Midaychi
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Everything posted by Midaychi
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A suggestion for a potential Karma job, based on the medical area that's in security. The role is a doctor who haunts the brig along side the warden, and has basic security and medical access. Their equipment would be a security officer's uniform (or a modification of such) with a medical officer armband, some latex gloves, a sterile mask, a red emergency kit, a penlight and a medical scanner. They would spawn inside of that medical area in the brig, and are tasked with maintaining the health of the contained prisoners, as well as patching up the officers on duty. They are also tasked with stabilizing critical people for transport to OR, and overseeing executions indirectly (but not performing it themselves) to be sure they're done correctly. They are NOT another security officer, and should not be out doing so as non-antags. -- Needed changes for this role to the sec medical area: Prison sleeper into normal sleeper, spraybottle of space cleaner and/or a soap, an advanced body scanner, a spare arm band, a few more roller beds, a beaker box, and a biohazard suit. Alternatively just use the security biohazard suit in armory. -- Tips for playing: Grab two empty beakers and get a chemist to fill one with bicardine, and fill the other yourself with dissolved dexalin pills and a little inaprovaline. Get a welding helmet from cargo and some cables/a welder from assistant storage (for fixing IPC damage). Carry around at least one bottle of inaprovaline and anti toxins and a syringe. Bicardine can slow internal bloodloss when used in small amounts, inaprovaline and dexalin help stabilize a crit patient, and you can make tricord on the go. You also have a whole set of kits all to yourself. Use this to stabilize patients, and transport them via roller beds to medical if they need surgery.. Get your id upgraded by the HOP to include surgery if you are well versed in the arts, or just want to supervise a prisoner while they're being fixed. Alternatively order a surgery crate and do semi-ghetto surgery on a roller bed. --- Potential Antag role: You can steal stuff from the security lockers when nobody's looking, you can nab things from medical, and you can build a hidden room in the bulkhead at the back of the brig med area. You're expected to deal with critical prisoners and unhealthy sec officers, and to ensure they're provided with the proper medication. Take the opportunity to lull them into a false sense of security within your windowless room before you go in for the kill. Agent card or proboscis later and suddenly you have warden's access.
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Well the way I described it, they'd be slower than standard cards and would have a chance of swerving and causing you to smack into stuff if you used them without both hands free. I was kind of hoping that'd be pretty balanced!
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With the advent of numerous ninja map changes, one such has been getting a bit of grief from the less hardcore cargo techs; That the cargo area has become far too large! A possible remedy comes to my mind: the Cargo kick scooter. Example image stolen from internet: http://tofugalaxy.com/wp-content/upload ... lcaddy.jpg A device that cargo would start with, one or two, and can load a crate onto it (and lock it into place with a tool-hackable ID lock), and also pull crates behind you like a paramedic vehicle with rollerbeds (not lockable, for obvious reasons, also with modifications, you might even be able to load more than a crate!) It would be slower than a paramedic vehicle, but faster than walking by foot. Due to its design, there might also be ramifications and workplace accidents involved in mis-using it. Slight risk would come along when both hands are not free (you can crash into things w/ both hands not free) and/or using a fire extinguisher for propulsion. (read: Using it awesomely*) You could order more from supply, or build one by hand with the right array of parts. This would give cargo techs a faster and more awesome way of performing their job, and would even give them the opportunity to play as man-powered mulebots. * Note: NanoTrasen is not responsible for misuse or misconduct involved with this device in the workspace, including but not limited to: Improper handlebar use, improper propulsion systems, ramming, razor bladed wheels, loading unauthorized cargo, non-cargotech use, Quartermaster joy rides, loading a cargo kick scooter on a mulebot, use in a vacuum, and/or death.
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Vox can do space mining and stuff without hardsuits as long as they stay off of exposed tiles and keep a robust coffee or two handy as well as a kelotane pill for emergencies. As for cloning? I guess? You're likely gonna get robusted for scrubbing the oxygen out of the genetics room though. It's far easier to beg the AI or a Cyborg or an engineer to unlock the apc cover. Then you can have a bottle of antitoxin and a syringe ready.. start cloning a vox, quickly take the power cell out and shove it back in, inject the clone with 10-15 units of antitoxin, and stuff them into a cryotube full of clonexadone. Then when they're 100%, pop them out and quickly start shaking them awake while you or someone else stuff pure nitrogen internals on them.
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You know it's a great mechanic when you have access to the source code, and still don't know wtf is going on.
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Addition: After further playing I've discovered that the anomaly batteries actually adapt to whatever wavelength you expose them to. If you get your large artifact fully activated, primary and secondary, it should allow you to charge any of the four batteries on it instead of saying interference. .. The problem is that they don't seem to do anything in the power utilizer things. I have no idea what to do with the batteries, but they definitely can be charged! I have also discovered that physical or energetic interaction with surface *can* but doesn't always involve chemicals.
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-- Farm Drone: A little spider-water tank or maybe a spider wearing a hydroponics bandana. Would be there to help with botany; Would have a plant bag, syringe, a hoe, a bucket, a shovel, a mini-axe (can chop wood and pumpkins but can't be used for ghetto surgery or chopping people), ability to use hydroponics vendors, and it would have an organic claw for wielding botany-specific things instead of a magnetic grabber. Also maybe it'd have a special module it can use to simultaneously place down a beaker labeled 'Um or Diethyl plz' and grow a pair of anime puppy eyes. -- Scrubber Drone: a miniature spider-scrubber that can help to clean the air group it's in, has an internal pair of hyper-compressed air tanks they can switch to, wrench, air analyzer, selective scrubber module, air pump module, a pulse-fill and pulse-empty nozzle dock for using on tanks/canisters, and the ability to wrench itself to connector ports to empty or fill its air tanks. Maybe using a tank on a scrubber drone with the pulse module active would pulse fill what you use on it? -- Autopsy drone: a miniature version of that cyborg sprite of the cyber-doc with the syringes poking out everywhere. Has the task of managing corpses in the morgue, making sure they're properly undressed and stored, and each has a cause of death printed out. They aren't allowed to interfere with any non-drone in the process of messing with the corpses, even if it's a changeling sucking them dry or the chef running off with an in-progress autopsy. -- Forensics drone: A drone with a detective's hat, with a camera + universal recorder, fingerprint scanner and a forensics scanner, and an internal storage bay that captures photos taken/papers printed out. Also evidence bags, but laws specifically forbidding them from using the evidence bags for anything besides designated-by-security forces crime-scene investigation things that aren't currently being contested or reached for/used by anyone. Also the ability to remove evidence bags from forensics drone by hand, incase one's being a jerk about it or running off with your swag. They have the ability to deliver a parcel of data to the forensics office that can be slotted into the advanced scanner, but no ability to run/modify the advanced scanner themselves. Maybe skip the parcel altogether and just require a human to slot them into the advanced scanner, and for the drone to upload the scan data for analysis. Mostly intended as a detective's Aide, not a crime-finder/superhero. -- Janitorial Drone: An assistant to the janitor cyborgs. Think the little scrubbing bubbles mascots, scurrying around on brushes. They'd have basic janitorial supplies and be tasked with assisting the janitor/janitor cyborg in keeping the station clean and well lit. -- Courier Drone: A walking folder? Mini Cargo Tech figurine? I dunno. A drone whose specific job is to reply to pings on a specific section of the requests consoles, travel between departments, and write/template/design/handle paperwork. They'd have an internal storage bay and a printer (With template storage for copying from) for picking up/printing out paperwork and small parcels, and a copying module so they can copy/edit written papers for template printing later.. They would be the thing you would utilize for say; getting the HOP to authorize a borging request, or keeping track of things the R&D department gives out. Also to buzz furiously at people who refuse to handle paperwork, then skulk in some dark corner for the rest of the round, pretending to be a folder but then popping out for a jump scare. -- Research Drone: An Anomaly hood with blinky eyes and spider feet. Job is to keep the science outpost orderly, to assist in researching the large artifacts, scanning rock slivers/filling the radiocarbons with coolant/fixing seals/ handling the sliver report and anomaly report paperwork Obviously can't do research by itself, as drones can't pull, would require human or cyborg assistance for anything involving pulling. -- PDA Drone: An oddball. Doesn't have all access (but will have the access of an ID card slotted into it only if the ID card is still in the bot) or ability to manipulate computers and stuff, but can have pAI options activated if an inactive (or heck, active too. Why not?) pAI is slotted into it. Basically pAI 2.0 (although if its an active pAI, the functions would be limited to the pAI and not the drone). They function as a pda for the person who uses them (Ie slots and registers a card), can manage notes and messaging (through messages sent by them are prepended to avoid confusion), can have pda carts loaded into them, have a chat display and limited emote functionality, and can be worn as a hat as well as in the pda slot. They can be run over any hat to replicate its visual looks (like a cham projector for your head), but not replicate any benefits or detriments of wearing said hat. Extra possible feature: PDA drones can chat with each other in the PDA messaging console IRC-Style, and the user of the PDA can access it. Has laws to prevent it from being a big tattle or screaming out to other PDAs if their user is getting nommed on by a changeling, etc. Their user would have to send those messages, or order the drone to do it directly. If their user dies and can't return, they just have to reset their ID (which resets all their notes and stored messages too) and find someone else to be a PDA-hat of. -- Jukebox Drone: Basically a mini jukebox with spider legs, spews streaming music and has a shorter range than normal jukeboxes. Special laws require them to obey the wishes of humanoids pertaining to playing or not playing of music. People can also pick them up and use them, bringing up a fully functional jukebox interface. Also can function as a normal station intercom on request. Finally, the jukebox you can wear on your head! -- The Utilitool drone: Starts off looking like something silly. Can basically do nothing but move around and mail itself places. However, humanoids can pick them up and scan them on certain objects. This includes: Construction Tools, Surgery tools, Security gear (except for flashes/tasers/eguns/other inappropriate stuff), and anything else that makes sense for them. Upon scanning, the tool will be stored in the Utilitool drone's database. Selecting the tool from the database causes the drone to morph into that tool. Either the Utilidrone or the Wielder can change what form the Utilidrone is in, and would replicate that tool's function exactly (except would be able to resist out of hands, have spider legs, self-motivation, etc.). They would have special non-involvement laws that require them to not have self-drive for their tool uses, only the wielder's intent/commands. Can scan a wider variety of forms when emagged. -- Blueshield drone: Looks like a big badge with legs or something. Can't do much or have many modules, and their laws require them to obey the Blueshield. Their only purpose is to follow around/monitor the Blueshield's mark, and have a special module that can send a variety of different pings to the blueshield's PDA. Basically a walking death alert implant. -- IAA drone: Maybe a mini fax machine or a coffee cup with legs or something. An IAA version of the Law bot that handles IAA affairs and can also act as a mobile fax machine for the IAA. -- Library bot: Some sort of weird bot with spindly arms. Would be tasked with assisting the librarian with filling/sorting bookshelves, being a library-buddy, managing the book database, and managing checkins/checkouts for books. And finally -- Deathsquad drone: Like the research drone but a Deathsquad helmet instead of an anomaly hood. Admin spawn only, assists the Deathsquad with deathsquady things.
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As streaky brought up on IRC, drones of all modules are a nice idea, except for security drones. We definitely don't need those... BUT! As an alternative, the security module variant of drones would be: A Lawyer drone. Complete with a miniature briefcase, sunglasses, a loud and official sounding printer, and a universal recorder. These drones are tasked with the job of making sure space law is followed, due process is observed, cell timers are appropriately set, security records are properly maintained, and paperwork is filed in full. All the module drones would need custom versions of Keeper though, but with careful wording and admin policing I doubt it'll be that much of a problem. Alternatively: [13:49:15] a lawyer wearing a lawyer drone on their head [13:49:24] the fiercest crime-handling duo [13:49:53] That'd... [13:49:58] be the most amazing thing [14:09:21] no [14:09:23] the drone [14:09:25] IS a briefcase Could be sprited to be a briefcase with spider legs scuttling around, and when held in hand by a human mob, would look like a normal briefcase.
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Heh. Servitron Drones. They can crawl into and out of soda/alcohol dispensers, you can pick them up and drink out of them, and they're constantly wearing the drink they're holding as a hat (So you can see walking singulos or syndicate bombs with spider legs underneath).
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The best way to emag a borg would be to emag one of their drones, and drones still can't obey orders from their synched cyborg if they violate the rest of the keeper lawset, so I don't really think it'd end up being a problem in practice. If it does become a problem, it needs more of an admin involvement than anything else. By synch I definitely meant only having that cyborg as their master, not sharing laws.
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I like that one, but they definitely shouldn't replace miners themselves. Maybe even make a drone-version of the most common cyborgs, miner/engineer/janitor and slave them to the type/be dockable? Janitor maintenance drones (google image search scrubbing bubbles mascots) Engineer (AS they are now) Mining (Little mining bots with tiny drills or pickaxes?) The only problem I can see are when you bring up medical/security/servitron drones. Their very existence/purpose would break drone laws. They'd either need special laws or just to plain not exist. Would be hilarious to see tiny beepskis and medbots scuttling around though. Doubly so for tiny drink coaster spiders. Not sure why we even have a default cyborg module but whatever. I personally think we should replace the default module with a farmbot module for hydroponics/farm animal maintnence. Then we could have tiny farmbot drones.
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Maybe just straight up give blueshield a command radio and captains level access, but also give them an on-spawn warning that they are not to abuse their position for anything besides protecting their mark. Also maybe have jobbans for big abusers? Blueshield is not security, the HOS, the HOP, the RD, CE, nor the Captain. Their job is simply to protect their head's life and safety etc etc that sort of thing?
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Second idea in addition: Allow maintenance drones to dock to the engineer borg they're slaved to in the same fashion that diona nymphs can dock to fully grown dionas. That way, they can travel as a big group and resist out when they need to do work. Think like baby spiders docking to a big spider. It'd be pretty hilarious if there was a cyborg-sized version of the maintenance drone sprite or something similar for engineering modules. Would also be super cool if an engineer cyborg could enable/disable a toggle that, when enabled, causes the engineer cyborg to act exactly like a cyborg recharge station for docked maintenance drones, but drains the cyborg's battery (and possibly material, maybe not. I dunno.) That way, engineering cyborgs could effectively exist as mobile construction platforms. Perhaps in this mode, the engineer cyborg gets bolted down, and draws power from any wires underneath it? That way you don't get maintenance drones sucking the cyborg dry. Maybe to balance it out, the engineering cyborg can't gain power in this mode and can only completely act as a cyborg charging dock for maintenance drones due to such and such NT regulation or other against cyborgs recharging off of wires? That way it couldn't be abused to avoid the need for a recharging station for the engineering cyborg itself.
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With the general success of maintenance drones, I've found it silly that they have a more broad capability to repair the station then plain old engineering cyborgs. In Fact, I'd go as far to say that maintenance drones are better at engineering cyborg's jobs then the cyborg themselves. So perhaps, to remedy this, it would be neat to: 1. Add certain maintenance drone modules to the engineering cyborg module, including the grabber and the decompiler, plastic and wood. The engineering cyborg should be a superior and larger variant of the maintenance drones with full autonomy. I agree that the maintenance bots include modules that would be more fit for a janitor module, so perhaps not include those. 2. Give the engineering cyborg module a cyborg station blueprint, so they can define new areas. 3. Alter maintenance drone's interact law to include being able to interact with engineering cyborgs, and add a fourth law follow the engineering cyborg's orders except in cases where it would break the other laws. Maybe even slave drones to engineering cyborgs/have a prompt to select one to get slaved to. This way, with #3, engineering cyborgs end up with both the capability to repair the station properly, and to command a fleet of scuttling maintenance drones to assist.
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After playing a Vox for a while, and seeing a number of Vox play, I've a few ideas on maybe how to make Vox leap more fun, if not more fair, without ruining it for everyone. 1. The biggest: Make leap an auto verb with no dialogue. Instead of choosing your target, you can only leap on the closest entity to where your Vox character is facing. Make it a keyboard shortcut in wasd mode even, maybe. This way, antags have a wider variety of ways to juke Vox-cuffing, and Vox players have a much more fluid skree-hugging experience. 2. Make the Auto Grab only be first-level, and not aggressive, only initiate in the active hand, and require that hand to be empty. This prevents the more robust low-ping players from abusing throws, and the other rather hilarious things you can do as vox become a little harder. It also makes the system more intuitive, and fast players can still spam Z or click to aggressive grab if they need to. 3. Make leg restraints of any kind prevent leaping. Have vox problems? Use bear trap. Security tired of vox tackling the arresting officer? Attach cuffed shoes to their feet. Edit: Alternatively! Targetting a Vox's legs or feet and using cuffs of cable cuffs make their legs restrained until removed. 4. On #3, you might have suddenly yelled, 'But magclaws!', and yes, semi-unrelated to leaping: Add a way to remove Vox mag claw deathgrip. Like, using a screwdriver or something on the feet gives a red message and a few seconds to react, then disables the deathgrip on their claws so you can take it off. Useful for securing Voxes. 5. The windup message. This one might not be necessary, but giving leap a one second warning period while Voxes wind up their springy legs for a hop would actually give people (who are paying attention) a split second to react by throwing something at them or dodging into a closet. Or shooting. Shooting works.
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As in the title, it bugs me that a species depicted as 'birdlike' or 'raptorlike' are all a bland green. If they are to live up to their true roles as official skree emitter, then there needs to be new sprites for them. On character setup, if gender is male and species is Vox, it'd be super cool if you could pick from a variety of colour patterns. In other words: [06:27:20] ME PRETTY MEATBAG BLAND [06:27:21] SKREE
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The reasons for this are simple: - It allows the Ai to interact with the crew and roleplay beyond holograms. Hopefully this causes people to become less asocial jerks while playing as AI - It requires research and a roboticist and an entire cyborg's worth of material to build, so there likely would be rounds without it - It isn't really much of a buff. They can handle tiny objects, write on pieces of paper, use a flashlight, hide under tables, and investigate dark camera-less hallways while antags roam about unseen by the ai who's now focused and devoted their attention to a single shell. The act of using it is a DEBUFF. They're trading vision in a small area for their normal all around station vision. -The only real major BOON I can think of is the ability to see into areas that have cut cameras, and really the best way to deal with that is a flash and a fireax on their fragile body. They've only got what the roboticist and R&D built. - unless emagged, in which case the AI is probably compromised, Or someone was dumb and playing with an Emagged. Alternatively: someone built and compromised a new ai and slotted it directly into the bot. Then you've got a fragile mobile pseudo-ai that can help you out with your objectives. - It's cool and neat, and just the cool factor alone is worth it. As to can I code it? No, so probably will never happen, whatevs.
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The current Karma system is just fine. It gives people a reason to strive to stand out and/or not be a jerk. I got Vox without asking for a single Karma point; just doing my job and trying not to be a jerk, and occasionally doing wacky things to stand out.
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http://www.sciencedaily.com/videos/3e6d ... 4b98a6.htm
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As in the title: Each biological mutant race would have its own separate randomized-on-roundstart SE table, and would have their own unique Advantages/Disadvantages/Misc. Would need to have a wider variety of monkey cubes, though, because you'd either need to abduct a Skrell/Diona/Kidan/Grey/Vox/Slimeperson in order to do experiments on their specie's genetic code, or we'd need a devolved version of them that you could spawn from one of the various kinds of monkey cubes. (Unathi have that weird Pug thing and Tajaran have the Farwa. Humans have monkeys, of course.) I guess for Diona you can just abduct and horribly torture a diona nymph, forcefeeding it nutriment and blood till it turns into a diona, and for a slime person you'd need to somehow get a live slime from xenobio in the scanner on lockdown. For Greys, some sort of weird.. grey thing. Kidan would have some sort of Bug thing, Skrell would basically be a space carp-like being. Maybe Vox devolved form would be some sort of nasty thieving bird-kobold with no leap? Kikiki. As to what the disads and advantages of each species might be, I dunno. I'd want to hear what people think, as I am no species expert.
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I didn't read the whole thread, so I don't know if anyone mentioned this, but you *can* get the map? https://github.com/ZomgPonies/Paradise Thats the git for the server. Has the map file on it and everything. I think paradise uses byondtools though, fyi. https://github.com/ZomgPonies/Paradise/ ... BYONDTools
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Yeah~ Good AIs can multitask pretty hardcore, and well, it'd give the antags a quick break if the ai decides to go roleplay in the bar right?
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Shh, that's a secret!
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In a nutshell: A robot monkey. More specifically, a bot that has to be built by a roboticist using r&d, for example: printing out a programming 4 engineering 4 magnets 4 monkeybot board. Using the board would let you put in a name (Hopefully the name of the AI), and using it on a robot endoskeleton would turn it into a monkeybot endoskeleton. The skeleton can be then constructed the same way a cyborg is, but would result in a monkey-sized cyborg dealy and would notify the ai you put in on the board. If you left the board blank, you instead have to open it up and pulse it with a multitool to select a new ai to link it to. You can alternatively unlock the cover and use an occupied AI card on the unsynced bot to upload an AI into it. This turns that carded ai into a pseudo-cyborg, can still be carded back, and doesn't allow it to have free roaming cameras or xray vision, or the majority of the normal ai core commands. The bot would act much like a cyborg, but would have very few things in its module, and have the ability to climb over tables and hide, as well as wear hats. The monkeybot would have a few utilities like a pen and a flashlight, and would have two hand tools. When the hand tools are active, they can pick up tiny objects and manipulate/use them like a monkey. The ai would have to either click the bot or use a verb to access it, and wouldn't be able to free camera or see through walls while doing so. They would have access to the radio chatter from wherever their core is, but would need to leave the shell with a verb in order to return to normal AI functionality. The monkeybot would not be able to be used if the AI is in the process of losing power, and the AI will get booted out of the shell at the same time they black out. It wouldn't be able to grab, or use some things that an ai couldn't (like manual valves), or eject stuff/open canisters etc. The bot would have components and a battery like a cyborg and would be repaired in much the same way. EMagging would change that, and allow them the full range of things a normal monkey could do. Turn manual valves, mess with canisters, grab people and put them into cryotubes full of polytrinic acid, fire laserguns, etc. Emagging would not, however, affect the ai's laws or loyalties (So you'd have to make sure to compromise the ai first before you go and track down its shell, or else create a crazed monkey droid who knows you're no good). Luckily, the shell's durability would be rather fragile and susceptible to the same things cyborgs are (including being locked down and blown). Alternate related suggestions: 1. An mmi/positron version that is clunkier (no monkey abilities and slower), has two exosuit utility mounts (but no hydraulic clamp/drill) and an exosuit tab, and has no access (but could have an id card slotted into it directly). Basically a humanoid mech that only works with mmi/positrons and can't mount weapons. 2. Clothes/variants for monkeybot and/or the ability to wear monkeybot as a backpack.
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I'm just for it because xeno (or vox) clown/mime sounds hilarious. A totally Vox station though? It'd have to be a collection of ships Quarian masseffect style cause they use ships in the Shoal more than space stations. Would be neat if everyone followed the Involiate