the smallest offender out of those three items. The balance of the other two isn't relevant here but I can safely say a 12 TC and 13 TC item both paired is going to be strong in nature, and not by the addition of a destroyable locker. The removal of lockers wont actually encourage people to stealth more, nor will it make people avoid fighting disablers. Its just going to encourage more antistuns like meth and adrels since another choice of evading security is now gutted. This feels more anecdotal then a common occurrence with the existence of lockers, which I think is a bit of an extreme and rare case of a locker being used in combat.
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Hi, I believe that the Slowdown on Pulling PR should be reverted as I find it its argument rather poor and weak, and lowers the skill ceiling of the game by removing a technique people have used that rewarded being aware of their surroundings and made fights more engaging. This PR despite being controversial and having some opposing and agreeing parties on the balance team was not given any sort of testing or focus before its complete merge into the codebase. I have listed a few points that explain my reasoning why I believe this PR should be reverted and hope to see further discussion before the revert is made, thank you. I do not agree that pulling a crate or locker behind is a quote "gamer move". The word gamer moves is a generalization or buzzword that is slapped on things people do not like or agree with. There was nothing gamer about using objects in the world as cover to avoid taking hits or damage from engagements. Pulling a locker wouldn't 100% secure you a victory or disengagement, it would however help in extending a chase or allowing people to escape if used properly with map awareness and positioning. This entire tech has been gutted and has lowered the skill ceiling of the game despite it not being a one and done solution to all your problems. I believe this PR needed more input and testing before being completely merged into the codebase. Like I've said previously, this was a PR that had both balance team objections and approvals, with a majority community feedback of negative reception, in essence it was rather divisive in the community. It is also a massively change to the general gameplay of the server as pulling things not even related to combat are now affected by this change. I believe this was too broad of a change and that this has more negative effects on the server then what the PR aimed to accomplish. Lastly, I believe that instead of nerfing an entire mechanic in the game and affecting the entire server with a proxy nerf, there are other more constructive methods that can be used to handle these problems. Locker pulling or dragging is a majority antagonist mechanic when evading security to avoid projectiles. Use of teamwork like flanking, communication, and better positioning can solve the issues of being able to catch someone dragging cover behind them, its not rocket science its just general teamwork. A crate being dragged behind someone does not completely cover them, they are still prone to getting shot from certain angles, having their cover destroyed from excessive damage to the structure, or accidently boxing themselves in from poor movement. Skillful players can easily beat this and its all a matter of improving against it.
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I am so honored to be in so many of these screenies, love you bro, stay amazing.
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Yeah I fucking love Widescreen, genuinely really amazing to play Para in a screen that isn't a constipated box. Don't really have any issues with it personally, I play the game just fine and the only thing I can really say off the top of my head is add a fullscreen mode, otherwise good shit AA.
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Its been years, time to revive my art thread. My Vox Art (there's a lot/not in order). (Click the spoiler) IPC painting Slime Painting Gloppie Vulp painting Mike Spike Yeah that's pretty much it, ill be putting future works here as an archive. Thank you
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Octus's Vox Lore and Worldbuilding
Octus replied to Octus's topic in The Storyteller Club's General Posts
Chapter 9 - The Insight of a Stack As a general reminder of what a stack is, a stack or "cortical stack" in scientific terms is a neural artificially made brain that contains the consciousness and personality of a vox. All vox are born with one, and its creation is secretive to the arkship it is made from. No vox Primalis can know its method of design or materials. This ensures the Primalis depends on the arkship and its apex. All vox depend on their cortical stack to survive; many consider it the most precious organ of the vox species. The body is disposable, but the stack is biologically eternal. Origins of the Stack The origins of the stack, however, are clouded. Vox history has been dark or deliberately destroyed since thousands of years ago. The formation of arkships across the universe is the same time the Auralis invented a vox cortical stack. The formula and method of creation have been locked to only a handful of vox who have the authorization to work alongside the Apex, including Armalis and only the Haruspex caste for their psychic sensitivity. Materials and Tissue The tissue of a stack is composed of many similar materials inside a Vox. It's organic and bone-like in structure to be cellular in nature and grow alongside vox as they grow older and absorb more information and skills. It, however, has elastic metallic alloys embedded inside the stack to support nerves and reinforce the medulla of a Vox. This makes the stack bio-organic and allows it to be easily sleeved into any new body. The materials inside a stack are reinforced and more durable than the skin or flesh of a Vox. This is necessary to ensure bio immortality can occur and to secure the core of any bacteria of harmful cells. The stack is usually locked underneath layers of bio-metallic material to ensure it does not become contaminated. Errors can occur during creation, but the Apex always handles the result of a stack unless assistance is necessary. Stack Integrity The general overview of vox's stack. As a vox lives their life of eternity, they may be prone to accidents or possible hazards along the road to ascension. These can occur and result in fatalities for the vox. However, as long as a stack survives, the vox inside lives and can easily be restacked to return to work. While this may be the case, stacks are still prone to taking damage. Anything blunt-related, sharp, or extreme heat exposure, like lasers, can cause true death, meaning the stack is permanently destroyed and only recyclable. Most vox are very careful about avoiding being put into these situations, as being exposed to dangers like these are life-threatening, even if they have an endless supply of bodies. 100-90%: Pristine and functioning at peak performance. Vox with this level of stack integrity are rare, and typically only found in recently born or repaired stacks. 90-75%: Average stack integrity. Vox with this level of integrity are considered healthy and functioning normally. Minor issues may arise, but can usually be treated with medication or minor surgery. 75-60%: Below average stack integrity. Vox with this level of integrity may experience moderate health issues such as difficulty with movement, speech, or cognitive function. Medical attention and possibly surgery may be necessary to maintain functionality. 60-40%: Poor stack integrity. Vox with this level of integrity may have severe health issues such as loss of motor functions, memory loss, or sensory impairment. True death may occur if not treated promptly with extensive surgery or replacement of damaged parts. 40-0%: Critical stack integrity. Vox with this level of integrity are in danger of true death, as a significant portion of their stack is permanently damaged or destroyed. They may have lost essential functions such as movement or communication, and medical intervention may be insufficient to prevent true death. Ego, P-Blockers, and Culture around Stacks. The Ego and imprints inside a Vox are random. While the stack is artificially made and created with usually a designation in mind before being put into a body, personality can have more factors during the growing period when a Vox is learning its place in society. Environment, Hazards, Other Vox, and P-Blockers, which are designed to suppress certain emotions or behaviors if necessary, are all factors in the outcome of how the Vox behaves. P-Blockers are stimuli enhancers that sometimes are put inside Vox to push their behaviors towards efficiency, usually nulling negative personalities that can hinder their work and making or encouraging ones that aid or help if efficiency. Enforcers, for example, are usually forced to be distant around low-level drones to avoid sympathy or attachment. They are given P-Blockers to suppress kindness and emotions of love and encourage ruthless behaviors and mannerisms to maximize efficiency in the field. Labor Drones can sometimes also be put onto P-Blockers to breed out laziness and promote incentive workaholic personalities. While they still have some identity that makes them unique, they will generally share similarities in activities and productivity with anyone else manipulated by P-Blockers. Suppose a Vox tries to ignore the P-Blocker enhancer they are dosed with. In that case, it becomes unpleasant, migraines start to take over, and even short hallucinatory visions can occur, all designed to manipulate the Vox in what the P-Blocker wants. Despite all the things P-Blockers are effective for, there are cases where being off P-Blockers for long enough will eventually make suppressed emotions return, freeing the stack of any shutoff personalities while on the drug. However, the longer one is on P-Blockers, the longer it takes to return to normal, from decades to centuries. In Vox society, the integrity and preservation of stacks are of utmost importance. Consequently, the Haruspex caste is revered for its expertise in managing the integrity of Primalis stacks, imprints, and bodies. Through their specialized skills and understanding, they are responsible for maintaining the stability and longevity of the Vox population. The cortical stack also indicates a Vox's status and identity within the caste system. The integrity and quality of a stack can impact an individual's role, responsibilities, and privileges. As such, the health of a stack is closely monitored and maintained to ensure the proper functioning of the societal hierarchy. Furthermore, the stack is pivotal in Vox's loyalty to their arkships and devotion to their respective roles. Through the stacks, a sense of collective identity and purpose is imbued in the Vox population, ensuring their unwavering commitment to their society's objectives. The cortical stacks serve as the foundation of the Vox society by preserving their memories, experiences, and consciousness while reinforcing the societal hierarchy and loyalty. The importance of maintaining stack integrity cannot be overstated, as it directly impacts the survival and prosperity of the Vox species. Vox Taboo Lastly, there is one taboo in Vox society that many see as evil or sins against their kind, the destruction of a stack through murder, resulting in true death. Many gangs and criminals avoid destroying stacks to reduce pressure or heat from local authorities like the Overseers and their Enforcers. However, this does not mean that murder intending to cause true death is impossible. Some Vox can grow jealous of others and their living conditions, disputes about food and work imbalances, territory wars between rival Primalis gangs in slum sectors, and maybe even cutthroat bureaucracy to gain more in society by removing roadblocks. A vox caught guilty of murdering another may have their rations reduced, demoted to a lower caste like a slave, or repositioned to another sector. A vox caught guilty of murder resulting in the true death of their kin will always be reset and given the ultimate punishment. True death. Chapter 10 - Diseases and Rare Conditions In the complex world of the Vox species, their unique biology and cortical stack technology make them susceptible to a range of diseases and rare conditions. While their advanced bioengineering capabilities provide them with immunity to many conventional ailments, Vox still face a number of challenges specific to their species. This chapter delves into various diseases and rare conditions that affect the Vox, exploring the intricate interplay between their organic bodies and the cortical stacks that house their consciousness. We will examine the causes, symptoms, diagnosis, treatment, and prevention strategies for conditions like Stack Amnesia, Stack Decay Syndrome, and Organic Rejection Disease, among others. Despite their highly advanced technology and medical prowess, Vox society is not immune to the existence of such diseases. These conditions often arise due to genetic predispositions, external factors such as radiation, or even errors during the creation or maintenance of cortical stacks. By understanding the mechanisms behind these diseases, Vox society can continue to develop novel treatments and preventive measures to safeguard the wellbeing of their kind. NCS - Neurological Cortical Shock (Stack Amnesia) SDS- Stack Decay Syndrome ORD - Organic Rejection Disease Vox Wizardfication Chapter 11 - Designation Caste's The caste system within Vox society plays a crucial role in maintaining order, stability, and efficiency within arkships. Each caste, High, Mid, and Low, serves specific purposes and carries out distinct functions. In this chapter, we will delve deeper into the roles and responsibilities of each caste, while many of the listed roles provide good context as to their duties and the purpose of the primalis, you can be creative and make something that fits into the scenario similar to the examples below. High Caste: Mid Caste: Low Caste: In conclusion, the Designation Caste system within the Vox society is a complex and intricate structure that reflects the various roles and responsibilities required to maintain the arkships and their inhabitants. The High, Mid, and Low castes each serve vital purposes, ensuring the stability, productivity, and well-being of the Vox population. The High Caste, consisting of the elites govern and guide the arkships, interpreting the will of the Apex and maintaining order within the Vox society. The Mid Caste, which includes specialist, serves as a backbone for the arkship's military, healthcare, resource management, and exploration efforts. Lastly, the Low Caste, comprising of menial but crucial infrastructure and production roles, supports the everyday functioning of the arkship and contributes to the economy, infrastructure, and overall stability of the Vox society. While the caste system imposes a hierarchical structure within the Vox society, it also ensures that each individual has a role to play in maintaining the delicate balance of the arkship and its inhabitants. Although the caste system may foster inequality and struggle for some, it also provides the framework necessary for the Vox to thrive in their unique environment. Ultimately, the Designation Caste system serves as a testament to the resilience and adaptability of the Vox as they continue their journey through the cosmos. -
fixing
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Octus's Vox Lore and Worldbuilding
Octus replied to Octus's topic in The Storyteller Club's General Posts
Chapter 8 - Vox Biology The inner workings of a vox are pretty different from a human's. While vox are gifted the power of immortality due to their birth and cortical stack, they still face issues with their bodies' upkeep and health, most importantly, their species' unique organs. Vox organs are specialized and designed specifically for ark ships or skipjack environments. They are adapted and designed by the Apex to be as low maintenance as possible while keeping their versatile and valuable organs in top shape. Vox Bodies Their bodies and inside organs are designed to live for an estimated 40-50 years before showing symptoms of decay or failure. Vox who have decaying bodies will usually do two things. The former is the vox will replace the decaying and failing organs with new ones. Harvested from another host and placed inside. This preservation method can be used to keep a vox body alive forever. They can keep replacing the body with healthy and fresh organs as long as they have a source, as they are immune to outside decay, like their skin or bones. Other species' organs can work inside but tend to either show health symptoms or fail due to the nitrogen blood and alien nature. Cybernetic implants are also a good alternative but much more expensive, depending on the quality, and rarer to find. The latter is moving their stack to a new empty fresh body, discarding the old one, and recycling it to whatever is most convenient. New bodies depending on the circumstances are challenging to obtain. Arkship vox can wait years for a new body as the Apex and Haruspex responsible for growing new bodies need time. As many vox are dying of decay, accidents, and crime, the demand is high while the supply is steady but slow. Overpopulation can strain this process. Free vox or those not bound to their ark ships must either steal or buy a body from traders in that niche. A market for vox bodies exists among pirates and traders. Traders usually offer worn-out and partially decayed bodies that were missing organs at a fair price. While pirates usually deal in stolen bodies, taken from raids or conflicts among other vox. The pirates' methods to obtain bodies are mostly homicide of another vox. However, this is a general case, and unique situations exist for finding donors. The main point is vox bodies are challenging to get or upkeep. Their rather difficult as their only manufacturing source inside an Arkship is the Apex and its servants. They are difficult to gain inside the ark, and even more so outside with no connections. This rarity is why vox treasure the body they use and try to keep it for as long as possible, as replacement or alternatives are very lackluster, expensive, or impossible. A merchant outside of the ark normally tend to charge thousands of credits for bodies, price rising with size, implants, and quality of freshness. Vox Organs The inner organs of a vox are designed and grown inside of an ark. Each organ is intended for daily use in vox society with a specific function. From the bottom to the start, these organs are noticeably different from other species. Inside the body of most vox primalis races lies... A skeleton made of collagen and calcium phosphate. A nervous system and vascular system designed to carry signal and blood over the body. The Head Two eyes with a bioluminescent pupil that glows in the dark. A cortical stack with the ego and spirit of a vox. Responsible for the nervous system and functions to control said body and give life. Two tongues inside their beak. The beak is made of keratin and sharp rows of teeth hidden inside for ripping flesh. Their throat is born with unique vocal cords. The vocal cords or syrinx of the vox can make their well know screech and language. The Chest In the chest lies the heart Two kidneys and the stomach, capable of digesting non-organic materials. Two specialized vox lungs made for breathing nitrogen which cannot process the elements of oxygen, or suffer pulmonary toxicity or disease. The Limbs Vox have two arms, made of keratin and muscle, and with three phalange-like claws (this rule is exempt from beast-vox due to their unique alien design) and have opposable thumbs. Vox have two legs, similar to their arms. They have three phalange-like toe claws (Beast Primalis are exempt from this rule) made for standing. They are digitigrade by nature, and their feet are made of keratin and muscle. Vox have a long prehensile tail that can be used like a third limb and serves to keep balance. It can grasp small things and occasionally be used to throw or slam as a defensive tactic, but it depends on the size of the vox and its muscle mass. -
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Octus's Vox Lore and Worldbuilding
Octus replied to Octus's topic in The Storyteller Club's General Posts
Chapter 7 - Vox Religion and Loyalist Vs Separatist Vox religion is comprised of many factors, all surrounded by the worship of the creator and its divine creations. The Primalis and Armalis see their Auralis as gods and the Apex as their holy creation that gives life. Auralis are worshiped as the great ascender to bring the arkship into a different plane of reality. One free from the bounds of the universe and with a holy gift of ascension. Vox loyal to this belief are told to be given a reward once ascension day comes, the right to join the creator in the higher plane for their life of work. Or any variant that gives them a divine blessing. This sort of religious belief is the standard for most arks due to; conditioning, strict laws against heresy, and isolation from the outside universe. Many young Vox blind fully follows the dogma preached by Acolytes and Haruspex as their teachings are the holy word of the Auralis. Most Vox who reach 1000 years as loyalists will have developed into a total zealots on their ark. In contrast, others who struggle or have doubts will turn deviant or be labeled a heretic. Overly religious Vox are common in core sectors and aboard ark ships. At the same time, uncertain and heretical Vox are found in crowded areas far from the center of the ark (The Wall) or outside the arkship, where they have freedom against influences and choices in their life. Some ark ships can have several Auralis onboard that are given titles, holy names, and niche specifications on proper worship, while others can only have a singular Auralis. This depends highly on the type of ark you design for your Vox. However, making gods should be simple and align with the primary goal they all seek- ascension. It is said that when a Vox is loyal to the ark, it will do whatever it takes to perform its designations. This same dogmatic religious belief is how the elites keep the lower and mid caste in line, false promises all sustained on hope and rare rewards. A drone loyal to the ark and overly religious with its beliefs is more likely to be promoted and avoid true death. In contrast, the heretic who doubts their creator will be reset or demoted, depending on the severity of their heresy. This sort of behavior creates conflicts in beliefs, leading to violent actions against heretics and creating hidden groups labeled Separatists. Loyalist v Separatist Loyalist vs. Separatist is a general term for the conflict between the zealots versus the heretics. Loyalist factions aboard ark ships work towards keeping every Vox aligned with their religion and beliefs. They are rooting out and destroying any sources of information that can disrupt their control of the masses and their gods' will. Many high caste Vox and mid-caste will ensure that sinful behavior is rooted out before deviancy occurs, taking precautionary measures and even policing those they find suspicious. They preach the mantra of the inviolate and believe that a Vox should be loyal to the ark wherever they are, as that is their reason for creation, to serve the gods. The most universally known worship belief is to stay in your designation and work. A Vox who does not question or doubt their orders is loyal. Separatists work towards the ideology of a free Vox, one unchained from the arkship with the ability to act or believe whatever it wants freely. Many separatists are aged deviants who have become so cynical and doubtful of their ascension that they see it as a lie to control them. These Vox are constantly on the run to avoid punishment, or they usually form underground organizations that try to conduct a criminal activity to sustain their numbers and control. Crime syndicates or freedom-fighting groups usually work to smuggle and expose Vox to outside beliefs, all to bring down the elites and grow their numbers. Neutral beliefs can exist, as not all Vox are aligned to the spectrum's extremes. You can have a loyalist Vox that is very loose on the following of the Inviolate, or a separatist who finds cutting corners and living aboard an ark as a fake follower a possibility, or even simply just an atheist' who wishes to leave and wants nothing to do with arkship drama. Your Vox, your decision on how you design their beliefs. Cases of Schisms However, on ark ships that are chaotic or in a state of dying (Post Ascension), many religious groups will start infighting and having holy wars—claiming their sector Armalis as prophets of the Auralis to attempt takeovers due to the power vacuum. These events usually occur when arks grow dire in supplies, when high deaths and riots are frequent, and especially if the sector Armalis begin feuding with each other. However, it is a rarity but still a plausible situation with how religion influences an arkship and the Vox inside.