Midaychi
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Everything posted by Midaychi
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Packet of cheapo-brand cigars would be neat, especially if they had cigarette mechanics so you could fill them with chemicals, but 30 units instead of 15.
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Mechanics are a neat idea, but the lack of development in space pod functionality and the lack of things to really explore leaves this job usually vacant. (Yes I know both of these are planned to be updated/changed at some point in the far flung future) So, what if these sweeping changes happened: 1. Mechanic area was expanded a little to include the assembly line 2. The pod bay functions as a pod bay as it always has, but the new mechanic garage that replaces the assembly line has a few new fancy machines: - The mechanics fabricators - Mechanics core console - Mechanics lift (think the lifts you put cars on in repair garages) - Customizomatic and wash device - Key fabber 3. The rideable vehicles, like trains and paramedic ambulance and the janicart, etc etc, were made destructible and damageable. Also able to be dragged around if you do a process on it with some simple tools (basically disengaging brakes and stuff). Carts that are too damaged will violently eject their passenger and wreck, and the wreck can be dragged around. 4. Functionality of machines: - The mechanics fabricators can build parts for constructing new carts as well as customizing and/or repairing existing ones. Basically a robotics fabricator but for rideable devices. - The Core console is basically the same as robotics; you can synch it and link it to devices and higher tech levels from research means more designs in the fab. - Mechanics lift: Park frames on this to start constructing them, park existing vehicles on it to customize them with new parts/replace or remove existing ones, and place wrecks or damaged carts on it to repair them. All these things require normal tools, but just require them to be on the lift and the lift to be raised so you can begin the steps. - Customizomatic and wash device: It's basically a fancy spraypainting device that also cleans any grime or dirt or blood that some careless assistant might have gotten on it while getting in your way. - Key fabber: This device is for recovering keys of vehicles that have been lost, or generating new ones for vehicles that you want to steal, etc. You drag the cart to this device's pad, and then play a logical minigame on the computer next to it. If you succeed, you can print out a key that matches the specific cart and use it. If you fail a couple times in a row, then there's a safety lockout you have to wait for before trying again. 5. Ideas for new carts and customizable parts. I have my own ideas but I'd rather just let other people reply to this post with their own. Scrubbers on the janicart? Rotating chainsaw wheels? Fire fighting cart? Mounted jukebox? Cart that carts carts? I dunno.
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That's the point! Combine the best parts of maintenance drones and assistants while still keeping them assistant-like. Some sort of "job" that people who latejoin into jam-packed rounds can go to be around the station and add to the ambiance or chaos or whatever's going on. But its just replacing one useless thing with another useless thing! I mean, why not just observe anyway? Well I dunno, why do people go Pai? And on that note, what if instead of replacing the civilian job, this was an upgrade you could do by using a pai on a spiderbot? It'd turn it into what I described above as the tourist drone, but it'd be the pai drone instead? Suddenly it's overpowered instead of useless? :V
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That's the point! Combine the best parts of maintenance drones and assistants while still keeping them assistant-like. Some sort of "job" that people who latejoin into jam-packed rounds can go to be around the station and add to the ambiance or chaos or whatever's going on.
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In addition, it'd be good to note that these tourists controlling the drones aren't NT employees, and wouldn't know what say, a nuke ops was or such. Not sure how you'd go about forcing people in this role to roleplay that, but whatever. Instead of laws they'd have guidelines based on their terms of agreement, and breaking those guidelines can lead to the crew shutting them down, or even worse, legal action and removal of your VR privileges. Most likely people to sign up for this program are: students, prospective employees, voyeurs, syndicate agents, and journalists.
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Amid talks of changing assistant to various civilian jobs, and theories on what the result could be, let's talk as if they were removed altogether. What would they be replaced with? How about a new spin on an old idea? Nanotrasen has been getting a lot of flak from its numerous mutiny attempts as of late, hitting the galactic news like firestorm. Share prices aren't going up as fast as NT execs would like, so their PR department has come up with an idea! In one fell swoop, strongly reduce their workplace accident rate by stopping the hiring of assistants, and bring back the inviting of tourists! After the old PR messenger's brutally beaten corpse was disposed of, another appeared and mentioned timidly, "But not actually let any onboard. Instead, use our new VR technology and have them remotely control drones through bluespace!" So there it is. Instead of spawning as assistant, you'd spawn as a little tourist drone. Wear hats, look up people's skirts, pinch their ankles, take pictures of the detective hiding in a closet, chill with botany, and socialize with 'off-duty' employees. Your module would be very limited and mostly useless for accomplishing anything, but you would have a pneumatic grabber that could pick up minor things like drinks, cigarettes, blunts, photographs and pieces of paper. You'd have pens and paper and a PDA, the ability to hide out of the way of industrious working nanotrasen employees, the ability to drink and virtually experience the sensations of really being there. Your access would be very limited and while it can be upgraded manually by someone on the station, you're likely stuck skittering around tables. So basically a socializing roleplay version of a maintenance drone that doesn't really have useful modules and would find it difficult to interfere in rounds. Nanotrasen takes no responsibility for misuse of the tourist drone system, and would like to remind you that the contract you signed does not permit you to reveal nanotrasen secrets or other confidential info. They would also like to remind you that there is a heavily armed security guard waiting outside of your VR pod looking for misconduct, in the unlikely event that a syndicate agent compromises your remote drone. Nanotrasen lets select news stories leak out from observations about the station that look at them favourably, covers up the unfavourable ones, and potentially hires people that learn the job well enough through observation.
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The brig medical area has a box of latex gloves.
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Newest civilian jobs to replace assistants
Midaychi replied to andrewmeythaler's topic in Suggestions
Ponies already has plans to make randomized space z-levels for exploration. Just would need to make them randomized wilderness and a randomized town instead. Yeah you'd need all the new sprites and alien-based mechanics like tools and farming and blacksmithery or whatever technology level they're at. Edit: Make the shuttles between places take less time to spin up, but teleport to a traveling transition zlevel with an animation of a random wilderness blazing by at high speed. You can also make assumptions about planets to save on byond processing that you wouldn't be able to on a space setting. Wouldn't be surprised if the station had some sort of space-elevator go to go into low and high orbit for space exploration and shenanigans. -
Newest civilian jobs to replace assistants
Midaychi replied to andrewmeythaler's topic in Suggestions
Move paradise station to a surface-side map of a semi-habitable planet with an inhospitable atmosphere, and replace assistants with a bunch of 'native' jobs. You'd spawn as a native in a town elsewhere on the planet separate from NT with different tools/technology and little understanding of NT's workings. That way you can bother the customs officer when you want to board the installation and see all the amusing different things, and have an excuse for acting bonkers/greytide. Maybe make it a plasma-rich planet, with plasma/carbon based lifeforms and the atmosphere has like 21% plasma, some oxygen and nitrogen, and some other new gas that prevents ignition of plasma in high quantities. NT's there to mine the planet's gasses as well as its material, especially underwater in the ocean, and they traded plenty of glass beads to the natives for the rights! -
Newest civilian jobs to replace assistants
Midaychi replied to andrewmeythaler's topic in Suggestions
Might as well have a 'start as prison mining camp labourer' job -
Not entirely. The mechanical aspect isn't as daunting as I made it sound. - Antag roles would need some different objectives and ways of accomplishing it. -You'd have server equipment with a big database of people, the machines for uploading/downloading, and you'd have to work on the machinery for making parts and the mechanics for putting them together.. either manually or through machine interaction. Ultimately just a couple new interfaces and machines/surgery or robotics steps. Probably the most complicated change. You could even keep the old systems around as backups incase shit goes horribly wrong. - Round joining would just need some fancy frilly animated art. - Round ending would basically be a nuke explosion without the nuke unless you're a crazy non-stacker and taking an escape pod. - You'd have to move ghosts over to cortical stacks rather than the brain. - Some changes to robotics to use cortical stacks instead of mmis (except for those folk who choose to remain biological) - some antagging mechanics for malf rounds - some viruses that effect cortical stacks That's all the required changes. A lot is fluff and roleplay-wise, really. Some balancing issues need to be addressed of course, but ultimately not too many. And eventually Robotics is planned to have a big overhaul, with IPC building and maybe implants/cybernetics.. so that could be added later.
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Removing Deep Fryer and Cereal Maker and Icecram rework
Midaychi replied to Tramziller's topic in Suggestions
I don't have a problem with the deep fryer or the ice cream maker or the cereal maker as is. I make food normally, and sometimes I use deep frying to complement, and sometimes people want ice cream cones. Deep fried grilled cheese sandwiches? Telebacon? sure. Figgling all of these bits about how chef can make infinite nutriment is pretty pointless cause Chef is entirely a roleplay and miscellaneous job that ultimately doesn't matter unless people make it matter. And just for reference: I rarely have problems with other people breaking into the ktichen to mess with stuff. Actually, most of the time it does happen I actually talk to the person and try to cook with them, and see what they want to make. It's rather nice and calm, and usually they're pretty reasonable. It really seems like this thread is more complaining about specific people and specific times rather than mechanics. -
Also, while the AI is likely now just an uploaded consciousness saddled with laws and guidelines, it probably is separated from the crew as its own thing for various legal and security reasons. Either that, or maybe the command staff can upload a new 'volunteer' taken from a crewmember's consciousness. edit: As an amendment, yes for some little-understood reason, attempts to have multiple instances of a consciousness active at once usually end in one consciousness and a bunch of ssd clones. Maybe it has something to do with quantum mechanics? Consciousness as a substrate? Derp? On top of that, while having a backup of the entire crew you can just download to a new body at any time seems pretty OP for ss13, you have to remember that ICLY the memories of that backup only extend to when it was backed up, meaning that yes while you might have been eaten by a changeling, you wouldn't know that post-backup! You'd only know all the things you knew up to the point of getting backed up. Of course, your dead body could be dragged to medbay and uploaded, assuming the body was fresh enough and the brain and/or stack still there, for a new backup. Also it's not like the servers are invincible. A good c4 or two and some sneaky teleportation and suddenly medbay is scrambling to use manual temp backup systems. Over all, yes. Nt and the government and other corps attempt at this would basically be haphazardly improvised baby steps in comparison to the real technology of the Vox, and the crew of the Cyberiad would become NT's guinea pigs as they always do.
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Recently, I spotted a WIP gif animation that Ponies was working on that involved cortical stack uploading and Vox, and it got me wondering if it wasn't time to upgrade our station's technology and approach singularity? Keep in mind that this is really just a radical rethinking, and ss13 as it is currently would not transfer over very well and I'm very aware. As I understand it, here's the canon Vox lore for paradise, http://80.244.78.90/wiki/index.php/Vox and according to the person who wrote the canon, the crew Vox are the cortical stack version of lobotomized. Their bluespace connection has been haphazardly severed or altered and no longer communicates with the Arkships. Now let's put a theoretical situation: NT, or some other company, or some government funded operation in the area manage to reverse engineer cortical stacks to some degree. Not really enough for a full understanding, but enough to start deploying it in research outposts to understand it better. The result: Numerous changes. Gone is cloning. Now genetics and medbay oversee the growing and assembling of body parts and entire bodies of all the species. They also have devices that allow cortical stack implantation, brain to cortical stack uploading, and backup creation. People can choose to inhabit a new body of not their original species, and species lines have blurred dramatically. There are no longer cyborgs, but mechanical shells controlled by cortical stacks and overseen by the AI and its laws due to NT rules and regulations involving the use of their equipment. There are also more standard humanoid shells, similar to machine people to a fashion. A known in-between is the research on mechanically augmented biological bodies, and the attempts of the research team to understand the field. Refining cortical stack use and reliability is also another goal they have in their agendas. The station itself is loaded with brand new server technology linked with the telecoms that allows for the uploading and handling of consciousnesses. Rumors abound of the weaknesses of such a system, both in security and in morality, but are often decreed unfounded. Nanotrasen clearly protects its telecommunication and bluespace equipment with superior security measures. The Arrivals shuttle is now simply a clone storage bay, where premade clones were prepared ahead of time for a broadcasted consciousness to be uploaded. Amenities have still been provided for transporting non-digitally uploaded crew. Backups are now sent to Nanotrasen via commlink on a regular basis, to ensure the longevity of their 'valued' employees. Died? Went space coma? No problem, you might appear on a new station on a new shift later! The Escape shuttle and escape pods are now only backup safety features. They are used in the highly unlikely event where the digital consciousness store is either sabotaged, unresponsive, destroyed, or otherwise unable to broadcast the crew. Escape is now handled directly by uploading the crew's consciousness through machines or possibly through a mass forced upload using the station's local bluespace array when applicable. Syndicate and antag objectives definitely need a strong rethinking and re-implementation. Malfunctioning Ais are now a much more real and meaningful threat, as is the possibility of them directly hacking digitally uploaded minds to assist in their purges. Sects of people still believing the flesh to be reality choose to not be digitized, and choose to lack cortical stacks. While clearly inferior and lacking in backups, they also do not suffer from the wide new array of digital viruses and threats. Who's right? Whos wrong? Who knows? Nanotrasen recommends updating your digital backup regularly, and denies stipulations and rumors of the incomplete digitization technology degrading consciousnesses or losing important data.
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The xenoarch modules were removed from mining borgs during the transition to new mining. Besides, I showed this suggestion to ponies and got an instant "Fuck no! We have too many cyborg modules already! This is almost as bad as that one time when someone suggested a honk borg." so, yeah.
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So the Science bot would be better off without bombing/xenobio abilities is what you mean? Trimming it down to more just xenoarchaeology wouldn't be too bad. Maybe alternatively: give science cyborg surgery tools for working only on slimes, but remove their ability to do the actual slime herding/using part? What would emagging unlock then?
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I'll keep this short and detailed. Science Module goal: To further research and assist the station scientists. Possible uses: Assisting with xenoarchaeology, xenobiology, and telescience. Also has very limited ability to assist in Toxins and R&D. Contents: - Flash - Flashlight - Ability to drink coffee to no effect - Pen - Mining satchel (mostly for picking up the plain generic non-strange rocks from excavating) - Satchel that can hold rock slivers, sample bags, and the smaller artifact finds - Cyborg adjustable pick (I'm assuming this also functions as a pickaxe. If not then they'd also need a pickaxe) - Alden Saraspova counter - Measuring tape - Depth Scanner - Wrench - Rock Coring device - Xeno-Stabilization field (Toggle it on/off when equipped as a module, stays on or off even if not active module but not if put away. When active, will drain battery faster but will act if cyborg has a full anomaly set and latex gloves on) - Optical mesons - Fire extinguisher - Pneumatic grabber (Works like maintenance drone magnetic grabber, but instead works on and allows the cyborg to use: Space GPS devices, anomaly batteries, beakers, R&D machine parts, Rock Slivers, Sample bags, Undeployed telepads [the tracking-beacon like thing you can print from protolathe], bars of soap, coffee cups, and monkey cubes) No welding tool, because it would give them repair abilities and also: If you know what you're doing in xenoarchaeology, you never need a welding tool. Emagged equipment: - A screwdriver - A syringe - Some sort of device that can be used for drilling pressure holes in single tank bombs, but can't be used for anything else a welding tool can be used for. - A signalling interface on their PDA - Pneumatic grabber can now also pick up and manipulate: anomaly utilizers, transfer valves, single tank assemblies, gas tanks, slime cores, and the various signalling equipment usually used on bombs. ------------------------ Farm Module goal: To assist in the horticultural supply of the station, and in the efforts of the station hydroponics workers. Possible uses: 420 grow weed erry day, helping botany grow all the shit/growing chef stuff when the botanists commit suicide/BEEES Contents: - Flash - Flashlight - Ability to interface with the seed and hydro venders - Ability to pneumatic grab a lit blunt and use a verb to clear pneumatic grabber, but put a blunt sprite + smoke on the cyborg. - bucket - bee net - syringe - wrench - plant bag - a cyborg hatchet (That only works for carving pumpkins/cutting wood/etc) - a plant analyzer - a weeder hoe - a shovel - a spraybottle of plant-b-gone - a pneumatic grabber (Works like maintenance drone grabbers, but instead can only pick up and use: Seed bags, bee stuff, wood planks and wood tiles, grass tiles, rolling paper, sandstone blocks (for dirt making), and Floral Stomato ray guns.) Emagged equipment: - Ability for the pneumatic grabber to also pick up and use: Beakers, and all of the plant produce including nettles/death nettles, ) - Cyborg Hatchet gains ability to be used as a normal hatchet.
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Suddenly Animal Crossing 13
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As in the title, I think that it would be a super helpful addition if surgery steps left a visual cue on examine. Right now, as long as you follow the steps and are patient and careful, surgery is pretty workable. However, what if you interrupt a madman in process of stealing someone's liver, or lamaar pops in and drags a patient off the table at the same time as you succeeding at a scalpel cut? You end up trying to help patch them together, but just look like a crazed butcher smacking people around with hemostats and retractors and what not trying to figure out what step the patient was left at. So: Each step results in a vague visual cue on examine that can be interpreted so you know how to fix them up. In addition, having them on a surgery table with an operating computer can tell you more about what status the patient is in: ie, chest is open, ribs are held up with retractors, head is cut with scalpel, etc. I believe this would cut down immensely on surgeon stress in high activity situations.
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Tajaran need a random cat sound to play in the same manner as Tajran skrees, and unathi need a little air leak SSSsssss.
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I got it playing roboticist and xenoarch, and also occasionally doing silly things as chef.
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Hello, and welcome to my next stupid suggestion: A round that can only be started by an admin, where the crew spawns separated between one installation and two smaller than cyberiad stations on two different zlevels connected over an asteroid or some sort of rich environment. The Reason for the admin-only is because the round would require a human to decide what 'evidence of corporate sabotage' constitutes. If you can find a way to do it fairly and automatically, then ok. Maybe even a planet-based installation? Basically they need something to fight over. Each station has its own heads and staff, but are owned by two separate corporations (that aren't NT but have similar practices). The story is that two major corporations have been fighting over a resource or zoning for a while, and a decision was finally handed down: The government courts decided that both companies must share the resource. To save face, the two corporations launched many buddy-buddy PR campaigns and such. However, the CEOs of the corporations actually hate the shit out of each other, and this sharing business just can't go! Secretly, over encoded fax, each company has sent their installation headstaff secret objectives to accomplish. The orders and evidence of the orders are to be destroyed after being known by the heads to allow the corporation to deny them. These objectives must be accomplished in secret; both Companies must sabotage the other over the duration of the round, but they must do it in a way that can't be proven to the Government as corporate sabotage. If the reality were to come to light, the companies would be publicly ruined, lose their claims, and would incur all sorts of lawsuits. The government has some inkling that this will occur, but no proof, so they've installed a small security outpost on the asteroid between the two turfs. The crew on the small security outpost are tasked with keeping the peace between the corporations, and watching for evidence of sabotage. The small facility is also in charge of escape shuttles and evacuations in case of emergencies, and has at least one fully qualified emergency medical officer. If enough valid evidence is reported to the government, the Government will send in ERT-like forces to secure the stations and evacuate/deal with personnel as the Government sees fit pending shutting down of the offending installation(s). So, Either the government wins and both companies are fucked, one company wins, or both companies draw and no victory. The corporations and the security outpost are supposed to work together on the surface, but the two corps are trying to secretly fuck the other one over and make it lose face, and the government security outpost is there to keep the peace and watch for evidence of sabotage + report it to admin. AS mentioned in irc, yes. Main way of winning method would be the Government (admin) receiving enough convincing evidence, false or otherwise, that points the finger at one of the corps. Main way of losing would be the Gov (admin) decided too much chaos broke out and decided to either evacuate or deathsquad the area. Another way of winning would be if one corp were able to distract the government workers enough while their crew took out or otherwise sabotaged the opposing corp's stuff beyond viability. Even if it looks like your corp did something horrible.. in the world of corporate lawyers, it doesn't mean anything without hard evidence. Of course, getting caught doing this would probably screw your corp over, so there are definitely risks involved. The Gov outpost workers are there to be neutral mediators and evidence collectors, but aren't working against either side unless specifically ordered to via fax..
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Not to be a dick, but I unlocked Vox in two weeks of playing a few hours a day. Didn't even ask for a single one or hint at it. Wanna know what I did? I just generally helped people and tried not to be a dick.
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Specifically, alien languages don't get auto translated over comms, so you can do :v I'm a Vox and it's ok, I chop down skrees and I work all day and it doesn't come out in english unless you also understand the language. It'd also be nice if common was an actual language, so diona nymphs could suck it up. AI and cyborgs can understand all languages on bay12, so I don't think that'd change. This part isn't on bay12 I don't think, but: Lastly, it'd be super cool if you could use languages over PDA or on Paper, so you could go like :v help the HOP is a changeling or write fart and it'd look like some text garbage involving Vox-pigeon or something unless you understood it. Unrelatedly, can you also port over some transit tube code from bay12? On there you can actually duck under them and they automatically move. On paradise, tubes are impenetrable walls and the trains have to be manually moved.
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A new device for the skipjack, and a few changes
Midaychi replied to Midaychi's topic in Suggestions
Yes, very very yes. Many rare and interesting things that station can hardly refuse! According to the fluff, Vox are way more advanced technologically and singularity-wise then the Humans. It'd make sense if they had extra fancy tech and PSI-related things but in small quantities due to limited resources or their involiate.