-
Posts
132 -
Joined
-
Last visited
Everything posted by Samman166
-
Feedback on proposal to extend Alien Embryo (xeno) gestation system
Samman166 replied to rocket2guns's topic in Suggestions
While I'm not a design team member I do have a few concerns, 1 Xenos already are penalized for letting hosts die they should already take longer to incubate if dead 2 Neurotoxin is (despite the name) actually kinda harmless especially if you only need 10 units you would be able to pop some neurotoxin right after being hugged and barely suffer any I'll effects especially If you mix it with mannitol and charcoal, even without you'd get a total of 10 toxin damage and 10 brain damage for the lowest dose and it wouldn't even knock you out. I would do two things, use a different chem than neurotoxin not only is it easy to make but its relatively weak like I said, I think using amantin could be interesting because it would involve botany as well as medical to aquire it and you can't get around it's affects by mixing it with charcoal or other things, other chems would work too some I'd recommend would be conine or carpotoxin as they similarly involve botany too. I would also increase dosage needed 10 units is way to low in my opinion especially for neurotoxin ideally I think you want a dosage that will force the user to back off instead of just push on best way to do that would be making the dosage inflict enough damage to cause a damage slowdown If they use it at a stage 1 embryo or put them at or near crit if they try and use it at stage 2 you'd want to plan accordingly for what chem you use in the final version be that neurotoxin, one I suggested or something different all together. 3 You mentioned being able to cure embryos up to stage 3 with chems on discord I think thats a bit much and should be for stages 1-2 assuming there will be 5 stages. 4 Making cold and dead hosts kinda nerds xenos ability to have their nest open to space for an escape route because it means hosts will usually die before bursting due to exposure and almost certainly get cold, two ways you could solve that, you could remove making it cold slow progression making it only work if they are also unconscious or the preferable albeit hard approach would be to make it so xeno nests(the ones they buckle people too) have some sort of life support that would prevent freezing, suffocating and slowly heal them too a certain point (this way xenos can still rough up targets a bit if they must and not sit helplessly as they die of crit and stunt the larva). 5 Stacking things that slowdown progression would probably become an issue especially if like I said above the xeno nest is exposed to space and all their victims are therefore likely to both starve and freeze but could also be a problem if people use cooled spacecillin to slow growth even further likely to the point it'd become able to be neglected for long periods removing any urgency. To be clear I don't want to come off as super negative and feel like I'm shitting all over your idea, it's a great idea and I love it myself being able to actually do something about infected people other than have them sit there waiting their turn in the OR while an alien burrows out their chest and being able to actually tell the stage of an embryo is something that we honestly should have considered long ago, being able to put high risk people in tubes is also absolutely fantastic. My main concerns with it all are not the application of the mechanics in medbay rather them being used in the field to remove the need for medbay other than as a drug dispenser or how the mechanics might hamper xenos ability to incubate embryos in even ideal conditions. It's great you are stepping up to such a big task and actually put together a well thought out design document. Final thoughts great idea/PR few even if I have some concerns. And again to be clear I'm not part of the design team or balance team and this is just me giving my opinion as anyone else on the server would me being an admin does not mean you have to take my suggestions. Great stuff all in all -
-
Change the config option "non_repeating_maps" from false to true
Samman166 replied to Bmon's topic in Suggestions
I'm so sick of box, I barely even want to play when its box station at this point. From what I see its not even a majority of the community who like box so much just a very vocal minority who constantly vote for it and complain when it's not box or we try and end box monotony. -
General's Roboticist teir list/also partial guide
Samman166 replied to Generaldonothing's topic in Guides
Simplebot spam is bad for the server and making actual swarms like suggested will make a significant impact on the server, I've found you should never go above 20 simplebots or you can start to see performance issues. I'm not a maint and this is just from my personnal experience but I have seen bots be removed by admins several times for performance issues. I would say like 10 janibots and 5 medibots if you want to be more mindful of the server. Good guide though and I realize you are probably not entirely serious about making that many bots but best people who read this mind think you mean to seriously build 50 bots. -
Zouri - That, Fucking, Lizard
-
Nanotrasen's UNOFFICIAL Pride Scrapbook
Samman166 replied to JackoMallows's topic in Graphics Section
Don't have any art to share but wanted to say this made me tear up knowing we have such great and accepting people that is represent who we are! Also love that there are so many fellow medical nerds taking part lol!- 15 replies
-
- 10
-
Despite being new you managed to save all of security from being trapped in gateway off to a good start, welcome to paradise!
-
Employee Record: Michael Bovine
Samman166 replied to CourierAsy's topic in NSS Cyberiad Crew Records
Ahahaha love that bit bout Zouri, always a pleasure to see you around Michael, you always go the extra mile exploring and organize it all into a cool squad, gotta be my favorite explorer. -
Ooooh fun, never knew she worked with Cybersun, kudos on going so in depth! Like the details about her being a bit genetically modified for space life, reminds me of the race on aurora station that are humans but need to wear a mobility harness to manage the gravity and take pain killers and blood regulators regularly, not that Id ever dare make the fatal mistake Fifi would be so frail of course. Also uh sorry if I've cloned you instead of SRing before didn't know you prefer, I discourage the use of SR on people who refuse cloning or as a default option as some people prefer to remain dead and SR removes the choice, guess with the DNR feature though I don't need to worry about that, do-ly noted will SR in the future, oh also you should try wearing an armband with a labeler used on it that says in all CAPS DO NOT CLONE IF AT ALL POSSIBLE SEEK OTHER REVIVAL OPTIONS FIRST, I've seen I think it was Kar-Ski? Do it to avoid being cloned as a vox. Anyways went on a tangent, loved the record though fun read and I love learning about peoples characters more!
-
Amazing stuff, gotta make enough of impression to land myself here sometime
-
Morphine is just better for surgery so pretty much just good for knocking people out. Also hydrocone is a thing and not that hard to make.